How to enable experimental mode on a Minecraft Bedrock server

Enabling experimental features on a Minecraft Bedrock server allows server administrators and players to explore and test upcoming features, enhancements, and modifications before their official release. This option provides a valuable opportunity to preview new functionalities, offer feedback, and contribute to the development process. However, it is essential to use this feature with caution as experimental elements may still contain unresolved issues or bugs that could potentially affect the gameplay experience.

Note An FTP client is required to transfer files onto the Minecraft Bedrock server. Follow this tutorial to learn how to use an FTP client.

Note Experiments can be unstable and may cause world corruption, lag, or server faults. Use with caution.

Note Enabling experimental features turns off achievements.

How to Enable Experimental Mode on a Minecraft Bedrock Server
1. Launch Minecraft Bedrock.

2. Hit Play.

3. Select Create New.

4. Click Create New World.

5. Go to the Experiments tab.

6. Toggle on the desired experimental features.

7. When asked Are you sure?, click Turn on Experiments anyway.

8. Hit Create.

9. Once the world generates, hit the Esc key and click Save & Quit.

10. Select the pencil icon beside the experimental world.

11. On the Game tab, scroll to the bottom and click Export World.

12. Export the world to a folder.

13. Minimize the folder to use later in the tutorial.

14. Log in to the BisectHosting Games panel.

15. Stop the server.

16. Log in to the Minecraft Bedrock server using an FTP client.

17. Open the worlds folder.

18. Right-click and choose New Directory (or folder).

19. Input the world name and hit OK.

20. Drag and drop the .MCWORLD file from step 13 into the new folder.

21. Return to the BisectHosting Games panel.

22. Go to the Files tab.

23. Find the following directory: /home/container/worlds/[World Name] .

24. Right-click the .MCWORLD file and select Unarchive.

25. Go back to the Files tab.

26. Open for editing.

27. On the level-name= line, change the value to the world name.

28. Choose the Save Content button on the lower right.

29. Start the server.

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