Summary
Soulmask is a sandbox survival game where players take on the role of a character who has escaped a sacrificial ritual and found a powerful ancient mask. The core experience involves exploring a primitive world, building a tribe by recruiting followers, and uncovering the mysteries behind the masks. These masks are a central feature of the game, as they bestow unique and powerful abilities upon the wearer. Each of the ten masks offers a distinct playstyle, from enhancing combat prowess and stealth to providing powerful support and survival advantages. Players can harness ancient powers by finding and upgrading these artifacts, gaining significant passive buffs and potent active skills to overcome the harsh environment and its inhabitants.
Soulmask Masks and Mimicry List
Image | Mask | Mimicry | Passive | Active |
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Civilization | Healer Mode | Taking rapid damage restores HP; amount scales with attack frequency. | Creates a healing-over-time effect, restoring 5 HP per second. |
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Conquest | Slayer Mode | Grants 1.5% lifesteal on attacks. | Hitting weak spots has a 20% chance to lower the target's Resilience. |
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Explorer | Special Mode | Increases resistance to radiation, poison, and temperature. | Creates an 8-second shield that blocks energy/radiation attacks and resists small, low-speed weapons. |
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Ironblood Guard | Vigilance Mode | Reflects 20% of melee damage taken. | Continuously regenerates stamina. |
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Nature Enlightenment | Resonance Mode | Small and medium non-elite beasts will not initiate attacks. | Summons a nearby beast to temporarily fight for you as a familiar. |
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Rich | Sniping Mode | Increases Bow damage by 15%. | Increases weak spot hit chance and Crit by 5%. |
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Shadow Walker | Shadow Mode | Backstab has a chance to become a Deadly Blow. | Grants invisibility that breaks on attack or discovery. |
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Tactical Guidance | Protection Mode | Dying tribesmen take 50% less damage and are not targeted. | Grants Superarmor to a deployed tribesman. |
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Torch of Eternity | Holy Mode | Converts 25% of damage taken into healing. | Grants 20 seconds of damage immunity but also makes you immobile (60s cooldown). |
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Wilderness Mark | Hunting Mode | Increases Muscle Strength, Endurance, and Bow Firing Speed by 30%. | Turns arrows into homing arrows. |