Summary
Mordhau servers have numerous gamemode settings that can alter the gameplay of a server. Users can increase or decrease various options such as damage factor, flinch, round/match duration, and more. These settings will apply to the designated gamemode when the map is loaded and can be added to a server regardless of the current map, allowing changes to be made pre-emptively and ensuring consistent rulesets.
How to Configure Gamemode Settings on a Mordhau Server
1. Log in to the BisectHosting Games panel.
2. Stop the server.
3. Go to Config Files > Server Config from the left sidebar.
4. On a new line, paste the desired gamemode settings from the table below.
5. Match Duration and Round Timer settings require a GameState
script, which will look like the following:[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]
6. Once finished editing, choose Save Content.
7. Start the server.
Skirmish [/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C]
Setting | Description |
[GameState] RoundDuration= 300 |
Sets the duration of the round in seconds. |
DamageFactor=1.000000 |
Adjusts the player damage modifier; for example, 0.5 results in 50% damage. |
TeamDamageFlinch=1.000000 |
Sets whether players flinch when hit by a teammate, set to 0 to disable. |
TeamDamageFactor=1.000000 |
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999 |
Sets how many teamkills are required to automatically kick a player. |
Deathmatch/FFA [/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]
Setting | Description |
[GameState] MatchDurationMax= 3000 |
Sets the duration of the match in seconds. |
ScoreToWin=5000 |
Sets the score required to win the match. |
PlayerRespawnTime=0.000000 |
Sets how long before players can respawn in seconds. |
Team Deathmatch [/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]
Setting | Description |
[GameState] MatchDurationMax= 1200 |
Sets the duration of the match in seconds. |
TeamScoreToWin=1000 |
Sets the score required to win the match. |
DamageFactor=1.000000 |
Adjusts the player damage modifier; for example, 0.5 results in 50% damage. |
TeamDamageFlinch=1 |
Sets whether players flinch when hit by a teammate, set to 0 to disable. |
TeamDamageFactor=1.000000 |
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999 |
Sets how many teamkills are required to automatically kick a player. |
Frontline [/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C]
Setting | Description |
PlayerRespawnTime=15.000000 |
Sets the respawn time for players. |
BallistaRespawnTime=300.000000 |
Sets the respawn time for ballista. |
CatapultRespawnTime=300.000000 |
Sets the respawn time for catapults. |
HorseRespawnTime=300.000000 |
Sets the respawn time for horses. |
DamageFactor=1.000000 |
Adjusts the player damage modifier; for example, 0.5 results in 50% damage. |
TeamDamageFlinch=1 |
Sets whether players flinch when hit by a teammate, set to 0 to disable. |
TeamDamageFactor=1.000000 |
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999 |
Sets how many teamkills are required to automatically kick a player. |
Invasion/Push [/Game/Mordhau/Blueprints/GameModes/Push/BP_PushGameMode.BP_PushGameMode_C]
Setting | Description |
PlayerRespawnTime=15.000000 |
Sets the respawn time for players. |
BallistaRespawnTime=300.000000 |
Sets the respawn time for ballista. |
CatapultRespawnTime=300.000000 |
Sets the respawn time for catapults. |
HorseRespawnTime=300.000000 |
Sets the respawn time for horses. |
DamageFactor=1.000000 |
Adjusts the player damage modifier; for example, 0.5 results in 50% damage. |
TeamDamageFlinch=1 |
Sets whether players flinch when hit by a teammate, set to 0 to disable. |
TeamDamageFactor=1.000000 |
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999 |
Sets how many teamkills are required to automatically kick a player. |