How to configure gamemode settings on a Mordhau server


Summary
Mordhau servers have numerous gamemode settings that can alter the gameplay of a server. Users can increase or decrease various options such as damage factor, flinch, round/match duration, and more. These settings will apply to the designated gamemode when the map is loaded and can be added to a server regardless of the current map, allowing changes to be made pre-emptively and ensuring consistent rulesets.

How to Configure Gamemode Settings on a Mordhau Server
1. Log in to the BisectHosting Games panel.

2. Stop the server.



3. Go to Config Files > Server Config from the left sidebar.


4. On a new line, paste the desired gamemode settings from the table below.


5. Match Duration and Round Timer settings require a GameState script, which will look like the following:
[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]


6. Once finished editing, choose Save Content.


7. Start the server.


Skirmish [/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C]

Setting Description
[GameState]
RoundDuration=300
Sets the duration of the round in seconds.
DamageFactor=1.000000 Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
TeamDamageFlinch=1.000000 Sets whether players flinch when hit by a teammate, set to 0 to disable.
TeamDamageFactor=1.000000 Adjusts the player's team damage modifier.
AutoKickOnTeamKillAmount=999 Sets how many teamkills are required to automatically kick a player.

Deathmatch/FFA [/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]

Setting Description
[GameState]
MatchDurationMax=3000
Sets the duration of the match in seconds.
ScoreToWin=5000 Sets the score required to win the match.
PlayerRespawnTime=0.000000 Sets how long before players can respawn in seconds.

Team Deathmatch [/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]

Setting Description
[GameState]
MatchDurationMax=1200
Sets the duration of the match in seconds.
TeamScoreToWin=1000 Sets the score required to win the match.
DamageFactor=1.000000 Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
TeamDamageFlinch=1 Sets whether players flinch when hit by a teammate, set to 0 to disable.
TeamDamageFactor=1.000000 Adjusts the player's team damage modifier.
AutoKickOnTeamKillAmount=999 Sets how many teamkills are required to automatically kick a player.

Frontline [/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C]

Setting Description
PlayerRespawnTime=15.000000 Sets the respawn time for players.
BallistaRespawnTime=300.000000 Sets the respawn time for ballista.
CatapultRespawnTime=300.000000 Sets the respawn time for catapults.
HorseRespawnTime=300.000000 Sets the respawn time for horses.
DamageFactor=1.000000 Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
TeamDamageFlinch=1 Sets whether players flinch when hit by a teammate, set to 0 to disable.
TeamDamageFactor=1.000000 Adjusts the player's team damage modifier.
AutoKickOnTeamKillAmount=999 Sets how many teamkills are required to automatically kick a player.

Invasion/Push [/Game/Mordhau/Blueprints/GameModes/Push/BP_PushGameMode.BP_PushGameMode_C]

Setting Description
PlayerRespawnTime=15.000000 Sets the respawn time for players.
BallistaRespawnTime=300.000000 Sets the respawn time for ballista.
CatapultRespawnTime=300.000000 Sets the respawn time for catapults.
HorseRespawnTime=300.000000 Sets the respawn time for horses.
DamageFactor=1.000000 Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
TeamDamageFlinch=1 Sets whether players flinch when hit by a teammate, set to 0 to disable.
TeamDamageFactor=1.000000 Adjusts the player's team damage modifier.
AutoKickOnTeamKillAmount=999 Sets how many teamkills are required to automatically kick a player.


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