How to change the difficulty on a Rimworld Together server


Summary 
Changing the difficulty on a RimWorld Together server allows players to tailor the game's challenge level to their preferences and skills, ensuring a more enjoyable and balanced multiplayer experience. It can help accommodate different play styles and provide an adjustable dynamic gameplay environment as players progress. Adjusting the difficulty can enhance cooperative gameplay by creating a more engaging and strategic experience for all participants.

Note The server's initial setup, performed by the first player to join, dictates whether difficulty changes apply per player or as a server-wide default.


How to Change the Difficulty on a Rimworld Together Server (Per Player)
1. Log in to the BisectHosting Games panel.

2. Stop the server.


3. Under the Config Files tab, select Difficulty.


4. On the EnforceDifficulty line, change the value to false.


5. Press the Save Content button.


6. Start the server.


7. Join the server.


8. Open the ESC Menu panel and select Options.


9. Go to the Gameplay tab.


10. On Storyteller settings, click Modify.


11. Choose the desired preset or set a custom difficulty.


How to Change the Difficulty on a Rimworld Together Server (Server Default)
1. Log in to the BisectHosting Games panel.

2. Stop the server.


3. Under the Config Files tab, select Difficulty.


4. On the EnforceDifficulty line, change the value to true.


5. Edit the desired difficulty settings.

Setting Value Description
EnforceDifficulty true / false Enable enforcing of difficulty values
ThreatScale 0.0 - 5.0 Adjust the size of raids and infestations, and quest difficulty
AllowBigThreats true / false Allow Major threats like raids
AllowViolentQuests true / false Allow violent quests
AllowIntroThreats true / false Allow threats in the early stage of the game
PredatorsHuntHumanlikes true / false Allow wild animals to hunt humans
AllowExtremeWeatherIncidents true / false Allow extreme weather like volcanic winters
CropYieldFactor 0.0 - 5.0 Adjust plant and crop harvest multiplier
MineYieldFactor 0.0 - 5.0 Adjust mining multiplier
ButcherYieldFactor 0.0 - 5.0 Adjust butchering multiplier
ResearchSpeedFactor 0.0 - 5.0 Adjust research speed multiplier
QuestRewardValueFactor 0.0 - 5.0 Adjust quest reward value multiplier
RaidLootPointsFactor 0.0 - 5.0 Adjust raider loot multiplier
TradePriceFactorLoss 0.0 - 0.5 Increases buy price while reducing sell price
MaintenanceCostFactor 0.0 - 1.0 Adjust rearming turret costs
ScariaRotChance 0.0 - 1.0 Adjust Scaria rot chance
EnemyDeathOnDownedChanceFactor 0.0 - 1.0 Adjust enemy death on downed chance
ColonistMoodOffset -20 - 20 Adjust permanent colony base mood
FoodPoisonChanceFactor 0.0 - 5.0 Adjust food poison chance
ManhunterChanceOnDamageFactor 0.0 - 5.0 Adjust animal revenge chance
PlayerPawnInfectionChanceFactor 0.0 - 5.0 Adjust player wound infection chance
DiseaseIntervalFactor 0.0 - 5.0 Adjust random disease frequency
EnemyReproductionRateFactor 0.0 - 5.0 Adjust hive spawning insect rate
DeepDrillInfestationChanceFactor 0.0 - 5.0 Adjust deep drilling infestation trigger chance
FriendlyFireChanceFactor 0.0 - 1.0 Adjust friendly fire chance
AllowInstantKillChance 0.0 - 1.0 Adjust colonist instant kill chance
PeacefulTemples true / false Remove threats from temples
AllowCaveHives true / false Allow insect hives in caves
UnwaveringPrisoners true / false Adds additional non-recruitable prisoners
AllowTraps true / false Allow players to build traps
AllowTurrets true / false Allow players to build turrets
AllowMortars true / false Allow players to build mortars
ClassicMortars true / false Mortars will not require reinforced barrels
AdaptationEffectFactor 0.0 - 1.0 Adjust how much the adaptation score affects difficulty
AdaptationGrowthRateFactorOverZero 0.0 - 1.0 Adjust how fast the adaptation score grows
FixedWealthMode true / false Replace wealth factor with progress-over-time in the adaptation score
LowPopConversionBoost 1.0 - 5.0 Ideologion coversion chance based on number of colonists
NoBabiesOrChildren true / false Disable pregnancies
BabiesAreHealthy true / false Prevent mothers from dying in childbirth or having miscarriages
ChildRaidersAllowed true / false Allow children in hostile raids
ChildAgingRate 1.0 - 6.0 Speed of children aging to adults
AdultAgingRate 1.0 - 6.0 Speed of adults aging
WastepackInfestationChanceFactor 0.0 - 5.0 Chance of dissolved wastepacks triggering infestations


6. Press the Save Content button.


7. Start the server.


Was this answer helpful?

0
« Back