
Breaking Down All Zombie Types in 7 Days to Die
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Despite its various survival mechanics, 7 Days to Die is a zombie game at heart. Still, the undead horde you’re up against in this game isn’t just shambling cannon fodder, with many zombie types to consider. With some extra difficulties to look out for, we'll break down every zombie type in 7 Days to Die and what you'll need to know about the most dangerous infected.
Vanilla 7 Days to Die has four major zombie categories: normal, tough, special, and animal. Each undead class typically shares similar stats, including health, defense, and damage output. The only exception to this rule is the special type, as each zombie under this category has unique stats and abilities. As part of 7 Days to Die 2.0, four new zombies have also been added!
Note that all zombie types in 7 Days to Die have chances to spawn Feral, Radiated, Charged, or Infernal variants. Each of these variants will cause a noticeable glowing effect to appear around the infected. Additionally, each type has more health and deals more damage than that type of zombie normally would.
A Feral zombie is recognized by an orange glow in their eyes. They're also much more aggressive. Radiated zombies have an eerie green glow surrounding them. Plus, radiated zombies will regenerate health over time. Charged zombies are similar to Radiated zombies, but they glow blue. They also attack and run faster than their Radiated counterparts. Finally, the most dangerous variant, Infernal zombies, glow orange all over their bodies. They're slower and beefier than Radiated zombies, but they can also heal themselves, which makes their increased HP pools a huge pain unless you have plenty of high-damage weaponry.
Keep in mind that the majority of zombies can become any one of the variants. You might see a normal zombie type and dismiss it because of how easy it is to kill, but that same average zombie can be a much larger threat when it's Radiated or Infernal.
With that, here are all the zombie types in 7 Days to Die you can encounter while exploring Navezgane:
You’ll usually find normal zombies while exploring the game’s map. This undead type should be pretty easy to defeat with basic weapons. However, the threat of normal zombies increases when they’re in groups.
The following are the normal zombies you’ll come across in vanilla 7 Days to Die:
Unlike normal zombies, tough zombies have more health, resistance, and damage output. Zombie apocalypse survivors in Navezgane may find one of the zombies under this category grouped with normal zombies.
These tougher-than-normal zombies are the following:
Also known as special infected, the undead under this type have unique stats and abilities. These zombies rarely appear during the six preparation days in 7 Days to Die, but you’ll typically find these special types during blood moon horde events every 7th day.
In addition to zombies with human-like features, 7 Days to Die also features infected animals. These undead creatures can sometimes be more threatening than their human(ish) counterparts.
The animal zombies you can encounter in 7 Days to Die include the following:
All Zombie Types in 7 Days to Die
Vanilla 7 Days to Die has four major zombie categories: normal, tough, special, and animal. Each undead class typically shares similar stats, including health, defense, and damage output. The only exception to this rule is the special type, as each zombie under this category has unique stats and abilities. As part of 7 Days to Die 2.0, four new zombies have also been added!
Note that all zombie types in 7 Days to Die have chances to spawn Feral, Radiated, Charged, or Infernal variants. Each of these variants will cause a noticeable glowing effect to appear around the infected. Additionally, each type has more health and deals more damage than that type of zombie normally would.
A Feral zombie is recognized by an orange glow in their eyes. They're also much more aggressive. Radiated zombies have an eerie green glow surrounding them. Plus, radiated zombies will regenerate health over time. Charged zombies are similar to Radiated zombies, but they glow blue. They also attack and run faster than their Radiated counterparts. Finally, the most dangerous variant, Infernal zombies, glow orange all over their bodies. They're slower and beefier than Radiated zombies, but they can also heal themselves, which makes their increased HP pools a huge pain unless you have plenty of high-damage weaponry.
Keep in mind that the majority of zombies can become any one of the variants. You might see a normal zombie type and dismiss it because of how easy it is to kill, but that same average zombie can be a much larger threat when it's Radiated or Infernal.
With that, here are all the zombie types in 7 Days to Die you can encounter while exploring Navezgane:
Normal Zombies
You’ll usually find normal zombies while exploring the game’s map. This undead type should be pretty easy to defeat with basic weapons. However, the threat of normal zombies increases when they’re in groups.
The following are the normal zombies you’ll come across in vanilla 7 Days to Die:
- Departed Woman
- Festering Corpse
- Infected Mother
- Infected Survivor
- Plagued Nurse
- Putrid Girl
- Rotting Carcass
- Reanimated Corpse
- Risen Woman Zombie
- Skater Punk Zombie
- Zombie Janitor
- Party Girl
- Lab Zombie
- Utility Worker Zombie
Tough Zombies
Unlike normal zombies, tough zombies have more health, resistance, and damage output. Zombie apocalypse survivors in Navezgane may find one of the zombies under this category grouped with normal zombies.
These tougher-than-normal zombies are the following:
- Bloated Walkers
- Fat Hawaiians
- Fallen Soldier Zombies
- Frozen Lumberjacks
- Hazmat Male Zombies
- Hungry Female Zombies
- Zombie Bikers
Special Zombies
Also known as special infected, the undead under this type have unique stats and abilities. These zombies rarely appear during the six preparation days in 7 Days to Die, but you’ll typically find these special types during blood moon horde events every 7th day.
- Burn Victim: Sets players on fire with contact damage and will typically spawn in the burnt forest.
- Base HP: 125
- Feral HP: 500
- Radiated HP: 800
- Charged HP: 1000
- Infernal HP: 1600
- Crawler Zombie: As its name implies, it’ll crawl on the ground and ambush players when they get close.
- Base HP: 200
- Feral HP: 300
- Demolition Zombie: A highly resistant and hard-hitting zombie with C4 strapped to their bodies. Shoot the explosives to quickly defeat them.
- Base HP: 1200
- Wight: The base version of this zombie always has the feral modifier. Screamers can summon wights when aggravated. Wights are significantly taller, faster, and stronger than most zombies. They can also sprint after players in the daylight.
- Feral HP: 1200
- Radiated HP: 2200
- Charged HP: 2400
- Infernal HP: 3000
- Infected Police Officer: A special zombie with a high health pool. This type of undead can spit acidic vomit from afar, and it’ll attempt a suicide attack when its health reaches a critical level.
- Base HP: 450
- Feral HP: 950
- Radiated HP: 1700
- Infernal HP: 2500
- Screamer: You’ll know if this zombie is nearby as it’ll let out a blood-curdling scream. The noise will attract other zombies in the area, making survival more difficult to achieve than usual for players.
- Base HP: 250
- Feral HP: 500
- Radiated HP: 700
- Charged HP: 2200
- Spider Zombie: A zombie that’ll chase after players while running on all fours. It also has a web attack that can stun you, and it moves faster at night than during the day.
- Base HP: 125
- Feral HP: 500
- Radiated HP: 800
- Charged HP: 1000
- Infernal HP: 1600
- Mutated Zombie: These uncomfortable-to-look-at undead are ranged attackers. They'll launch a spitting attack your way, much like the infected police officer. Fortunately, their projectiles aren't as damaging. The major downside to being hit by or stepping in their spit is the irradiated status effect you'll be left with. Keep an eye out, because these nasty foes can appear anywhere in the Wasteland.
- Base HP: 950
- Feral HP: 1200
- Radiated HP: 2100
- Charged HP: 2500
- Infernal HP: 3100
- Zombie Rancher: One of the new additions with 7 Days to Die 2.0. This is a biome-specific enemy that you'll find in the desert. This nasty creature vomits up an insect swarm that pursues players. According to the developers, melee weapons are more effective against the bugs than guns are. Keep yourself armed with a variety of tools!
- Base HP: 450
- Feral HP: 950
- Radiated HP: 1700
- Charged HP: 1900
- Infernal HP: 2500
- Zombie Chuck: Another new zombie that arrived with 2.0. This one is found in snowier parts of the wasteland. It attacks by hurling massive boulders over long distances. Give these falling rocks a wide berth, because they come with plenty of splash damage.
- Base HP: 900
- Feral HP: 1200
- Radiated HP: 2000
- Charged HP: 2400
- Infernal HP: 3000
Animal Zombies
In addition to zombies with human-like features, 7 Days to Die also features infected animals. These undead creatures can sometimes be more threatening than their human(ish) counterparts.
The animal zombies you can encounter in 7 Days to Die include the following:
- Zombie Bear: This is a walking tank of an enemy. If you're not careful, you can be one-shot by a Zombie Bear even if you have some fairly strong armor. If you have to fight a Zombie Bear, do so without getting in melee range. It might seem like a waste of ammo, but you can harvest a heaping helping of resources from its corpse. Keep in mind that these monsters can also tear down buildings incredibly fast.
- Base HP: 4000
- Zombie Dog: Not nearly as threatening as a bear, these beasts can still pose a threat. They don't often travel alone, and they're quicker than your average undead. They're also a lot more aggressive. If you're spotted by one, you'll likely have plenty of them on top of you soon.
- Base HP: 200
- Zombie Vulture: These are some of the most pesky zombies in 7 Days to Die. They don't have much health, but they'll quickly dive-bomb you and often stay out of reach. However, you can quickly dispatch them with ranged weaponry if you're accurate enough. They're at their worst when you're facing a large group of zombies, and they have the freedom to pick at you while you're distracted. They also have a slightly higher chance of causing you to become infected.
- Base HP: 30
- Radiated HP: 120
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