New Weapons and Spells in V Rising Invaders of Oakveil


Summary
V Rising has released a significant update called Invaders of Oakveil. The update introduces several new systems, weapons, spells, and endgame objectives. The new spells are spread out through each magic school, adding seven new spells to the already broad Spell List. The new weapons, including daggers, twin blades, and claws, come with three abilities each, like the other vanilla weapon types.

New Weapons and Spells in V Rising Invaders of Oakveil


Table of Contents

Table of Contents
Claw Abilities
Twinblade Abilities
Dagger Abilities
New Spells

Claw Abilities

 Icon Ability Name
Description
Cast Time Cooldown
Primary Perform a combo of melee attacks dealing 40% / 40% / 50% physical damage. The third attack inflicts Puncture, stacking up to 3 times.
Trigger a rupture, dealing 75% damage to the target and 50% damage to nearby enemies upon reaching maximum stacks.
0.25s N/A
Lunge Vault towards the cursor and cleave enemies, dealing 120% physical damage and inflicting Puncture. 0.5s 8s
Skewering Leap Leap to target location, dealing 100% physical damage, inflicting Puncture and a 1s incapacitate.
You bounce off enemies toward your aim direction. Missing an enemy will cause you to stick to the ground for a short duration.
0.2s 10s

Twinblade Abilities

 Icon Ability Name
Description
Cast Time Cooldown
Primary Perform a combo of melee double attacks, dealing 60% / 60% / 80% physical damage. 0.4s N/A
Javelin Toss your weapon towards the target location, dealing 125% physical damage and inflicting a 1.5s fading snare in an area.
Recall your weapon after 2s causing it to pierce, pull and deal 80% physical damage to enemies.
Recast the ability to dash towards your weapon. This action will cancel the recall.
0.3s 8s
Sweeping Strike Lunge forward and swing your twinblades, dealing 100% physical damage in a line and launching enemies into the air and to your opposite side. 0.4s 8s

Dagger Abilities

 Icon Ability Name
Description
Cast Time Cooldown
Primary Throw up to 4 daggers, each dealing 40% physical damage. Hitting an enemy or a solid object causes the dagger to stick to the ground.
Gain one dagger stack every 1.1s.
0.6s 0.55s
Rain of Daggers Leap into the air and throw four daggers in front of you, each dagger dealing 40% physical damage and inflicting a 2s fading snare. Daggers remain on the ground for 8s. N/A 10s
Release Daggers Inflict a 1.5s fading snare and release all nearby daggers stuck in the ground. Released daggers return to you, piercing enemies and dealing 40% physical damage. Each dagger that returns grants one dagger stack and reduces the cooldown of Rain of Daggers by 0.2s. 0.5s 8s

New Spells

 Icon Spell Name
Description
Carrion Swarm Summon four blood bats in a line that attacks towards your target location. Each bat pierces enemies, dealing 50% magic damage and inflicting Leech.
Rain of Chaos Shower an area with eight chaos meteors over 3.2s, dealing up to 380% magic damage and inflicting Ignite.
Arctic Storm Channel a wave of frost over 1.2s, dealing 180% magic damage and inflicting Chill. Conjures a cone of cold at the end of the effect, freezing any target hit for 2 seconds.
Curse Conjure 5 wisps in a cone, inflicting Weaken and Curse. Curse reduces movement speed by 25% for 3.5s, and 40% of damage taken during the effect is dealt as additional damage when the curse ends. May deal up to a maximum of 500% damage.
Army of the Dead Inflict Condemn on nearby enemies and summon an army of 5 skeleton warriors and three skeleton mages around you. Skeletons last for up to 8 seconds.
Lightning Typhoon Spin around, gaining a 125% fading haste and shock nearby enemies, dealing 800% spell damage and inflicting Static over 4s. Occasionally release lightning sparks, dealing 40% spell damage and inflicting Static.
Lightning Tendrils Launch 6 Lightning Bolts in a sequence that deals 40% magic damage each and inflicts Static.


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