
Minecraft Snapshot 25W44A: Patch Notes, Camel Husks, & Parched
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The mayhem is far from done, with two new mobs joining in on the fun! So, today, we explore the Minecraft snapshot 25w44A patch notes, camel husks, and parched.
                     
                    
                         
                    
                
 
 
 Installing the Minecraft Snapshot 25W44A can be completed inside the Minecraft Launcher just before clicking play. Below, we have detailed every step to help get you right into the game.
Installing the Minecraft Snapshot 25W44A can be completed inside the Minecraft Launcher just before clicking play. Below, we have detailed every step to help get you right into the game.
 Camel husks have room for two! Minecraft Snapshot 25W44A servers can be created for free through home hosting, but we recommend paid hosting options for ease of use and performance, especially since snapshots can be buggy!
Paid hosting is offered here at BisectHosting and many other places around the web. No less than 4GB of server RAM is recommended.
Camel husks have room for two! Minecraft Snapshot 25W44A servers can be created for free through home hosting, but we recommend paid hosting options for ease of use and performance, especially since snapshots can be buggy!
Paid hosting is offered here at BisectHosting and many other places around the web. No less than 4GB of server RAM is recommended.
Patch Overview
 
                    Parched
 
- Biome: Desert
Camel Husk
 
- Biome: Desert
How to Install the Minecraft Snapshot 25W44A
 Installing the Minecraft Snapshot 25W44A can be completed inside the Minecraft Launcher just before clicking play. Below, we have detailed every step to help get you right into the game.
Installing the Minecraft Snapshot 25W44A can be completed inside the Minecraft Launcher just before clicking play. Below, we have detailed every step to help get you right into the game.
- Open the Minecraft Launcher and select Java Edition.
- Enable snapshots under the ‘Installations’ tab.
- If a new installation called “Latest Snapshot,” represented by a dirt block, is now present, that can be used immediately to start playing. Otherwise, proceed with step four.
- Click ‘New Installation’
- Select ‘Latest Snapshot’ in the drop-down menu.
- Click ‘Install.’
How to make Minecraft Snapshot 25W44A Servers
 Camel husks have room for two! Minecraft Snapshot 25W44A servers can be created for free through home hosting, but we recommend paid hosting options for ease of use and performance, especially since snapshots can be buggy!
Paid hosting is offered here at BisectHosting and many other places around the web. No less than 4GB of server RAM is recommended.
Camel husks have room for two! Minecraft Snapshot 25W44A servers can be created for free through home hosting, but we recommend paid hosting options for ease of use and performance, especially since snapshots can be buggy!
Paid hosting is offered here at BisectHosting and many other places around the web. No less than 4GB of server RAM is recommended.
Patch Notes
New Features
- Updated advancements to include the Camel Husk, and the Parched
- Added a new graphical option "Anisotropic Filtering"
- New Skeleton variant
- Spawns at 0 light level in Deserts replacing some of the regular Skeletons
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Does not spawn in caves, following the Husk's spawning rules
- New undead Camel variant
- Spawns at 0 light level in Deserts
- Does not burn in sunlight
- Spawns with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Is hostile if the rider is a hostile mob
- Passive without a rider
- Despawns like other hostile mobs, but becomes persistent when ridden by a Player
- Favorite food is Rabbit Foot
- Cannot be bred
- As a mount they work similar to normal Camels
- Reduced the number of hunger points consumed by using Lunge across all Enchantment levels
- Level 1 Lunge now consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points (from 4, 5, and 6)
 
- Added a durability cost of 1 for using Lunge across all Enchantment levels
- This new option improves the visual quality of blocks when viewed at a distance or at an angle
- The default depends on your graphics preset, and the values are "off", "2x", "4x", and "8x"
- If your hardware does not support it, it will not be used
- This significantly impacts video memory usage (especially combined with a high mipmap count)
Changes
- Parrots now can mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched
- Nautiluses and Zombie Nautiluses can now attack any mob if provoked by that mob, not just players
- Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks
- Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player
- Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings
- Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
- "Interface" inside the Video Settings screen has been renamed to "Preferences"
- The Single Biome Customization screen now has a search box
- The language selection screen now has a search box to filter languages
Technical Changes
- The Data Pack version is now 92.0
- The Resource Pack version is now 72.0
- The Minecraft Server Management Protocol version is now 2.0.0
- Added support for KQueue on OSX to improve network connection performance
- In the typed_game_rule and untyped_game_rule schemas, the type of the value field has been changed from string to take either a boolean or an integer
- Also, it now uses the game rule resource location as the key
 
- The time argument for setting the size can now also specify seconds or in-game days using an s or d suffix
- The time argument for setting the warning distance now specifies ticks by default but can also specify seconds or in-game days using an s or d suffix
- announceAdvancements -> minecraft:show_advancement_messages
- commandBlocksEnabled -> minecraft:command_blocks_work
- command_modification_block_limit -> minecraft:max_block_modifications
- disableElytraMovementCheck -> minecraft:elytra_movement_check
- The value is inverted accordingly in places that use the resource location
 
- disablePlayerMovementCheck -> minecraft:player_movement_check
- The value is inverted accordingly in places that use the resource location
 
- disableRaids -> minecraft:raids
- The value is inverted accordingly in places that use the resource location
 
- doDaylightCycle -> minecraft:advance_time
- doEntityDrops -> minecraft:entity_drops
- doImmediateRespawn -> minecraft:immediate_respawn
- doInsomnia -> minecraft:spawn_phantoms
- doLimitedCrafting -> minecraft:limited_crafting
- doMobLoot -> minecraft:mob_drops
- doMobSpawning -> minecraft:spawn_mobs
- doPatrolSpawning -> minecraft:spawn_patrols
- doTileDrops -> minecraft:block_drops
- doTraderSpawning -> minecraft:spawn_wandering_traders
- doVinesSpread -> minecraft:spread_vines
- doWardenSpawning -> minecraft:spawn_wardens
- doWeatherCycle -> minecraft:advance_weather
- maxCommandChainLength -> minecraft:max_command_sequence_length
- maxCommandForkCount -> minecraft:max_command_forks
- naturalRegeneration -> minecraft:natural_health_regeneration
- snowAccumulationHeight -> minecraft:max_snow_accumulation_height
- spawnRadius -> minecraft:respawn_radius
- spawnerBlocksEnabled -> minecraft:spawner_blocks_work
- minecraft:max_block_modifications: Minimum 1
- minecraft:max_command_forks: Minimum 1
- minecraft:max_command_sequence_length: Minimum 0
- minecraft:max_entity_cramming: Minimum 1
- minecraft:max_snow_accumulation_height: Minimum 0, maximum: 8
- minecraft:players_nether_portal_creative_delay: Minimum 0
- minecraft:players_nether_portal_default_delay: Minimum 0
- minecraft:players_sleeping_percentage: Minimum 0
- minecraft:random_tick_speed: Minimum 0
- minecraft:respawn_radius: Minimum 0
- Controls the maximum distance in blocks that fire can spread around a player
- This replaces the previous doFireTick and allowFireTicksAwayFromPlayer game rules, which have now been removed
- Setting it to 0 will disable fire spreading
- Setting it to -1 will allow fire spreading without players around
- Limit: Minimum -1
 
- override
- Argument format: ARGB Color
 
- add - component-wise additive color blending
- Argument format: RGB Color
 
- subtract - component-wise subtractive color blending
- Argument format: RGB Color
 
- multiply - component-wise multiplicative color blending
- Argument format: RGB or ARGB Color
- If specified, the alpha component is multiplied independently just like the other color channels
 
- alpha_blend - traditional alpha blending that might be seen in image editing software
- Argument format: ARGB Color
- When the argument alpha is 1, it will behave as an override with no blending
 
- Renamed minecraft:visual/water_fog_radius to minecraft:visual/water_fog_end_distance
- Removed minecraft:visual/extra_fog
- Replaced minecraft:visual/cloud_opacity with minecraft:visual/cloud_color
- Value type: float
- Default value: -8.0
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- Value type: float
- Default value: 0.0
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- Value type: non-negative float
- Default value: 1024.0
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- Value type: non-negative float
- Default value: 512.0
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- Value type: non-negative float
- Default value: 2048.0
- Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position
- Value type: ARGB color
- Default value: #00000000
- Modifiers: ARGB Color Modifiers
- Interpolated: yes
- Resolved at the camera's position for rendering, or at the position of a Happy Ghast for regeneration
- Added slot sources to allow the location of any inventory slot to be specified within datapacks
- Format: object with fields
- type: the slot source type
- <type-specific>: additional fields depending on the type
 
- Empty selection containing no slots
- Merges several slot sources into one, with the resulting selection containing all slots from each slot source provided
- If a slot is included in more than one slot source, it will be repeated in the resulting slot source
- e.g. [a, b] + [c, a] -> [a, b, c, a]
 
- Format:
- terms: list of slot sources to join
 
- Can alternatively be written inline as a list of slot sources
- Selects slots within a slot range from the inventory of an entity or block entity
- Mirrors the behavior of the from argument of the /item command
- Format:
- source: an entity or block entity from which the slots will be sourced, from loot context
- Can be block_entity, this, attacking_entity, last_damage_player, direct_attacker, target_entity, or interacting_entity
 
- slots: a slot range in the format of <slot_type> or <slot_type>.<slot_number> (e.g. armor.chest or container.*)
 
- source: an entity or block entity from which the slots will be sourced, from loot context
- Selects all non-empty slots from the inventory component of one or more items
- If no item is stored inside that component, the resulting selection will be empty
 
- The location of the item(s) whose inventory component to use is specified by another slot source
- If the slot source includes more than one item with that component, the resulting selections will be merged identically as with the minecraft:group type
- e.g. Bundle [a, b] + Shulker Box [c, d] -> [a, b, c, d]
 
- Format:
- component: the inventory component to target
- Allowed values are minecraft:bundle_contents, minecraft:charged_projectiles, and minecraft:container
 
- slot_source: a slot source containing slots with item(s) to target
 
- component: the inventory component to target
- Applies a filter to the selected slots, excluding any non-matching slots from the resulting selection
- Format:
- item_filter: an item predicate to match against the items in each slot
- slot_source: the slot source to filter
 
- Limits the number of slots provided, with the resulting selection containing at most that number of slots
- Any slots bringing the number of slots above that limit will be excluded, in order of inclusion
- e.g. [a, b, c, d] -> [a, b, c] if the limit is set to 3
 
- Format:
- limit: integer, the maximum number of slots to include in the resulting selection
- slot_source: the slot source to limit
 
- Added new minecraft:slots loot pool entry
- Provides the items contained within the selected slots to the loot table
- Format:
- slot_source: a slot source describing where the items are located
 
- Supports all standard loot pool entry fields
 
- Removed contents as a supported value for the dynamic loot entry type
- Its behavior of providing the contents of a Shulker Box was made redunant by the addition of the slots loot entry type, and can now be replicated with the slot_range slot source
 
- The following color fields in the effects definition now support colors as a string in the form "#rrggbb", or a float array in the form [red, green, blue]
- water_color
- foliage_color
- dry_foliage_color
- grass_color
- grass_color_modifier
 
- Added #camel_husk_food - all items that can be used to feed a Camel Husk
- Added #can_float_while_ridden - entities that can float on water while being ridden
- Changed #skeletons to include Parched
- Changed #zombies to include Zombie Nautilus, Zombie Horse and Camel Husk
- Changed #can_equip_saddle to include Nautilus, Zombie Nautilus, Zombie Horse and Camel Husk
Resource Pack Version 72.0
- block.vsh/fsh copies terrain.vsh/fsh and handles ad-hoc blocks (e.g. held by entities)
- Added ChunkSection uniform, used by terrain.vsh (which replaces DynamicTransforms)
- New shaders have been introduced to perform GPU based sprite animations
- Globals uniform now has camera coordinates
Textures
Item Sprites- Added new item sprites:
- item/camel_husk_spawn_egg
- item/parched_spawn_egg
 
- Added new entity textures:
- entity/camel/camel_husk.png
- entity/equipment/camel_husk_saddle/saddle.png
- entity/skeleton/parched.png
- entity/skeleton/parched_overlay.png
 
Sounds
- Removed item.underwater_saddle.equip
- Added new sound events for the Nautilus:
- item.nautilus_saddle_equip
- item.nautilus_saddle_underwater_equip
 
- Added new sound events for the Parched:
- entity.parched.ambient
- entity.parched.death
- entity.parched.hurt
- entity.parched.step
 
- Added new sound events for Camel Husk:
- entity.camel_husk.ambient
- entity.camel_husk.dash
- entity.camel_husk.dash_ready
- entity.camel_husk.death
- entity.camel_husk.eat
- entity.camel_husk.hurt
- entity.camel_husk.saddle
- entity.camel_husk.sit
- entity.camel_husk.stand
- entity.camel_husk.step
- entity.camel_husk.step_sand
 
- Added new sound events for the Parrot
- entity.parrot.imitate.camel_husk
- entity.parrot.imitate.parched
- entity.parrot.imitate.zombie_horse
- entity.parrot.imitate.zombie_nautilus
 
- Added animate_sprite* core shaders, which use a new SpriteAnimationInfo uniform
- Sprites (textures as part of a larger atlas) are now animated on the GPU rather than per-tick on the CPU
- For regular frame-based animations, animate_sprite.vsh and animate_sprite_blit.fsh are used to perform the draw
- For interpolated animations, animate_sprite.vsh and animate_sprite_interpolate.fsh are used to perform the draw
- The UBO SpriteAnimationInfo contains information on where the sprite should be drawn to, within the greater texture atlas
Fixed bugs in 25w44a
- MC-2791 - The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
- MC-73186 - Gaps between the faces of item models and complex block models
- MC-149630 - Some particles have very thin, vertical lines that flash in and out around the particles
- MC-237158 - Magma blocks can generate on the ceilings of caves below aquifers
- MC-298942 - Character body moves instead of the head when riding a happy ghast
- MC-300642 - When texture atlases are large, gaps are rendered between blocks that have a low resolution
- MC-301311 - The “Transfer Now” button no longer renders highlighted when the java realms information box is selected
- MC-301516 - The mouse cursor doesn’t change to the hand shape when hovering over tabs in the “Create New World” menu and similar screens
- MC-301517 - The mouse cursor doesn’t change to the hand shape when hovering over arrows in the singleplayer, multiplayer, resource packs, and data packs menus
- MC-301527 - The mouse cursor doesn’t change to the resize shape when scrolling in the advancements menu
- MC-301988 - Buttons in the telemetry screen are not aligned properly in some languages
- MC-302111 - Elements within the resource pack and data pack menus are not selected in order when using the TAB key
- MC-302325 - When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated
- MC-302338 - The narrator button in the Accessibility Settings menu doesn't update upon pressing Ctrl+B
- MC-302362 - Clicking on "Singleplayer" or "Multiplayer" in the main menu then immediately clicking on a world or server joins it even when not clicking the play button
- MC-302482 - Resource and data pack names can overlap selection boxes when the scroll bar is present
- MC-302678 - Arrows and tridents get stuck on players and mobs
- MC-303072 - Game crashes when a trident entity with PierceLevel ≥ 1 hits a mob or player
- MC-303168 - Equipping a saddle onto a nautilus uses the "subtitles.entity.horse.saddle" subtitle
- MC-303255 - Nautiluses do not deal damage if mobGriefing is false
- MC-303429 - Piglins and hoglins shake in the nether
- MC-303432 - Chinese input is not recognized
- MC-303434 - Japanese input is not recognized
- MC-303439 - Held items in third-person view show strange artifacts when viewed at certain angles
- MC-303455 - The cursor is no longer centered when opening a container or menu on Wayland
- MC-303460 - The cursor no longer follows the look set by the system on Wayland
- MC-303461 - The application icon shows the generic Wayland icon instead of the Minecraft icon on Wayland
- MC-303478 - Cannot launch 25w43a on Linux with Nvidia Graphics
- MC-303481 - Game has no audio and crashes with Mac Studio Display
- MC-303485 - The game can no longer save chunks in custom dimensions
- MC-303504 - Nether sprouts textures still expand when viewed from a sharp angle
- MC-303506 - Control-key combinations additionally send the normal letter on Wayland
- MC-303520 - Sweet berry bush textures still expand when viewed from a sharp angle
- MC-303541 - The game doesn't boot on Wayland
- MC-303651 - Rotating dropped items sometimes create visual artifacts
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