
Abiotic Factor Job Guide: Ranking the Best Jobs, Skill Bonuses, & More
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Various dangers await anyone who wants to escape the underground research facility. So, it’s important to choose the right job in Abiotic Factor to help you survive the establishment and the many challenges that await you. Here, you’ll learn about the different professions to choose from, along with each option’s pros and cons.
Nine jobs exist in Abiotic Factor as of Update 1.0, which you’ll find below. Note that the following tier list only acts as a guide and shouldn’t dictate how a user wants to play the game. Note that Abiotic Factor still thrives on flexibility and the freedom to solve complex problems with unique solutions. So, use this list to find the best job in Abiotic Factor that suits your unique playstyle.
The Summer Intern has the highest starting points for allocating traits in Abiotic Factor, which can be ideal for a fully customizable character-creating experience. Although this job lacks built-in skill bonuses, this freedom offsets early-game hurdles by letting players focus on survival essentials.
Nonetheless, the Summer Internet does come with unique challenges. In particular, its lack of additional bonuses means this job requires more effort to acquire XP for particular skills. For example, you'd have to get hit more to gain more Fortitude XP than the Trans-Kinematic Researcher.
Ultimately, the Summer Intern can still be the ideal job for those seeking a fresh perspective on navigating many of the facility’s challenges. It offers a unique yet fairly difficult entry point into Abiotic Factor, particularly for those who value flexibility over specialization.
Think of the Defense Analyst job in Abiotic Factor as the game’s playable security guard. With it, you’ll take on a strategic, hands-on security role, which is portrayed by this job’s skill bonuses and starting items.
As a Defense Analyst, it’s your job to create a small rift between you and your less-combat-inclined colleagues. Nonetheless, you’re the forward force of the group, relying more on direct combat than strategic thinking.
Still, the Defense Analyst presents a significant uphill challenge to any Abiotic Player who wishes to take on this job. Its forced learning disability, Slow Learner, means you must do more tasks than other jobs in the facility to acquire the necessary skill XP and level. So, this demanding career path is generally best for experienced players seeking tough challenges.
A player who's inclined toward the art of making the perfect base in a survival game should look into choosing the Archotechnic Consultant job in Abiotic Factor. This hands-on role can be perfect for the practical builder, thanks in part to its additional XP gained for each deployable item crafted.
Although it’s great for an Archotechnic Consultant to work in a solo environment, this role shines in a co-op multiplayer setting. Create essential infrastructures and make the perfect base for you and your teammates to survive the horrors of the facility (and beyond).
Take advantage of your incredible efficiency in building and crafting, and even produce superior gear and structures faster than other jobs in Abiotic Factor. However, your narrowed focus might make the development of other specializations slower than that of your colleagues.
While the Defensive Analyst is the offensive fighter in Abiotic Factor, the Trans-Kinematic Researcher is the defensive combatant. This role is the vanguard of the group, ensuring that every teammate is alive and ready to fight when needed.
The Trans-Kinematic Researcher isn’t afraid to be on the front line. So, this Abiotic Factor job is an excellent fit for those who prefer a direct yet resilient approach. Leverage your supreme fortitude to "face tank" hits (and survive), especially during close-quarters situations.
Remember, this job generally relies on your combat-heavy skills. That means the lack of specialization in crafting and other utilities means you'll most likely rely on others for more complex tasks.
Become a Jack or Jill of all trades (but a master of none) as a Paratheoretical Physicist in Abiotic Factor. Choose this role during character creation to gain bonuses in various skills, particularly in Throwing, Crafting, Sneaking, Reloading, and Construction.
Select this job if you're drawn to creating creative solutions to complex problems. Release your inventive mind and generate bonus XP when researching items.
However, this is a research-focused role. A solo Paratheoretical Physicist may have trouble acquiring XP for other specializations. Additionally, you may need to rely on other teammates in the same Abiotic Factor server to handle more immediate physical demands.
Unleash the master chef from within when taking on the role of Somatic Gastrologist in Abiotic Factor. Craft the perfect soup and make heaping servings to feast on with your teammates.
As a Somatic Gastrologist, you’re all about preparation and care. Your job is to ensure you and your colleagues are well-fed and well-fueled.
A solo player choosing this job can lead to never running out of food in their storage compartments. However, this role can thrive in a collaborative, multiplayer environment. Bolster your team’s performance with tasty food to survive and, hopefully, escape the horrors of the facility.
Do you have a passion for biosciences? Perhaps you have a green thumb that you want to show off in Abiotic Factor. If so, then the Phytogenetic Botanist is the perfect job for you.
This role can be ideal for players who enjoy a supportive, crafting-focused, and reasonably laid-back playstyle. Generate great value as a solo player or as a dedicated member of a team in an Abiotic Factor server.
As a Phytogenetic Botanist, it’s your job to supply the ingredients for the team’s Somatic Gastrologist. On the other hand, the additional bonus in the Cooking skill can also make this job an excellent fit for solo players, as doing so enhances survivability and sustainability.
Become the dedicated healer of the group in an Abiotic Factor server as an Epimedical Bionomicist. Its skill bonuses in Agriculture, Cooking, and First Aid make this job an ideal fit for a player who naturally gravitates to a strategy and support role.
Although the Epimedical Bionomicist offers exceptional self-sufficiency, its skills generally lean more toward prevention and recovery than direct combat. So, this role can be incredibly valuable in a team setting, albeit progress might be slower for those in single-player mode.
Nonetheless, you’ll most likely never run out of essential supplies as an Epimedical Bionomicist. Cook, farm, and heal to your heart’s content when you select this job.
The Lab Assistant is, arguably, an upgrade to the Summer Intern. Nonetheless, some players might argue that this profession is the best job in Abiotic Factor. For starters, it has a strong foundation in adaptability, particularly because of the 10 starting points allocated to various traits.
As a Lab Assistant, you’re always cautious when moving through the facility. The focus on stealth isn’t because of you trying not to anger your superiors, but to ensure that you’re breathing when each battle is over.
Sneak past patrolling enemies with the additional bonuses to the Sneaking skill. Then, when the going gets tough, you can either run for it with the extra levels to the Sprinting skill or fight back. Carve your own path and develop the specific talents from beginning to end with this job.
Abiotic Factor Job Tier List

9. Summer Intern

- Starting Points: 12
- Skill Bonuses: N/A
- XP Bonuses: N/A
- Crafting Bonuses: N/A
- Starting Items: N/A
- Forced Traits: N/A
- Suggested Roles: Blank Slate
8. Defense Analyst

- Starting Points: 5
- Skill Bonuses: +2 Fortitude, +2 Strength, +1 Blunt Melee, +2 Reloading, and +2 Accuracy
- XP Bonuses: +75% Accuracy XP, 75% Reloading XP, and -20% XP penalty due to forced Slow Learner trait
- Crafting Bonuses: N/A
- Starting Items: Security Cap, Basic Baton, and Well-worn Security Vest
- Forced Traits: Slow Learner
- Suggested Roles: Offensive Combat
7. Archotechnic Consultant

- Starting Points: 7
- Skill Bonuses: +2 Construction, +1 Strength, and +3 Crafting
- XP Bonuses: +50% Construction XP
- Crafting Bonuses: Additional Construction XP when crafting deployable items
- Starting Items: Work Gloves
- Forced Traits: N/A
- Suggested Roles: Builder
6. Trans-Kinematic Researcher

- Starting Points: 8
- Skill Bonuses: +2 Blunt Melee, +2 Fortitude, +2 Sprinting, and +2 Strength
- XP Bonuses: +75% Fortitude XP and +50% Strength XP
- Crafting Bonuses: N/A
- Starting Items: N/A
- Forced Traits: N/A
- Suggested Roles: Defensive Combat
5. Paratheoretical Physicist

- Starting Points: 8
- Skill Bonuses: +3 Throwing, +3 Crafting, +1 Sneaking, +1 Reloading, and +1 Construction
- XP Bonuses: +50% Throwing XP and +50% Crafting XP
- Crafting Bonuses: Additional Throwing XP when researching items
- Starting Items: N/A
- Forced Traits: N/A
- Suggested Roles: Throwing/Utility
4. Somatic Gastrologist

- Starting Points: 9
- Skill Bonuses: +2 Sharp Melee, +1 Fortitude, and +4 Cooking
- XP Bonuses: +50% Cooking XP
- Crafting Bonuses: Additional Cooking XP when crafting Food and Cooking items
- Starting Items: N/A
- Forced Traits: N/A
- Suggested Roles: Chef
3. Phytogenetic Botanist

- Starting Points: 9
- Skill Bonuses: +3 Agriculture, +2 Cooking, and +2 Strength
- XP Bonuses: +50% Agriculture XP
- Crafting Bonuses: Additional Agriculture XP when crafting Farming items
- Starting Items: Gardening Gloves
- Forced Traits: N/A
- Suggested Roles: Gardener
2. Epimedical Bionomicist

- Starting Points: 9
- Skill Bonuses: +3 First Aid, +1 Cooking, and +1 Agriculture
- XP Bonuses: +50% First Aid XP
- Crafting Bonuses: Additional First Aid XP when crafting Health and Medical items
- Starting Items: Surgical Mask
- Forced Traits: N/A
- Suggested Roles: Medic
1. Lab Assistant

- Starting Points: 10
- Skill Bonuses: +3 Sprinting, +3 Sneaking, and +2 Strength
- XP Bonuses: +50% Sneaking XP
- Crafting Bonuses: N/A
- Starting Items: Lab Gloves
- Forced Traits: N/A
- Suggested Roles: Stealth
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