
7 Days to Die: Top 10 Best Perks
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New and veteran players try to use the many new features in 7 Days to Die 1.0, including the new Perk system. Developer The Fun Pimps overhauled how players get and use passive skills to help balance the benefits earned from early- to late-game. So, choosing the right Perks in 7 Days to Die is essential, and we’re here to help you out as you keep reading!
Perks are arguably the passive skills in 7 Days to Die. Skill Points can then be acquired by gaining XP and leveling up to a maximum of 300.
Skill Points can be allocated to five Attributes: Perception, Strength, Fortitude, Agility, and Intellect, each providing unique benefits. Spending Skill Points also unlocks Attribute-specific Perks, which can be upgraded and require certain Attribute levels. Each Attribute includes perks for combat, gameplay, and scavenging or construction, depending on the category.
Different Perks exist in 7 Days to Die, albeit some stand out from the rest. Below are some of the best Perks players can choose while surviving the wasteland now called Navezgane.
Note that the following tier list doesn't have a strict rule. 7 Days to Die survivors are still free to choose which Perk to get. Instead, let the following list be a guide to help increase survivability in this zombie-riddled world.
What are Perks in 7 Days to Die?

Top 10 Best Perks in 7 Days to Die, Ranked

10. Healing Factor
- In-Game Description: Specialize in boosting your natural healing rates as long as you're not starving. Self-healing will not work when you are out of food or water.
- Effects: Increases natural healing from 1 HP every 100 seconds to 1 HP every 48/31/17/9/6 seconds.
9. Charismatic Nature
- In-Game Description: You are an inspiration to your allies, increasing their combat prowess.
- Effects: Skill Level 1: Allies and Party Members regenerate lost health 50% faster. Skill Level 2: Allies and Party Members gain 20% more Block and Melee Damage. Skill Level 3: Allies and Party Members take 10% less damage from all sources, take half damage from bleeding and stop bleeding twice as fast. Skill Level 4: Allies and Party Members find 10% better loot. Skill Level 5: Allies and Party Members find 20% better loot and gain +1 to all attributes.
8. Living off the Land
- In-Game Description: Specialize in harvesting more crops using your hands or a tool.
- Effects: Skill Level 1: Double the harvest of wild or planted crops. Farm plots cost 30% less to craft. Skill Level 2: 50% chance to harvest 1 additional crop. Farm plots cost 50% less to craft. Skill Level 3: Triple the harvest of wild or planted crops.
7. Lucky Looter
- In-Game Description: Specialize in tracking down the motherlode and maybe getting a little extra for your trouble. You find better loot with every perk level.
- Effects: Loot you find is 5/10/15/20/25% better. Containers take 10/20/40/60/80% less time to open. The Lucky Looter Perk Book is 3/5/7/9/11x more likely to appear in item containers, trader inventories, and as quest rewards.
6. Master Chef
- In-Game Description: Learn how to become a Master Chief! Decrease cooking time and ingredients needed for your favorite recipes.
- Effects: Skill Level 1: Use 20% less of a recipe's main ingredients. Cook 40% faster. Find more cooking magazines in loot. Skill Level 2: Adds a chance to find salvageable food in dumpsters. Cook 60% faster. Skill Level 3: Use 40% less of a recipe's main ingredients. Cook 80% faster.
5. Physician
- In-Game Description: Use medicine and health items more effectively.
- Effects: Skill Level 1: Treated Critical injuries heal 15% faster. Medical healing items heal 25% more health over time. Gain 100% more XP using bandages, first aid bandages, first aid kits and splints. Splints and Casts cure sprains instantly. Skill Level 2: Treated Critical injuries heal 25% faster. Medical healing items heal 50% more health over time. Gain 200% more XP using bandages, first aid bandages, first aid kits and splints. Craft items in the Chemistry Station 20% faster. Skill Level 3: Treated Critical injuries heal 50% faster. Medical healing items heal 100% more health over time. Gain 500% more XP using bandages, first aid bandages, first aid kits and splints. Skill Level 4: Gain additional 20% chance to dismember enemies with batons. Craft items in the Chemistry Station 40% faster. Skill Level 5: Each blow landed with a stun baton has a 10% chance for instant death.
4. Rule 1: Cardio
- In-Game Description: Train your body in the number one tactic against the zombie menace: Running away from them.
- Effects: Increase stamina regen by 10/20/30% when sprinting.
3. Run and Gun
- In-Game Description: Improve your hip fire accuracy and run faster while reloading any ranged weapon.
- Effects: Hip fire accuracy is improved by 10/17/25% and movement penalty when reloading is reduced 30/60/100%.
2. Dead Eye
- In-Game Description: Specialize in taking keen aim with rifles and wasting your target with an expertly-placed bullet. One shot, one kill."
- Effects: Rifles deal 10/20/30/40/50% more damage. Rifles aim 10/20/32/45/60% faster. Rifles reload 10/15/20/25/30% faster. Aiming a rifle costs -/-/10/20/30% less stamina. At Tier 3, Rack em up! Each kill with a rifle grants a Deadeye Stack. The following items are 3/5/7/9/11x more likely to appear in item containers, trader inventories and as quest rewards:
- Pipe Rifle
- Hunting Rifle
- Lever-Action Rifle
- Sniper Rifle
- Rifle Parts
- "Rifle World" Crafting Skill Magazine
- "Sniper" Perk Book
1. Parkour
- In-Game Description: Specialize in acrobatically getting anywhere you want to go, no matter how far up or far down that may be.
- Effects: Skill Level 1: Increase safe fall distance by one meter and reduce stamina cost of jumping by 10%. Skill Level 2: Reduce stamina cost of jumping by 20%. Increase safe fall distance by 2 meters and jump 1 meter higher. Skill Level 3: Reduce stamina cost of jumping by 30%. Increase safe fall distance by 4 meters and never get a broken leg when falling. Skill Level 4: Reduce stamina cost of jumping by 40%. Increase safe fall distance by 5, can jump 2 meters higher, and never get a sprained or broken leg when falling.
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