
Vintage Story 1.22.4 Update (Server Safety Patch): Patch Notes, Release Date, Bug Fixes, & more
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Vintage Story v1.22.4, the game's latest stable release update, is officially live! Here we'll dive into its brief patch notes, covering the bug fixes that help tackle griefing and address in-game exploits that previously ignored personal and landclaim permissions.
The Vintage Story 1.22.4 update is a small but important patch for Vintage Story servers. It brings a number of bug fixes that target griefing via in-game exploits.
This includes adjusting many different in-game interactions that didn't account for landclaim permissions or player permissions on Vintage Story servers.
Developer Anego Studios has chosen to keep things phrased more generally to avoid popularizing these in-game exploits, but the 1.22.4 update should clean up many of these issues at once.
Vintage Story v1.22.4 Update Release Date
The Vintage Story 1.22.4 update went live on Monday, July 20th as a stable release.What's New in Vintage Story 1.22.4? (Server Safety Update)
The Vintage Story 1.22.4 update is a small but important patch for Vintage Story servers. It brings a number of bug fixes that target griefing via in-game exploits.
This includes adjusting many different in-game interactions that didn't account for landclaim permissions or player permissions on Vintage Story servers.
Developer Anego Studios has chosen to keep things phrased more generally to avoid popularizing these in-game exploits, but the 1.22.4 update should clean up many of these issues at once.
Vintage Story v1.22.4 Update Patch Notes
While it may be small in scale, the following patch notes will help ensure Vintage Story server safety moving forward, preventing griefing that was possible despite proper permission setups! Check out all of the fixes in full below.- Tweak: Pieces of fish meat now have 'fillet' at the end of their localization, to better differentiate them from forms of whole fish
- Tweak: Small UI adjustments to the server dashboard
- Fixed: Four specific kinds of interactions did not check for landclaim permissions
- Fixed: A number of specific interactions did not check for player permission that could allow certain types of targeted griefing on multiplayer servers
- Fixed: Cabinets loaded as part of worldgen or worldedit may have had random items and the wrong cabinet type
- Fixed: Rare exception spam with a creature eating an item on the ground
- Fixed: Client crash with the message System.ArgumentException: Given pos contained NaN:, hopefully this covers all/most cases that could have caused it
- Fixed: Should fix a rare server crash with falling snow layers
- Fixed: Forgetmenot and Eidelweiss had accidentally have their models reverted to single-flower models. They are now back to 3-flower models
- Fixed: New mushrooms were missing meal texture assignments in json
- Fixed: Polished rock slabs had texture 'seam lines' where they were not supposed to be
- Fixed: Plain glasses and the warrior belt could sometimes have a texture conflict that made the lenses of the glasses use the leather texture
- Fixed: Large lanterns had lost their ability to mount to the sailboat mast
- Fixed: Peasant slippers and brown cuffs had the same grid recipe
- Fixed: Wrench could not be placed on forge
- Fixed: Sleeping in the devastation teleports player tens of thousands of blocks up
- Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft
- Fixed: Axle wall-covering control now correctly Ctrl+right click (relevant to players who de-linked Ctrl and Sprint)
- API Fixed: Missing forge defaults could create broken fuels and particles
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