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Renown Update 3.0.1: Patch Notes & Future Changes
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The brutality of medieval survival is in full swing now that Renown has entered early access. With a big first week, its next major patch, Renown update 3.0.1, has arrived! Here's everything you need to know about the update, including its patch notes, improvements, bug fixes, and some other changes RDBK Studios are targeting for the near future.

Renown Update 3.0.1: Patch Notes & Future Changes

Renown solo knight screenshot Renown update 3.0.1 introduces a few new features, including a Wipe Time Indicator for the compass. However, the majority of the patch focuses on enhancing the overall gameplay experience through balance adjustments and bug fixes. With that, let's dive into the full official patch notes!

Patch Notes

Options

  • Streamer mode now toggles the Kill Feed off

Features

  • Added Player Ticketing menu where you can ask for support for devs directly.
  • Added better error handling on the main menu so players know why they lost connection.
  • Added a Wipe Time Indicator to the compass.

Balance

  • Rebalanced some tools.
  • Doubled the spawn rate of Plant Fibers.
  • Changed ground stone to respawn at the same rate as trees.
  • Gold Coins from lootables increased from 5 to 5-15 (AVG 10).
  • Reduced Research Costs of T2 & T3 Weapons.
  • Reduced Research Costs of Sappers Axe and Petard.
  • Reduced Research Costs of Steel Tools.
  • Banner Upgrades now cost silver.
  • Bench Upgrades now cost silver.
  • Some T2 and T3 Weapons now have a small silver cost.
  • Iron Cook Recipe reduced to 1 to 1 (was 2 to 1).

Combat

  • Fixed a movement bug.
  • Buffed Falchion Damage so it's in line with other T2 weapons.
  • Missed swing Stamina cost for all weapons is now 10.
  • Fixed a bug with Parry into Riposte into Parry.
  • Fixed a bug with Parry into Parry lockout.
  • Fixed parry into Parry mechanics.
  • You can now Feint to Parry out of a Riposte Morph.
  • Changed swing hit detection to use a box to reduce the amount of swing phases.
  • Added better inputting queuing for Parry and Release.
  • Fixed ground hits costing Stamina when you've already hit a player.

Building

  • Fixed upgrading a building causing it to regain its destruction timer.
  • Owners are properly hidden in the building health menu where appropriate.
  • Fixed spiral plaster staircase crashing people.
  • Fixed an issue with the autoplacelock option.
  • Fixed an issue with upgrade costs not being displayed properly on - Optimized buildings.

Raiding

  • Fixed being able to pick up certain objects while being sieged.
  • Petards can now be placed 2 seconds after another blows up (was 20s).

Exploits

  • Fixed Safe Zone Exploit.
  • Fixed Dupe Exploit.
  • Removed selling animal hide and fat to the Vendors.

Map Fixes

  • Fixed animal spawns to match icons on the map.
  • Fixed some holes you can get stuck in.
  • Fixed walkable beach ground being too low in some areas.
  • Fixed moss on the riverbed being the wrong color.
  • Fixed some tree imposters.
  • Fixed some floating foliage spots.
  • Fixed some floating loot on the map.

NPCs

  • Fixed an issue with Bots not being able to attack.
  • Fixed NPC Loot.
  • Changed AI pathfinding so they stand closer to the player when attacking.
  • Touched up some stairways so NPCs can navigate them.

Servers/Community Hosting

  • Player cap to 100.
  • Server Reboot time upped to 2 hours.
  • Fixed IdleTimeOutTime, its now in the gamemode configs.
  • Made the rebooting message more obvious.
  • Fixed MaxPing using a byte, now it uses an int and can be set to values - higher than 255.
  • Fixed an issue where Map Rotations would bug out on GameMode servers.
  • Fixed adding admin via RCON not taking effect till next boot.

General Fixes

  • Fixed an issue with Weapon racks not replicating their weapons accurately.
  • Fixed an issue voice chat.
  • Fixed Lampposts.
  • Fixed the crosshair reacting to the player in 3rd person.
  • Gave the Treasure chests in POIs a proper name.
  • Cleaned up the Rename Building menu.
  • Added additional Save validation.
  • Added some checks for Sleepers.
  • Removed the ability to change your name from the settings menu.
  • Fixed some instances of research bugging out.
  • Improved the text in the tutorial.
  • Fixed triggering siege mode on your own base.
  • Fixed being able to parry with a tool.
  • Updated localization.
  • Updated the tutorial.
  • Fixed an issue with the server browser.
  • Fixed Portcullis taking wrong damage amounts from siege weapon.
  • Fixed an issue with Petards.
  • Fixed an issue where Gateways would decay sometimes.

Planned Features & Updates for Renown (What's Next?)

Renown hasn't been out for a month, but the game has received plenty of constructive user feedback. RDBK has addressed this feedback in its Discord server, giving players a strong idea of what's coming next. First and foremost, Monthly Wipes are being looked into. Currently, the game's servers wipe each week for players to refresh the gameplay loop of building up their medieval empire. RDBK has acknowledged that this might not be the most time-sensitive approach for players with busy lives. However, the current weekly reset results from server optimization and maintenance costs. Nevertheless, RDBK plans to stretch the server resets out to biweekly and (hopefully) monthly in the future. RDBK is also working on addressing the following issues, as well as implementing the following features:
  • Fatal Errors & EAC Connection Issues
  • Combat Desync & Phasing
  • Treasure System
  • Server Events
  • Titles
  • Solo, Duo, & Trio Servers
This is just a small taste of the roadmap RDBK has planned for Renown. We can expect to learn more as the studio delivers its Developer Updates.
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