
Farming Simulator 25 Update 1.8: Full Patch Notes, Precision Farming 3.0, & More
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Farming Simulator 25 has received plenty of updates since its initial release, and now it's time for update 1.8. This time, the update is focused on delivering plenty of new content, heaps of bug fixes, patches, and mod support for the much-anticipated Precision Farming 3.0! Take a look below to see everything included in Farming Simulator Patch 1.8.
Farming Simulator 25 update 1.8 is beefy. This patch has loads of changes, but all of them should deliver a smoother gameplay experience. Performance should be smoother across all platforms, a handful of new machines have been added, and more. As the game's official changelog points out, players can expect their game to stutter right after the update. Specifically, when playing with mods or custom graphics settings. This is an anticipated result of shaders being recompiled, and doesn't mean that there's something wrong with your game.
What's in Farming Simulator Patch 1.8?

Precision Farming 3.0
Of course, one of the biggest additions in update 1.8 is Precision Farming 3.0. This popular modpack was a fan favorite for Farming Simulator 19 and Farming Simulator 22, and it's now available in Farming Simulator 25 for free via ModHub. With Precision Farming 3.0, a host of new features have been added:- Tramlines: Players can guide their machines over the same paths more consistently for cleaner and healthier fields.
- Subsidies: Planting more eco-friendly crops can reward the player with in-game subsidies.
- PWM: Pulse Width Modulation sprayers give players even more control over their nozzle output. Adjustments can be made on the fly to maximize coverage efficiency.
- Automatic Section Control: Players' machines can turn individual parts on or off to reduce overspraying.
Farming Simulator 25 Patch 1.8 (Full Notes)
Changes & Improvements
- Fixed overloading of fluids for placeables such as greenhouses, productions, animal pastures, ...
- Various technical changes to improve performance.
- Various technical improvements to free up video memory for gameplay.
- Various stability improvements to prevent crashes.
- Various text/translation adjustments.
- Various visual adjustments on several models.
- Fixed electric machinery not recharging with time scale slower than 5x.
- Fixed ModHub updates not being correctly applied without a game restart.
- Fixed performance issue with garlic in greenhouses.
- Fixed reflection issues with DRS (Dynamic Resolution Scaling) enabled.
- Fixed shadow lights flickering in certain moments while driving.
- Improved mod selection screen with added search and separation for outdated or unavailable mods.
- Improved AI Go-To planning and driving behavior.
- Improved AI Go-To status information for players.
- Improved fillplane visuals for sorghum.
- Improved manure heap detection for animal husbandries.
- Improved menu navigation behavior in various scenarios.
- Improved player disconnection information in multiplayer.
- Improved steering assist and helper field detection.
- Improved steering assist line visibility in colorblind mode.
- Improved steering assist line visibility on grown crops.
- Improved traffic driving behavior.
New Machines & Items
- Case IH Farmall C Series tractor
- Case IH L530 frontloader
- CLAAS Arion 570 motor configuration
- Fiat 160-90 DT tractor
- GÖWEIL G-1 F125 Kombi baler
- HORSCH Finer 6 SL cultivator
- New Holland CH7.70 harvester
- New Holland 980CR 8-30 corn header
- New Holland SuperFlex 25FT header
- New Holland Varifeed 28FT header
- Pfanzelt DW P 186 forestry winch
New Additions/Functionalities
- Added lime spreading capability to Farmtech Variofex 750.
- Added in-game Shop search function.
- Added care wheel configuration to Bredal K105.
- Added automatic vehicle reset on out-of-bounds machines.
Modding
- Prevent nested Placable.onCreate calls to avoid crashes and errors.
Info
- As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
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