
Conan Exiles Legacy of the Giant-Kings: Release Date, Patch Notes, Legendary Repair, & More
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The world of Conan Exiles continues to grow! Earlier this year, Conan Exiles Enhanced arrived, giving the entire game a new coat of paint and plenty of new content. Now, the new content keeps on coming with the newest addition to Conan Exiles, the Legacy of the Giant-Kings. This is a new four-part story arc that will roll out over time, and we've got the information you need on when it starts, what's included, and more.
The first part of the Legacy of the Giant-Kings arrives in Conan Exiles on July 21.
With it, an all-new dungeon arrives beneath the Unnamed City: the Cyclopean Halls. You and your friends can head into this new dungeon in search of new challenges, gear, and to uncover the mysteries of the Giant-Kings.
Alongside this new dungeon, a new gameplay feature has also been added: Legendary Repair. This has been requested by the community for a long time. That's right! Now your rarest and most powerful gear can be made whole once more. While this is good news, perhaps it's a sign of bigger things to come. If legendary gear is repairable, what enormous threats are in store during the rest of the Legacy of the Giant-Kings?
As mentioned above, the full story for this additional content will be split into four parts. Each part of the Giant-Kings saga is a free update. They'll all include story content regarding the ancient secrets stirring beneath the Exiled Lands. Additionally, you can expect new challenges, rewards, and further gameplay updates with each new portion of the story.
The developers have said the remaining three parts of the Giant-Kings story will arrive over the coming months. For now, head to the Cyclopean Halls dungeon with your crew and learn everything you can about the ancient secrets of the Giant-Kings!
What is Included in Legacy of the Giant-Kings Part 1?
The first part of the Legacy of the Giant-Kings arrives in Conan Exiles on July 21.
With it, an all-new dungeon arrives beneath the Unnamed City: the Cyclopean Halls. You and your friends can head into this new dungeon in search of new challenges, gear, and to uncover the mysteries of the Giant-Kings.
Alongside this new dungeon, a new gameplay feature has also been added: Legendary Repair. This has been requested by the community for a long time. That's right! Now your rarest and most powerful gear can be made whole once more. While this is good news, perhaps it's a sign of bigger things to come. If legendary gear is repairable, what enormous threats are in store during the rest of the Legacy of the Giant-Kings?
As mentioned above, the full story for this additional content will be split into four parts. Each part of the Giant-Kings saga is a free update. They'll all include story content regarding the ancient secrets stirring beneath the Exiled Lands. Additionally, you can expect new challenges, rewards, and further gameplay updates with each new portion of the story.
The developers have said the remaining three parts of the Giant-Kings story will arrive over the coming months. For now, head to the Cyclopean Halls dungeon with your crew and learn everything you can about the ancient secrets of the Giant-Kings!
Legacy of the Giant-Kings Update Patch Notes
In addition to a new dungeon and new story bits, part one of the Legacy of the Giant-Kings also brings a healthy helping of patch notes to Conan Exiles.New Additions
- Raised the player inventory cap from 200 to 210 slots.
- Increased the maximum number of save slots to 10.
- Thralls now show as ‘Dying’ in the followers tab and on their nameplate when they are down but not out.
- Dying thralls also show a countdown on their health bar when Show Health Bar Values is enabled.
- Added more dye channels to camel saddles.
- Renaming a pet or thrall now works the first time, with a single entry of the name. - FIX
- Crafting stations now update to a newly assigned crafter, so a more experienced thrall takes over as expected.
- Made chests and containers open and close more consistently, so they close reliably after you finish using them.
- Warpaint on hands re-enabled.
Performance and Stability
- FSR Frame Generation can now be used on Nvidia 10, 20, and 30 series GPUs.
- Reduced the time needed to process placeables for replication, lowering their server performance cost.
- Improved performance when processing building stability changes at startup and when pieces are removed or replaced, especially for buildings with a stability loss multiplier of 0.
Terrain and Environment
- Made stability validation for placeables more forgiving after initial placement.
- Made the exit pipe from the Boss fight unclimbable.
User Interface
- Attribute menu highlights now update at the right time when you navigate with the mouse.
- Improved mouse scrolling on the respawn selection menu.
- Slider values in the event log are now saved.
- Long ingredient names on the HUD keep a steady size when you look at a damaged structure.
- Changing the chat font size now also updates the size of the message you are typing.
- Store items now show their full description in the right-hand panel.
- The Biography sharing setting now updates its radial menu entry correctly.
- Item icons and UI animations now display correctly when redeeming a code.
- Improved gamepad support in the character creator.
- More UI actions, such as quick-deposit, can now be rebound in the controls menus.
- Added a gamepad hotkey to turn crafting stations on and off from within the menu.
Miscellaneous
- Dedicated server builds are now slightly smaller after removing unused Vulkan libraries.
Art
- Armor Displays now consistently show all pieces and the correct translucent materials when being placed or marked for destruction.
- Added missing waterfall splash effects at the Boundary of the Spillway, with additional tweaks to waterfall splash VFX.
- Improved player water interaction for rivers and lakes, with additional shader tweaks to both.
Modding
- Added support for presenting different weapon types for modders.
Performance and Stability
- Fixed a crash that could occur when multiple mods add journeys to the game.
- Fixed a crash that could happen when sending a chat message right after leaving an avatar form.
- Fixed a crash that could happen when adjusting a slider in settings after changing the language.
- Fixed a crash when opening the Clan tab.
Quality-of-Life Improvements
- Fixed followers turning invisible after you leave a dungeon, when they were knocked down and revived while inside it.
- Fixed encumbrance tiers not being applied correctly.
- Made sure they display properly in the UI.
Combat
- Fixed an issue where the fog from phase 2 of the boss fight was already present at the start of the fight in Single Player
AI and NPCs
- Fixed Akhamet sometimes appearing in his first position before he was meant to be visible.
- Altered final boss door movement and boss spawning to ensure reliable final boss experience.
- Fixed the Withered Scion respawn timer, correcting it from 4 hours to 15 minutes in line with other boss respawn timers.
- Fixed several issues with certain NPCs spawning incorrectly in caves.
- Fixed certain NPCs failing to spawn.
- Fixed incorrect Rocknose types spawning on the Isle of Siptah.
Terrain and Environment
- Fixed lightblockers that were affecting NPC spawning in caves and dungeons.
- Fixed missing patches of water near the Forgotten City of Xel-ha.
- Fixed an exploit that allowed gates to be stacked infinitely by opening a gate and placing another in the closed position.
- Fixed some building blocker volumes so they correctly stop placeable placement.
- Fixed many holes in the new dungeon.
- Fixed NPC and follower pathing on the bridges in the new dungeon.
- Fixed the barrier at the Anvil during the final boss fight sometimes appearing invisible while still physically present.
User Interface
- Fixed buff icons on the HUD disappearing sooner than they should.
- Fixed being able to click other settings tabs while on the Accounts tab.
- Fixed text clipping in the barkeeper menu when viewing items with long names.
- Fixed audio sliders in settings updating correctly when quickly set to 0 or 100.
- Fixed Race and Religion descriptions being cut off in the Character Creation menu.
Miscellaneous
- Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
- Fixed large numbers being clipped in the input boxes in server settings.
- Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
- Fixed getting stuck on the respawn screen in co-op in certain situations.
- Fixed a regression where customizable metals were longer working correctly.
- Fixed disconnected navmesh along the ladder bridges in the dungeon, which was causing Thralls and NPCs to get hung up.
Art
- Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
- Fixed large numbers being clipped in the input boxes in server settings.
- Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
- Fixed getting stuck on the respawn screen in co-op in certain situations.
Modding
- Fixed the OpenBP button in the Item Table Utility Widget so it reliably loads the blueprint, and falls back to the Building Class BP when the Item Class BP cannot be opened.
- Fixed a bug that could create very large save games when iterating on multiplayer content in DevKit PIE.
- Fixed a crash that could occur when multiple mods add journeys to the game.
- Fixed new shared assets from an inactive mod being included in the cook by default.
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