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Palworld 1.0.3 Update: Patch Notes, World Tree Holy Water Changes, Oil Production Buffs, & More
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The launch of Palworld 1.0 has completely revitalized the Pal-filled title, reaching a whopping peak of 956,000+ concurrent players with tons of new content to explore. Now, the next patch, Palworld 1.0.3, looks to introduce new balance and system changes to help players get the most out of the additions. That includes a few important changes to World Tree Holy Water, technology upgrade requirements, building costs, and more, as well as tons of bug fixes. With that, let's get into everything you need to know about the Palworld 1.0.3 update!

What's New in the Palworld 1.0.3 Update?

Before we dive into the full patch notes, what are the highlights of Palworld 1.0.3? World Tree Holy Water Changes For players who have reached the World Tree and gathered its Holy Water, the latest patch brings some good news with it. For starters, the duration of the holy water has been increased, and it will also be found more plentifully from Pals in the area and the Teafant Spring. In addition to this, World Tree Holy Water will also now be a reward for World Tree expeditions, World Tree fishing, and the Large Fishing Pond. With that, you can get Holy Water much more easily and get more out of each use. Technology Unlock, Building Cost, and Production Changes For players struggling to push the endgame technology trees, you're also in luck! Palworld 1.0.3 reduces the required level for some important tech unlocks, including some Jetragon-related options which go from level 79 to 70, and less material is required for the gear you'll need to ride Jetragon. Further, the required level for the Aquatic Construction Kit has been massively reduced from 66 to 23, its Ancient Technology Point requirements reduced from 4 to 1, and its required materials have also been reduced. For building, the costs for constructing the Crude Oil Extractor, High-Pressure Crude Oil Extractor, and Large Power Generator have all been reduced, and oil production speeds have been increased. This will make creating and maintaining your oil much easier throughout the game. Bug Fixes Comprising the majority of Palworld 1.0.3, the patch includes plenty of important bug fixes that target a number of areas of the game, including Pals and NPCs, multiplayer gameplay and server hosting, sound, controls, UI, and more. This includes the extremely frustrating bug where summoned Pals would occasionally stop fighting, putting players in danger more often.

Palworld 1.0.3 Update Patch Notes (Full)

palworld 1.0.3 update

Game Balance and System Adjustments

Items and Equipment
  • Changed the unlock level of some Jetragon-related technologies from 79 to 70, and reduced the materials required for the Pal Gear used to ride Jetragon.
  • Changed the technology unlock level of the Aquatic Construction Kit from Level 66 to Level 23, changed its Ancient Technology Point requirement from 4 to 1, and adjusted the required materials and work amount.
  • Extended the duration of World Tree Holy Water.
  • Reduced the weight of World Tree Holy Water from 1 to 0.1.
  • Added World Tree Holy Water to the rewards for World Tree expeditions, World Tree fishing, and the Large Fishing Pond.
  • Increased the amount of World Tree Holy Water obtained from Pals in The World Tree area.
  • Increased the amount of World Tree Holy Water obtained from Teafant Spring.
  • Adjusted the work amount required to craft the Ancient Armor series.
  • Doubled the amount of Fiber obtained from trees.
Bases and Missions
  • Reduced the building costs of the Crude Oil Extractor, High-Pressure Crude Oil Extractor, and Large Power Generator.
  • Increased the crude oil production speed of the Crude Oil Extractor and High-Pressure Crude Oil Extractor.
  • The base mission that requires building a Crude Oil Extractor can now also be progressed by building a High-Pressure Crude Oil Extractor.
Server Settings
  • Added a server setting (bAllowEnemyCampSpawnNearBaseCamp) that disables the suppression of enemy camp spawns near player base camps.

Visual and Sound Improvements

Graphics and Display
  • Adjusted the boundary display in some areas to make it easier to see from a distance.
  • Improved the display quality of some objects in dungeons.
Sound
  • Added a sound effect when using World Tree Holy Water.

Major Bug Fixes

Crashes and Progression Blockers
  • Fixed an issue on PS5 where the game could crash when a user with parental controls enabled opened the Global Palbox under certain conditions.
  • Fixed an issue on Xbox One / Xbox One S where the game could crash when moving near some Field Bosses in The World Tree area.
  • Fixed an issue on PS5 / Xbox where, when "Some world settings are too high for your system." was displayed on the world selection screen, the cursor could disappear and progression could become blocked.
  • Fixed an issue where the mission could become impossible to progress if the barrier was removed before accepting the main mission in Sunreach.
Multiplayer and Co-op
  • Fixed an issue in co-op where lighting on the client side could display incorrectly after cutscenes or the ending played.
  • Fixed an issue in co-op where some scenes could stutter during the cutscene that plays when entering The World Tree.
  • Fixed an issue on dedicated servers where Fast Travel could activate unintentionally during Tower Boss battles.
  • Fixed an issue on dedicated servers where Pals could appear to vibrate rapidly on the client screen.
Pals and NPCs
  • Fixed an issue where the summoned Pal could stop fighting.
  • Fixed an issue where the summoned Pal could stop helping with base work.
  • Fixed an issue in multiplayer where, when the Partner Skill of Orserk or certain other Pals activated, the effect display could fail to update correctly, making it appear as though the skill had not activated.
  • Fixed an issue where Alpha Surfent would not produce Leather when assigned to a Ranch.
Battles and Bosses
  • Fixed an issue where some raid boss battles could fail to progress as intended.
  • Fixed an issue where the wave effect and actual damage range did not match for some of Panthalus's attacks.
Bases and Building
  • Fixed an issue where the placement detection for stairs and slanted roofs could fail to match their actual shape.
  • Fixed an issue where stairs could not be placed correctly on the sides of foundations or roofs.
Items and Rewards
  • Fixed an issue where the reward settings for the normal Moon Lord battle and the Ultra Raid Boss battle had not been updated to the intended settings.
  • Fixed an issue where items could duplicate when performing certain actions.
  • Fixed an issue where, when Katress's Partner Skill activated, switching spheres while riding could allow the player to obtain a different type of sphere.
  • Fixed an issue where the World Tree Holy Water effect did not display correctly on the Pal being ridden when using World Tree Holy Water while riding.
  • Fixed an issue where, after the World Tree Holy Water effect ended, riding a Pal would cause the World Tree Holy Water aura to reappear and not disappear when approaching trees in The World Tree area.
  • Fixed an issue where an unintended reward was set for the desert expedition.
  • Fixed an issue where the Dark Skill Fruit: Psycho Gravity did not appear on the item search screen.
  • Fixed a bug where the firing interval was not set for sphere launchers.
UI, Display, and Text
  • Fixed an issue where resolution settings would not apply correctly in fullscreen mode.
  • Fixed an issue where, after switching window mode with F11 / Alt+Enter, the game could unintentionally return to fullscreen mode after loading.
  • Fixed an issue where, if certain effects were on screen while aiming, the entire screen could become blurred.
Sound
  • Fixed an issue where the water sound effect could fail to play at Teafant Spring.
  • Fixed an issue on dedicated servers where the BGM for Attack Choppers triggered by other players could play even from far away.
  • Adjusted the BGM playback range for Attack Choppers so that it plays correctly for players who are Wanted.
  • Fixed an issue where unintended footstep sounds could play when walking on furniture or facilities.
Controls
  • Fixed an issue where, after changing the key assignment for "Attack that enemy!" in Controls, selecting "Restore to Default" would not restore the default setting.
  • Fixed an issue where settings could be applied unintentionally when interacting with the change confirmation dialog and duplicate key warning in Controls.
Map and Exploration
  • Fixed an issue where a beach-like display could remain on the water surface after Fast Traveling to an offshore base.
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