
DayZ Update 1.29: Release Date Window, Experimental Patch Notes, & Latest News
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It's been a rocky road, but DayZ update 1.29 is almost here! After a brief stint in the experimental phase in 2025, update 1.29 was reverted to improve its stability. Now, according to the developers, it's doing better than ever! We have all the info you need on when it's releasing, what's inside, and more.
Sadly, we don't yet have an exact release date for DayZ update 1.29. However, the development team has confirmed that it is "in the final stretch" and that it should "have the update out within the next few weeks" as of April 1st. That means we'd expect the update to land in late April.
Additionally, the team confirmed that a full wipe is planned across all platforms (Steam, Xbox, & PlayStation). Naturally, this means player bases, stashes, vehicles, and more will all be erased for everyone to start anew.
What's inside DayZ update 1.29? We have a pretty good idea thanks to its 2025 experimental release and its most recent experimental release from February 2026. If you want, you can actually install the DayZ experimental app from your Steam library to give 1.29 a spin before it officially arrives. Of course, this build is experimental, which means it is unstable and incomplete. Additionally, the current experimental release for update 1.29 is not available on Xbox.
Now, as for new content, here's what we know so far:
Plenty of new clothing will arrive, which means headwear, footwear, torso wear, and long-haul backpacks. An extension and additional entrance to the bunker on Sakhal has been added, better blending of terrain surfaces for all maps, and even an enormous audio overhaul for assault rifles and pistols.
However, the biggest goal for update 1.29 is server stability. The update will hopefully be much more functional across all platforms when fully released. According to the developers, an enormous amount of work was put into playtesting the latest iterations of the update. As a result, the team claims that server performance has increased by 400%!
Finally, there's more good news for Xbox players. Even if you've been playing DayZ on an Xbox Series X or Xbox Series S console, you've been playing the Xbox One version of the game via backward compatibility. Now, alongside update 1.29, an Xbox Series X|S upgrade will be released! This will be free and give developers more opportunities to improve the DayZ experience in the future. But don't worry, Xbox One players — the game will continue to be supported and maintained on Xbox One through its own build.
DayZ Update 1.29 Release Date Window
Sadly, we don't yet have an exact release date for DayZ update 1.29. However, the development team has confirmed that it is "in the final stretch" and that it should "have the update out within the next few weeks" as of April 1st. That means we'd expect the update to land in late April.
Additionally, the team confirmed that a full wipe is planned across all platforms (Steam, Xbox, & PlayStation). Naturally, this means player bases, stashes, vehicles, and more will all be erased for everyone to start anew.
What's New in DayZ Update 1.29?
What's inside DayZ update 1.29? We have a pretty good idea thanks to its 2025 experimental release and its most recent experimental release from February 2026. If you want, you can actually install the DayZ experimental app from your Steam library to give 1.29 a spin before it officially arrives. Of course, this build is experimental, which means it is unstable and incomplete. Additionally, the current experimental release for update 1.29 is not available on Xbox.
Now, as for new content, here's what we know so far:
Plenty of new clothing will arrive, which means headwear, footwear, torso wear, and long-haul backpacks. An extension and additional entrance to the bunker on Sakhal has been added, better blending of terrain surfaces for all maps, and even an enormous audio overhaul for assault rifles and pistols.
However, the biggest goal for update 1.29 is server stability. The update will hopefully be much more functional across all platforms when fully released. According to the developers, an enormous amount of work was put into playtesting the latest iterations of the update. As a result, the team claims that server performance has increased by 400%!
Finally, there's more good news for Xbox players. Even if you've been playing DayZ on an Xbox Series X or Xbox Series S console, you've been playing the Xbox One version of the game via backward compatibility. Now, alongside update 1.29, an Xbox Series X|S upgrade will be released! This will be free and give developers more opportunities to improve the DayZ experience in the future. But don't worry, Xbox One players — the game will continue to be supported and maintained on Xbox One through its own build.
DayZ Update 1.29 Patch Notes (Experimental Branch, Unofficial)
Keep in mind that these are the patch notes for the experimental release of Update 1.29. There will likely be differences between these patch notes and the finalized update 1.29 patch notes when the update finally releases.ADDED
- Bear headdress
- Heavy labor jacket
- Military sweater
- Fox headdress
- Military winter boots
- Fur boots
- Long-haul backpack
- New promo carousel implemented for the main menu
CHANGED
- Nights on the official Chernarus and Livonia first-person perspective servers were switched to the bright ones
- Assault rifles gunshot sound reworked
- Pistol gunshot sounds reworked
- The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab
FIXED
- Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
- Inventory could be accessed in Surrender pose
- Issues with displaying items in Vicinity tab and being able to access them through objects
- Reconnecting removed blinding effect of Burlap sack on head
- Vehicles twitched when driving on concrete panels (T191309)
- AIs could clip through closed door of specific garage building
- Specific boat wreck model became invisible at too short view distance
- Unpacking a headlight had no audio (T192384)
- Plums disappeared at too short view distance
- Aiming with M79 removed night vision (T193230)
- Part of bear attacking audio sample was incorrect (T192086)
- Fixed multiple locations allowing to look through structures (T191053)
- Windows in specific garage building were missing collisions
- Humvee was Missing Getting In/Out Sound (T167764)
- AP Items deployed through activate widget were missing sound
- Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
- Various clipping issues
- Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
- Under unstable or low FPS, the selected gear could be skipped over unintentionally
- Players could see moving cars and boats glitch after reconnecting
- Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
- Deployed tripwire was not functional (T193431)
- Start engine sound is played when player leaves started vehicle
- Incorrect sound could be played when loading the crossbow (T191119)
- Incorrect sound could be played when disarming Explosive with a different detonator
- Items dropped near some specific assets could be inaccessible afterwards (T189382)
- Certain assets would have incorrect collisions
- Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
- Exploit where players were able to duplicate items
- Exploit allowing players to enter vehicles while holding heavy items
- RAK now spawns chambered when equipped with a magazine
- Players could spawn random items in their inventory (T192644, T192643)
- Players could see dynamic contaminated zones become invisible over time (T192492)
- Players could launch themselves into the air by going prone on a car roof edge (T192699)
- Players could freeze the client by some cargo operations (T192460)
- Players could hit invisible barriers on some fence and wall objects
- Item swapping functionality wasn't working in some cases
CHERNfARUS
- Player could see through a specific wall by squeezing between it and a container (T191053)
- Specific trees were floating in the air (T190606, T191125)
- A fallen tree was clipping through other trees (T190606)
LIVONIA
- Some items and widgets could be inaccessible in swampy locations with reeds
- Incorrect sizing of contaminated zones in Pavlovo and Radunin
SERVER
- Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail
LAUNCHER
- Frostline DLC was not indicated correctly for players not owning the expansion
TERRAIN BUILDER
- Version information is now shown in the Terrain Builder’s Help > About dialog
- Saves objects with a persistent ID into WRP instead of regenerating them every build
- WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable
MODDING
- Fixed: Crash when using SurfaceUnderObjectByBone on some animals
- Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger
KNOWN ISSUES
- PLAY button in main menu does not show server last played at when hovered over and clicking it does not connect you to the server
- Indoor shots can sound silenced to the shooter
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