
Palworld 1.0 New Pals Guide: Every New Pal, Work Suitabilities, Skills, & More
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Now that Palworld 1.0 is here, it has brought a massive number of changes. Of course, it has also brought a healthy helping of new Pals! Some of these Pals are new mounts, some can help modify and buff your team, but you've got to snag 'em all if you want to fill out your Paldeck! Here, we've gathered the info you need on each new critter. Their types, work suitabilities, partner skills, and more. Take a look below to see each new Pal added in Palworld 1.0!
Palworld 1.0: All New Pals, Elements, Work Suitabilities, Skills, & More
Each Pal in Palworld comes with a special Partner Skill. This is where you'll get the most usage out of some Pals. Pupperai, for example, will never be one of the strongest Pals on your team. However, its Partner Skill, Best Boy, will increase your character's melee damage while Pupperai is in your party. Not too shabby for a small Pal! Keep in mind that while Palworld 1.0 added 73 new Pals, one of these Pals is currently unavailable to catch. That would be the massive and terrifying final boss known as Astralym. This Pal can't be caught, doesn't have an elemental typing, and is a massive threat. As such, you won't find it in the list below. However, the Pals below might have the tools you need to take down the monstrous Astralym!No. 13 — Pupperai
- Element: Ground
- Partner Skill: Best Boy - While in the Party, increases the player's melee weapon damage.
- Drops: Bone
- Work Suitability: Lumbering Lv.1 , Transporting Lv.1 , and Gathering Lv.1
- Paldeck Description: Pupperai territorial disputes begin with a staredown and end with a single, quick strike. Training them to "stay" is risky business, as the go command triggers that same attack instinct.
No. 14 — Clovee
- Element: Grass and Ground
- Partner Skill: Happy Clover - While at a base, increased Gathering Work Sustainabilty Level for all other Base Pals.
- Drops: Berry Seeds
- Work Suitability: Planting Lv. 1 and Gathering Lv. 1
- Paldeck Description: Some individuals once had three or more leaves on their foreheads. Regarded as symbols of good fortune, those with more leaves were heavily hunted, leading the species to evolve fewer leaves over time.
No. 23B — Tanzee Ignis
- Element: Fire
- Partner Skill: Chipper Chimp Gunfire - When activated, Tanzee Ignis will mercilessly fire a Fire assault rifle at nearby enemies for a limited time.
- Drops: Flame Organ and Mushroom
- Work Suitability: Kindling Lv.1, Handiwork Lv. 1, Lumbering, Lv. 1, and Transporting Lv. 1
- Paldeck Description: Its palms have evolved to handle burning objects without getting scorched. When its gun runs out of ammo, it may grab the heated barrel with its bare hands and use it to club its foes.
No. 39B — Woolipop Terra
- Element: Ground
- Partner Skill: Bitter Pop - While at a base, reduces Hunger depletion. Occasionally drops Caramel Cotton Candy when assigned to a Ranch.
- Drops: Caramel Cotton Candy and Wool
- Work Suitability: Farming Lv. 1
- Paldeck Description: Its fur emits a sweet smell, but its meat is disgustingly bitter. Carniverous Pals lured by its scent into taking a bite will find themselves overwhelmed by the foul taste and pass out.
No. 47 — Amione
- Element: Water
- Partner Skill: Magical Twin Powers - While at a base, increases the Watering Work Suitability Level for all other base Pals.
- Drops: Aquatic Pal Fluids
- Work Suitability: Handiwork Lv. 2, Transporting Lv. 1, and Watering Lv. 1
- Paldeck Description: If one disappears, another simply shows up to take its place, and life goes on like nothing happened. For Amione, companionship is everything.
No. 48B — Gloopie Primo
- Element: Water and Neutral
- Partner Skill: Cephalo-Princess - While in the party, increases Defense of Water Pals.
- Drops: Aquatic Pal Fluids and Gloopie Tentacle
- Work Suitability: Handiwork Lv.2, Transporting Lv. 2, and Watering Lv. 2
- Paldeck Description: Be sure to check your plans for the next day before falling asleep with this Pal. Its suction cups leave marks that look suspiciously like bite marks. One sleepy cuddle session could to some truly unnecessary concern.
No. 50 — Wispaw
- Element: Dark
- Partner Skill: Death-Cheating Feline - While in the party, increases the capture rate when awarded a back bonus.
- Drops: Leather and Small Pal Soul
- Work Suitability: Handiwork Lv. 2, Lumbering Lv. 1, Medicine Lv. 1, and Transporting Lv. 1
- Paldeck Description: The ghostly hands behind it embody the souls of all humans who have raised its kind. Lately, they seem to have reached a unanimous consensus to dote on Wispaw.
No. 54B — Univolt Cryst
- Element: Ice
- Partner Skill: Frigid Deity - Can be ridden. While mounted, changes the player's attack type to Ice and increases Attack by 5%.
- Drops: Horn, Ice Organ, & Leather
- Work Suitability: Lumbering Lv. 3 and Cooling Lv. 6
- Paldeck Description: It used to be considered an emissary of the Winter God, and thus was not hunted by people. However, after witnesses observed one lose its footing on the ice, its reverence faded, and it quite literally slid into the role of a workhorse.
No. 59 — Muffly
- Element: Ice
- Partner Skill: Fluffy Flutterer - While in the party, increases the capture rate of Freezed Pals.
- Drops: Ice Organ
- Work Suitability: Transporting Lv. 1 and Cooling Lv. 2
- Paldeck Description: Its soft facial fluff softens any hit, but it cannot groom itself well nor scratch its itches, leaving it in a constant state of mild frustration.
No. 62 — Puffolt
- Element: Electric
- Partner Skill: Crackle Booster - While at a base, increases the Generating Electricity Work Suitability Level for all other Base Pals.
- Drops: Electric Organ
- Work Suitability: Transporting Lv. 1 and Electricity Lv. 2
- Paldeck Description: Its fluffy fur absorbs tremendous amounts of water when soaked. Shaking it dry releases a powerful electrical discharge, making bath time together a serious gamble.
No. 72B — Polapup Terra
- Element: Ice and Ground
- Partner Skill: Snow Mountain Slider - Functions as a mount. Increased movement speed on snow.
- Drops: Aquatic Pal Fluids and Leather
- Work Suitability: Mining Lv. 4 and Cooling Lv. 4
- Paldeck Description: Among the Polapup Terras, the fastest slider on the snow earns the highest respect. Sometimes, a too-forceful leap leaves one buried in the snow — a common sight during particularly competitive seasons. Traffic forecast: heavy Polapup Terra congestion.
No. 81 — Elgrove
- Element: Grass
- Partner Skill: Mother Nature's Menace - When activated, Elgrove changes the player's attack type to Grass and increases Attack.
- Drops: Horn and Leather
- Work Suitability: Planting Lv. 3, Lumbering Lv. 3, Transporting Lv. 3, Gathering Lv. 2, and Mining Lv. 2
- Paldeck Description: The leaf on its horn cannot be removed, no matter how hard it is pulled. When the leaf falls on its own, Elgrove accepts its time has come.
No. 81B — Elgrove Cryst
- Element: Ice
- Partner Skill: Father Winter's Threat - While in the party, player can Freeze enemies afflicted with Soak in one strike.
- Drops: Horn, Ice Organ, and Leather
- Work Suitability: Lumbering Lv. 3, Transporting Lv. 3, Mining Lv. 3, and Cooling Lv. 3
- Paldeck Description: Its frozen horn stays solid through its life. When water begins to drip from this ice, Elgrove Cryst feels the chill of its own life slipping away.
No. 89B — Petallia Ignis
- Element: Fire and Grass
- Partner Skill: Passion of the Flower Spirit - Restores the player's Health. While in the party, player and party Pals take less Grass damage and are immune to Ivy-Covered.
- Drops: Beautiful Flower and Flame Organ
- Work Suitability: Kindling Lv. 4, Handiwork Lv. 3, Medicine Lv. 4, Transporting Lv. 2, and Gathering Lv. 3
- Paldeck Description: A Pal that burns away into a pile of ash upon the end of its life. The surrounding soil becomes incredibly fertile, allowing an abundance of vegetation to thrive for the following decade.
No. 90 — Leafan
- Element: Grass
- Partner Skill: Selfless Discipline - This Pal's Attack and Defense increase by 2% for each other Grass Pal in your party.
- Drops: Leather
- Work Suitability: Planting Lv. 3, Handiwork Lv. 3, Transporting Lv. 2, and Gathering Lv. 3
- Paldeck Description: To hone the martial art passed down through a single bloodline: daily training is the only way! Being distracted by romance? Unthinkable! Daily discipline is the only way! The time has come! Shoot my shot! Instant rejection, that's all there is! The techniques of love were never passed down... Lingering regret, that's all there is!
No. 96B — Beakon Cryst
- Element: Ice
- Partner Skill: Coldsnap - Increases the player's attack significantly, changes the player's damage type to Ice, and increases Movement Speed for each Ice Pal in the party.
- Drops: Ice Organ
- Work Suitability: Transporting Lv. 5, Gathering Lv. 2, and Cooling Lv. 5
- Paldeck Description: Perfectly adapted to colder environments, it hardly feels the cold despite its slender form. Its diving plunge carries tremendous force, as if a giant icicle were dropping straight from the sky.
No. 98B — Rayhound Cryst
- Element: Ice
- Partner Skill: Snow Shepherd - Functions as a mount and can perform a double jump. Increases Defense of Ice Pals.
- Drops: Ice Organ
- Work Suitability: Cooling Lv. 3
- Paldeck Description: Sprinting across the tundra at full speed kicks up a blinding blizzard, leading to constant Rayhound Cryst collisions due to zero visibility.
No. 100 — Needoll
- Element: Grass
- Partner Skill: Hug Me Please - While in the party, increases player's and Pals' damage to enemies afflicted with Ivy-Covered.
- Drops: Fiber
- Work Suitability: Planting Lv. 3, Transporting Lv. 1, and Gathering Lv. 3
- Paldeck Description: Its spikes react to its emotions. A dearly cherished Needoll is something one may instinctively want to embrace. But more often than not, it ends in a tragic accident.
No. 100B — Needoll Noct
- Element: Grass and Dark
- Partner Skill: Hug You So Much - While in the party, the player's attacks inflict Ivy-Covered 2. (Does not stack)
- Drops: Fiber and Venom Gland
- Work Suitability: Planting Lv. 3, Transporting Lv. 1, and Gathering Lv. 3
- Paldeck Description: Its spikes react to its emotions. A well-loved Needoll Noct clings to its owner, but accepting that love means accepting the pain too.
No. 105 — Moldron
- Element: Fire and Ground
- Partner Skill: Magma Overload - Functions as a mount. Pal's Attack increases for each other Fire or Ground Pal in your party.
- Drops: Flame Organ and Leather
- Work Suitability: Kindling Lv. 5 and Mining Lv. 5
- Paldeck Description: In a healthy individual, the lava on its back flows smoothly. However, a poor lifestyle will gradually worsen its circulation, eventually causing a lava clog that results in a sudden, massive explosion.
No. 105 B — Moldron Cryst
- Element: Ice and Ground
- Partner Skill: Ice Overload - Functions as a mount that enhances Ice damage for the player and allied Pals.
- Drops: Ice Organ and Leather
- Work Suitability: Mining Lv. 5 and Cooling Lv. 5
- Paldeck Description: In a healthy individual, the substance flowing along its back maintains a stable temperature. However, if its heartbeat quickens, the temperature destabilizes, eventually triggering vaporization or crystallization that results in a sudden, abrupt death from shock.
No. 115 — Majex
- Element: Fire and Dark
- Partner Skill: Phantasmal Arcana - While in the party, attacks that inflict Burn deal continuous damage to enemies they come into contact with.
- Drops: Flame Organ and Leather
- Work Suitability: Kindling Lv. 4, Handiwork Lv. 5, Medicine Lv. 3, and Transporting Lv. 2
- Paldeck Description: It appears to be striking a heroic pose, but the reality is that it's simply bracing itself against the weight of its tail and hair to avoid toppling over.
No. 116B — Sibelyx Primo
- Element: Neutral
- Partner Skill: Gilded Shroud - Increases Defense of Neutral Pals and occasionally makes High-Quality Cloth when assigned to a Ranch.
- Drops: High-Quality Cloth and High-Quality Pal Oil
- Work Suitability: Medicine Lv. 3 and Farming Lv. 4
- Paldeck Description: A Pal that loves gazing into the void, and will often remain completely still. It frequently becomes a gathering spot for smaller Pals.
No. 120 — Gildra
- Element: Ground and Dark
- Partner Skill: Resurrection - While in the party, Gildra revives after being incapacitated with reduced Hunger.
- Drops: Cloth and Leather
- Work Suitability: Handiwork Lv. 5, Medicine Lv. 4, and Transporting Lv. 2
- Paldeck Description: The golden, bandage-like organs covering its body are highly elastic. However, they are prone to tearing under extremely dry conditions, so daily moisture checks are absolutely essential.
No. 128 — Skutlass
- Element: Water
- Partner Skill: Fish Fillet - When activated, Skutlass becomes the player's katana. It becomes incapacitated after using Iagiri or if it stays transformed for an extended period.
- Drops: Aquatic Pal Fluids and Skutlass Sashimi
- Work Suitability: Lumbering Lv. 4, Watering Lv. 4,
- Paldeck Description: A bizarre species that temporarily separates its body and uses its bones to slice through enemies, at the risk of perishing itself upon taking too long. While unconfirmed, older individuals are said to deliberately remain separated to trigger their survival instincts and prolong their lifespans.
No. 128B — Skutlass Ignis
- Element: Fire and Water
- Partner Skill: Seared Fish Fillet - When activated, Skutlass Ignis becomes the player's katana. It becomes incapacitated after using Iaigiri or if it stays transformed for an extended period.
- Drops: Flame Organ and Skutlass Sashimi
- Work Suitability: Kindling Lv. 3, Lumbering Lv. 3, Watering Lv. 2, and Gathering Lv. 2
- Paldeck Description: A bizarre species that temporarily separates its body and uses its bones to slice through enemies, at the risk of perishing itself upon taking too long. While unconfirmed, older individuals are said to deliberately stay separated in order to trigger their survival instincts and prolong their lifespans.
No. 130B — Starryon Primo
- Element: Neutral
- Partner Skill: Light Dancer - Functions as a mount that can perform a Boost Jump Power. Increases Pal's Movement Speed for every Neutral Pal in your party.
- Drops: Leather and Nightstar Sand
- Work Suitability: Gathering Lv. 7
- Paldeck Description: It takes great pride in its glowing, gorgeous mane. If it gets even slightly dirty, it gets so mortified it can't focus on running properly. Because skin oils ruin its coat, it wants to avoid being touched too much, even by its favorite Pal Tamer.
No. 131 — Pierdon
- Element: Ground
- Partner Skill: Power Stone - While in the party, increases player's and Pals' damage to enemies afflicted with Muddy.
- Drops: Coal, Ore, and Sulfur
- Work Suitability: Mining Lv. 5
- Paldeck Description: It smashes its body against harder rocks to maintain its preferred shape. Those with noticeable dents are best left alone, much like people with a botched haircut.
No. 131B — Pierdon Cryst
- Element: Ice
- Partner Skill: Power Crystal - While in the party, player and party Pals take less Dragon damage.
- Drops: Ice Organ, Pure Quartz, and Soralite
- Work Suitability: Mining Lv. 5 and Cooling Lv. 6
- Paldeck Description: It basks in the sun, rotating just enough to melt its ice into its preferred shape. Lopsided ones should be left alone, much like a person who was a little too bold with their sideburns.
No. 133 — Snugloo
- Element: Ice
- Partner Skill: Invisible Eye - While in the party, reduces enemy detection.
- Drops: Leather and Wool
- Work Suitability: Handiwork Lv. 2, Transporting Lv. 2, Mining Lv. 3, and Cooling Lv. 3
- Paldeck Description: "To look at Snugloo's eyes" is an expression that means to seek the unseen essence of things. Ironically, no researcher has ever confirmed whether Snugloos have eyes in the first place.
No. 136 — Carnibora
- Element: Grass
- Partner Skill: Entangling Tongue - While in the party, Carnibora creates a whirlwind that deals damage to enemies it touches.
- Drops: Fiber and Venom Gland
- Work Suitability: Planting Lv. 6, Handiwork Lv. 4, Transporting Lv. 2, and Gathering Lv. 4
- Paldeck Description: Prone to eating indiscriminately, the mouth atop its head frequently breaks out in agonizing ulcers, causing it to use the mouth on its face instead. However, its behavior doesn't change, which leads to both mouths suffering the same ulcers.
No. 138 — Dualith
- Element: Grass and Ground
- Partner Skill: Forest Laser - Functions as a mount. Dualith fires a powerful Grass laser from its right hand.
- Drops: Beautiful Flower and Large Pal Soul
- Work Suitability: Planting Lv. 3, Lumbering Lv. 5, Transporting Lv. 6, Gathering Lv. 3, and Mining Lv. 6
- Paldeck Description: One entity, two minds. When their wills clash, it's impossible to tell where the armor will wander until they reconcile.
No. 138B — Dualith Noct
- Element: Ground and Dark
- Partner Skill: Corruption Laser - Functions as a mount. Dualith Noct fires a powerful Dark laser from its right hand.
- Drops: Large Pal Soul and Mysterious Mushroom
- Work Suitability: Planting Lv. 3, Lumbering Lv. 5, Transporting Lv. 6, Gathering Lv. 3, and Mining Lv. 6
- Paldeck Description: One entity, two minds. They rarely agree and bicker constantly, but once battle begins, mind and body instantly unite as one!
No. 139 — Sekhmet
- Element: Ground
- Partner Skill: Desert Empress
- Drops: Large Pal Soul and Leather
- Work Suitability: Handiwork Lv. 6, Transporting Lv. 2, and Mining Lv. 3
- Paldeck Description: Once a fierce creature feared as a symbol of death. When Anubis claimed that mantle, wealthy elites looking for a replacement beguiled the species with wine. Before long, Sekhmet became a symbol of high nobility.
No. 141B — Prixter Lux
- Element: Electric and Ground
- Partner Skill: Scorpion Longwave - Increases Attack and changes the player's attack type to Electric.
- Drops: Electric Organ
- Work Suitability: Lumbering Lv. 4, Medicine Lv. 2, Electricity Lv. 3, and Gathering Lv. 2
- Paldeck Description: It pierces foes with its tail to deliver an electric jolt directly into their bodies. However, the current it generates is extremely weak, so a simple punch would do far more damage.
No. 142 — Tetroise
- Element: Ground
- Partner Skill: Masonry Archelon - Functions as a mount. Increases the Mining Work Suitability Level for all other Base Pals.
- Drops: Large Pal Soul and Ruby
- Work Suitability: Mining Lv. 4
- Paldeck Description: Those stones on its back are not just cargo. Set them down somewhere distant and they will slowly make their way back home.
No. 142B — Tetroise Primo
- Element: Neutral
- Partner Skill: Stone-Chaser Archelon - Functions as a mount. While in the party, increases the durability of all weapons and armor.
- Drops: Emerald and Large Pal Soul
- Work Suitability: Mining Lv. 6
- Paldeck Description: Even if the stones on its back were to be removed, Tetroise Primo will know where they are. no matter how far apart, it will always track them down.
No. 148B — Nitemary Botan
- Element: Grass
- Partner Skill: Soul Binder - Increases Defense of Grass Pals while in the party.
- Drops: Medium Pal Soul
- Work Suitability: Planting Lv. 3, Handiwork Lv. 4, and Transporting Lv. 2
- Paldeck Description: What it carries is its own soul. When it falls for someone, it flings its soul at them to merge it with theirs, yearning to become one.
No. 149B — Smokie Cryst
- Element: Ice and Dark
- Partner Skill: Cryo Instincts - Increases the Cooling Work Suitability Level for all other Base Pals.
- Drops: Ice Organ and Medium Pal Soul
- Work Suitability: Gathering Lv. 2 and Cooling Lv. 2
- Paldeck Description: The blue flames are merely cool to the touch, but anything left in contact with them slowly freezes. Hold a milk bottle over them, and you get a frozen milkshake!
No. 156 — Bulldosu
- Element: Ground
- Partner Skill: Yokozuna's Presence - Functions as a mount. While in the party, player and party Pals take less Electric damage and are immune to Electrify.
- Drops: Bone and Fiber
- Work Suitability: Transporting Lv. 3 and Mining Lv. 4
- Paldeck Description: In the old islands, Bulldosu sumo was widely enjoyed. At the highest levels, even a charging Rushoar would be sent flying instead.
No. 157B — Celesdir Noct
- Element: Dark
- Partner Skill: Blessing of Chaos - Functions as a mount. While in the party, the Pal alongside you gradually loses Health in exhange for Attack increase.
- Drops: Dark Fragment, Horn, and Leather
- Work Suitability: Lumbering Lv. 8 and Gathering Lv. 4
- Paldeck Description: Where blinding radiance shines, dark shadows are born. It scatters an all-enveloping darkness to reclaim the chaos that ought to be. Balance is what the world requires.
No. 159B — Knocklem Ignis
- Element: Fire
- Partner Skill: Iron Guardian Mode - When activated, a steel resolve increases Knocklem Ignis's Attack by 60% and Defense by 60% for a limited time.
- Drops: Flame Organ and Ore
- Work Suitability: Kindling Lv. 5, Transporting Lv. 7, and Mining Lv. 7
- Paldeck Description: Upon disassembly, it is capable of being reassembled and functioning again. Mixing parts from different individuals will trigger a fatal cognitive error that causes its systems to overheat.
No. 162 — Valentail
- Element: Neutral
- Partner Skill: Big Stretch - While in the party, reduces the effects of gravity on the player.
- Drops: Leather
- Work Suitability: Gathering Lv. 2
- Paldeck Description: In older paintings, it is depicted as much smaller than it is today. For reasons unknown, various parts of its body begun to elongate rapidly in recent years, and it is predicted to reach nearly ten times its current size within the next century.
No. 163 — Snock
- Element: Electric
- Partner Skill: Charging Shell - While in the party, the player's attacks inflict Electrify.
- Drops: Aquatic Pal Fluids and Electric Organ
- Work Suitability: Electricity Lv. 4
- Paldeck Description: Tossing a Snock into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.
No. 163B — Snock Lux
- Element: Electric and Ground
- Partner Skill: Grounding Shell - While in the party, player and party Pals take less Water damage, and are immune to Soak.
- Drops: Electric Organ and High-Quality Pal Oil
- Work Suitability: Electricity Lv. 4
- Paldeck Description: Tossing a heated Snock Lux into the bath for a scorching spa was once a fad of the distant past. Owing to recent revival, it is now quite literally a hot trend.
No. 164 — Souffline
- Element: Grass
- Partner Skill: Fuzzy Fairy - While in the party, increases the capture rate of Pals afflicted with Ivy-Covered.
- Drops: Wheat Seeds
- Work Suitability: Planting Lv. 2 and Transporting Lv. 2
- Paldeck Description: Its fluff can be used to hide away unpleasant memories. Once carried off by the wind, you can bid farewell to the darkness they carried.
No. 165 — Lapiron
- Element: Ground
- Partner Skill: Friend of Earth - While in the party, increases the Player's Defense while sprinting.
- Drops: Leather
- Work Suitability: Handiwork Lv. 3, Transporting Lv. 1, Gathering Lv. 4, and Mining Lv. 2
- Paldeck Description: Listens to the earth as it runs, avoiding unstable footing with ease. However, uncooperative terrain will trick it into falling over constantly.
No. 166 — Hoodle
- Element: Dark
- Partner Skill: Void-Dweller - While in the party, increases the player's damge dealt to enemies that are not in combat.
- Drops: Horn and Small Pal Soul
- Work Suitability: Handiwork Lv. 1 and Transporting Lv. 1
- Paldeck Description: When it sleeps, it deflates. When it sleeps, it's no longer there. A sleeping Hoodle cannot exist; therefore, Hoodle never sleeps.
No. 167 — Slowatt
- Element: Electric
- Partner Skill: Chillswitch - While in the party, attacking Electrified enemies triggers an electrical burst that spreads damage to nearby enemies.
- Drops: Aquatic Pal Fluids and Electric Organ
- Work Suitability: Electricity Lv. 3
- Paldeck Description: Doing as they please, sleeping when they wish, and eating whatever they like. Surely, Slowatt must be toiling in secret to maintain such a luxury. ...Or so the old islanders told themselves, just to get by.
No. 168 — Bakemi
- Element: Dark
- Partner Skill: Grinning Death - While in the party, attacking enemies afflicted with Poison reduces their Attack.
- Drops: Cloth, Horn, and Small Pal Soul
- Work Suitability: Handiwork Lv. 3, Medicine Lv. 4, and Transporting Lv. 2
- Paldeck Description: It lives entirely for the thrill of the scare, but it is utterly unfrightening. As most cannot help but indulge it with feigned surprise for its cuteness, Bakemi now leaves a trail of smiles in its wake.
No. 169 — Solmora
- Element: Water
- Partner Skill: Charming Fish - Functions as a water mount. While in party, makes it easier to fish up talented Pals.
- Drops: Aquatic Pal Fluids and High-Quality Pal Oil
- Work Suitability: Watering Lv. 4
- Paldeck Description: Its corkscrew tail acts as a propeller. Research claims that if its body could withstand the strain, it could reach speeds beyond 88 mph.
No. 169B — Solmora Lux
- Element: Water and Electric
- Partner Skill: Shocking Fish - Functions as a water mount. While mounted, changes the player's attack type to Electric and increases Attack. While in the party, makes it easier to fish up talented Pals.
- Drops: Electric Organ and High-Quality Pal Oil
- Work Suitability: Watering Lv. 4 and Electricity Lv. 6
- Paldeck Description: Its corkscrew tail acts as a propeller. Research claims that if its body could withstand the strain, it could generate over 1.21 gigawatts of power.
No. 170 — Lapure
- Element: Neutral
- Partner Skill: Long-Sleeved Hurray - While in the party, reduces the Partner Skill cooldowns for other party Pals.
- Drops: Leather
- Work Suitability: Handiwork Lv. 6 and Gathering Lv. 5
- Paldeck Description: It uses the long, flowing fur on its hands to attract attention, always taking the utmost care to keep them maintained. Highly sensitive to dirt and meticulously clean, kicking up dust nearby will invite a very disgusted glare.
No. 171 — Eidrolon
- Element: Dark and Dragon
- Partner Skill: Liberated Pterosaur - Functions as a flying mount. This Pal's Attack and Movement Speed increase for each other Dragon or Dark Pal in your party.
- Drops: Leather and High-Quality Pal Oil
- Work Suitability: Transporting Lv. 6
- Paldeck Description: A new Pal that was only recently discovered. Calm and entirely docile, it spends its time as it pleases. It is no longer bound by anything.
No. 171B — Eidrolon Ignis
- Element: Fire and Dragon
- Partner Skill: Resentful Pterosaur - Functions as a flying mount. This Pal's Attack and Movement Speed increase for each other Dragon or Fire Pal in your party.
- Drops: Flame Organ, High-Quality Pal Oil, and Leather
- Work Suitability: Kindling Lv. 6 and Transporting Lv. 6
- Paldeck Description: A new Pal that was only recently discovered. It trusts nothing and no one, and its temperamental nature leads to it constantly venting its rage at the nearest target.
No. 172 — Dynamoff
- Element: Electric
- Partner Skill: Electro-Massage Incubation - Functions as a flying mount. While at a base, shortens the time it takes to incubate Eggs.
- Drops: Electric Organ
- Work Suitability: Transporting Lv. 3, Electricity Lv. 6, and Gathering Lv. 3
- Paldeck Description: With so little to eat at high altitudes, it will occasionally even feast on its enemies' brains. It is thought that groups seeking a more dependable food source descend to lower skies, eventually diverging into Beakon.
No. 173 — Tropicaw
- Element: Grass
- Partner Skill: Flower Dance - While in the party, extends the invincibility period during doge rolls and dodge steps.
- Drops: Beautiful Flower and Fiber
- Work Suitability: Planting Lv. 5 and Gathering Lv. 5
- Paldeck Description: While some say that it flails around to mimic flowers swaying in the wind and avoid predators, others argue that a crimson flower thrashing violently at high speeds is simply so unsettling that nothing dares approach it.
No. 174 — Flaracle
- Element: Fire
- Partner Skill: Burning Future - Attacking enemies afflicted with Burn triggers an explosion that damages nearby enemies.
- Drops: Flame Organ and Leather
- Work Suitability: Kindling Lv. 7, Handiwork Lv. 6, and Transporting Lv. 2
- Paldeck Description: It focuses its mind and reads the future through flames. Should it glimpse an inconvenient destiny, it relentlessly rerolls the prophecy until it gets a favorable result. That is why the future of Flaracle is always exceptionally bright!
No. 175 — Ophydia
- Element: Water and Grass
- Partner Skill: Glorious Mist - Functions as a mount. While in the party, the player's attacks inflict Soak.
- Drops: High-Quality Pal Oil and Large Pal Soul
- Work Suitability: Planting Lv. 7 and Watering Lv. 5
- Paldeck Description: Waters where Ophydias dwell are often filled with floweres that mimic its form. Many attempts have been made to directly propagate these blooms, but they inevitably wither the moment human hands interfere.
No. 176 — Dupin
- Element: Fire
- Partner Skill: Thick-Loving Fluffie - While in the party, generates an explosion and enhances the player's offensive power when Health is critically low.
- Drops: Flame Organ and Leather
- Work Suitability: Kindling Lv. 7, Handiwork Lv. 5, Medicine Lv. 4, and Transporting Lv. 2
- Paldeck Description: A copy it created might quietly replace it, leaving even the Dupin itself unsure whether it is still the original.
No. 177 — Roujay
- Element: Dark
- Partner Skill: Dark-Nester - Functions as a flying mount. While in the party, increases player's and Pal's damage to enemies afflicted with Blind.
- Drops: Leather and Ruby
- Work Suitability: Transporting Lv. 5 and Gathering Lv. 5
- Paldeck Description: A thief by nature, it snatches items when no one is looking. No reason to be concerned when caught in the act. Once it swiftly steals your eyes, you won't be seeing anything anyway.
No. 178 — Venusa
- Element: Dark
- Partner Skill: Snake's Sagacity - While in the party, the player's attacks inflict Blind.
- Drops: Aquatic Pal Fluids and Venom Gland
- Work Suitability: Handiwork Lv. 6, Medicine Lv. 5, Transporting Lv. 2, and Gathering Lv. 6
- Paldeck Description: Whenever it's confused, it resorts to consulting with the snakes on its head. However, since they're all ultimately the same being, it comes to understand that nothing is understood.
No. 179 — Mycora
- Element: Grass
- Partner Skill: Charming Spore - Increases the Medicine Production Suitability Level of other Base Pals.
- Drops: Mushroom and Mysterious Mushroom
- Work Suitability: Planting Lv. 6, Handiwork Lv. 4, Medicine Lv. 6, and Gathering Lv. 4
- Paldeck Description: It views humans as nothing more than convenient parasitic hosts. The reason Mycora has taken this form is to deceive humans into lowering their guard, allowing its spores to spread more efficiently.
No. 180 — Loomen
- Element: Fire and Dark
- Partner Skill: Lantern Enchantment - Causes the player's arrows to explode on impact for additional damage.
- Drops: High-Quality Pal Oil, Leather, and Venom Gland
- Work Suitability: Kindling Lv. 4, Handiwork Lv. 4, and Medicine Lv. 4
- Paldeck Description: Its lantern glows with an eerie light that lays bare the truth of the world. If that light strikes you as blinding, then you most likely have something to hide.
No. 181 — Wistella
- Element: Dark
- Partner Skill: Hidden Dark Energy - While in the party, increases Defense of Dark Pals.
- Drops: Nightstar Sand and Small Pal Soul
- Work Suitability: Handiwork Lv. 6, Medicine Lv. 6, and Transporting Lv. 1
- Paldeck Description: At the end of its life, a new star appears somewhere in the skies, glowing with the weight of its memories.
No. 182 — Solenne
- Element: Dark and Neutral
- Partner Skill: Untainted Maiden - While in the party, increases the player's Attack in party of different Pal species.
- Drops: Dark Fragment and High-Quality Recovery Meds
- Work Suitability: Handiwork Lv. 8, Transporting Lv. 2, and Gathering Lv. 4
- Paldeck Description: Joy and misery come in equal measure for Solenne. Those who choose to take care of one must be prepared for what that entails.
No. 183 — Renjishi
- Element: Fire
- Partner Skill: Stage Combat - While in the party, the player's attacks inflict Burn.
- Drops: Flame Organ and Leather
- Work Suitability: Kindling Lv. 8, Handiwork Lv. 6, Transporting Lv. 5, and Gathering Lv. 5
- Paldeck Description: At a glance, its movements appear exaggerated and full of openings. Strangely, however, any opponents become overwhelmed, and unable to look away, as if transfixed.
No. 184 — Aegidron
- Element: Ground and Dragon
- Partner Skill: Indestructible Fortress - Provides protection from explosions and prevents Stun while in the party.
- Drops: Giant Pal Soul and Thermal Core
- Work Suitability: Mining Lv. 8
- Paldeck Description: In ancient times, when means of communication were limited, the light within Aegidron's wings was used to send simple flash signals.
No. 192 — Shaolong
- Element: Water and Dragon
- Partner Skill: Azure Sovereign - Functions as a flying mount. This Pal's Attack increases for every Dragon Pal in the party.
- Drops: Horn, Large Pal Soul, and Leather
- Work Suitability: Watering Lv. 8 and Gathering Lv. 5
- Paldeck Description: Its ring is reserved for a special occasion: upon meeting its destined companion, the rings are traded, a symbol of their eternal partnership.
No. 193 — Silvance
- Element: Grass
- Partner Skill: Spore Stalwart - Triggers explosions when attacking Ivy-Covered enemies and protects the player and allied Pals from the World Tree's Explosive Spores.
- Drops: Ancient Civilization Core and Giant Pal Soul
- Work Suitability: Planting Lv. 6, Handiwork Lv. 6, Medicine Lv. 8, Transporting Lv. 2, and Gathering Lv. 4
- Paldeck Description: Since ancient times, it has remained within the World Tree, continuing its vigil. What it protects, and for what purpose, Silvance does not know. After all, the World Tree will tell it everything. The spores it commands surely know who the enemy is.
No. 194 — Dandilord
- Element: Grass and Dark
- Partner Skill: Mist Stalwart - Grants attacks inflicted with poison while providing immunity to Poison and the World Tree's toxic gas.
- Drops: Ancient Civilization Core, Giant Pal Soul, and Venom Gland
- Work Suitability: Planting Lv. 8, Handiwork Lv. 6, Medicine Lv. 6, Transporting Lv. 3, and Gathering Lv. 5
- Paldeck Description: Since ancient times, it has remained within the World Tree, continuing its vigil. What it protects, and for what purpose, Dandilord does not care. After all, the World Tree knows everything. Only the mist it wilds can reveal the truth.
No. 203 — Panthalus
- Element: Water
- Partner Skill: Resonant Guardian - Functions as a flying mount. While at a base, it patrols the skies and bombards intruders from high above.
- Drops: Diamond and Giant Pal Soul
- Work Suitability: N/A
- Paldeck Description: The last of its species, keeping its sacred duty close to heart. Even should its long obligation ever be fulfilled, its cires for its mother will only be answered by a solitary echo.
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