- Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.
- Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.
- Explosion damage to tiles no longer scales with increased explosion damage effects.
- The Nimruza Figurine can no longer be placed in the Materializer.
- Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.
- Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.
- Painted Wood Fences now appear with the correct colors on the map.
- Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.
- Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.
- Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
- Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.
- Crystal Snails no longer destroy drills when moving.
- Fixed an issue that caused Crystal Snails to not be damaged by drills.
- Fixed an issue that caused Bed sleep interactions to not always trigger as intended.
- Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).
- Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.
- Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.
- Fixed an issue that caused critters in Terrariums to face the wrong direction.
- Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.
- Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.
- Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.
- Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.
- Fixed several issues that caused some characters to not appear correctly in the game in various languages.
- Boats no longer block object placement on nearby ground.
- Adjusted the Quill Rifle's projectiles' lifetime.
- Boulders in the Crystal Meteor scene are no longer invisible. For real this time!
- [PlayStation] Fixed Cartography Table not sending data in some situations.
- [PlayStation] Fixed an issue that caused two clients from the same location to not be able to join the same session.
- [Xbox] Fixed Creative worlds not showing as Creative in the join game menu.

Core Keeper Update 1.2: Release Date, Time, Patch Notes, New Gear, New Biomes, & Latest News
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After suffering a brief delay, the new Core Keeper Update 1.2 release date is finally here! Titled Void & Voltage, this patch brings a batch of new content, including new gear, new biomes, new enemies, and more! We have all of the latest info, including the full Core Keeper Update 1.2 patch notes, here!
Core Keeper Update 1.2 was initially delayed in January for most platforms, but it's finally here on its final release date, February 25, 2026!
We don't yet have an exact release time for Core Keeper Update 1.2 for all platforms individually, but we do know it will be rolled out "throughout the day...", according to community manager Bridie in the Core Keeper Discord server. What we do know is that it's live now and will soon be available on all platforms!
Core Keeper Update 1.2 Release Date & Time
Core Keeper Update 1.2 was initially delayed in January for most platforms, but it's finally here on its final release date, February 25, 2026!
We don't yet have an exact release time for Core Keeper Update 1.2 for all platforms individually, but we do know it will be rolled out "throughout the day...", according to community manager Bridie in the Core Keeper Discord server. What we do know is that it's live now and will soon be available on all platforms!
Core Keeper Update 1.2 Patch Notes (Full - Official)
The full Core Keeper 1.2 patch notes have finally arrived, and it's stacked with new additions! Just remember that with Core Keeper, new content doesn't mean you have to start a new save. This new content will be added to your existing world, and you can explore it now if the patch is available on your platform of choice! With that, let's dive into these new additions.Gameplay
- New Biome: Breaker's Reach - Found in the far north.
- New Breaker's Reach Void sub-biome.
- New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
- New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
- Added 3 robot enemies:
- Geobot Miner
- Geobot Patroller
- Geobot Scourer
- Added 5 Void enemies:
- Void Caveling
- Void Caveling Brute
- Void Caveling Shaman
- Void Larva Cocoon
- Void Larva
- Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
- Added 6 Titan Shrines:
- The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint.
- These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen.
- Added 3 new workbenches:
- Advanced Automation Table. Crafted in the Ocatrine Workbench.
- Metalcrafter's Table. Bought from Otherworldly Merchant.
- Relucite Smithing Table. Bought from Otherworldy Merchant.
- Added new Automated Systems & Electronics:
- Conveyor Belt Splitter,
- Item Collector,
- Robot Farm Arm,
- Seed Extractor,
- Shredder,
- Incinerator,
- Fishing Net,
- Critter Catcher,
- Lowered Electricity Generator,
- Electrical Drop Gate,
- Explorer Proximity Sensor,
- Enemy Proximity Sensor,
- Kinematic Dynamo,
- T Circuit,
- L Circuit,
- I Circuit
- Robot Arms are now capable of filtering items.
- Added 2 new legendary weapons:
- Credence of Ruin
- Titan Breath
- Added 7 new weapons:
- Flamethrower
- Scrap Minigun
- Stone Mortar
- Volcano Mortar
- Void Club
- Blast Bundle
- Oil Grenade
- Added 1 new Summoning Tome that allows summoning a mining minion.
- Added 6 new armor sets:
- Dreamer Set
- Inventor Set
- Welder Set
- Shadow Set
- Pajama Set
- Void-Fused Set
- Added 6 new accessories:
- Magnet
- Black Charm Necklace
- Remote Boom Clicker
- Helical Ring
- Aether Ring
- Minion Kindler
- Added 2 new vanity headgear:
- Bandana
- Scarf
- Added 2 new materials found in the Breaker's Reach:
- Relucite Ore
- Corrupted Alloy
- Added 1 new item that permanently gives more max health.
- New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
- Added 3 new potions:
- Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table.
- Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table.
- Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant.
- Added 17 new puzzle rooms that can be solved for rewards.
- Added 8 Echo-Maps that mark important locations in the world.
- Added more than 20 new pieces of decoration.
- Added 3 new valuables exclusive to the Breaker's Reach.
- Added 3 new critters found in the Breaker's Reach.
- Added 10 new figurines for the new enemies and bosses.
- Added 4 new achievements.
- The player's item pickup-radius is now blocked by doors and walls.
- Both the player and automated systems now have a base chance for planting golden crops.
- The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
- Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:
- Obliteration Ray
- Stormbringer
- Flamethrower
- Titan Breath
- Minions and pets no longer target Crystal Snails.
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