
V Rising: Best Spells in Update 1.1 (Ranked)
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The Oakveil Woodlands appeared on the horizon of Vardoran, and it came with various changes to V Rising. These alterations also mean vampires must adjust their magical repertoire to better deal with the new challenges. With that, keep reading, as we give you this V Rising Spell Tier List for Update 1.1 and beyond, allowing you to make an informed decision for your next build.
Before going through with the following V Rising Spell Tier List for Update 1.1, it’s important to mention that the abilities mentioned below aim to identify some of the impactful spells in the game. Remember, this list intends to empower players and help them choose the ideal abilities for their builds. However, it doesn’t intend to be a conclusive catalog to provide vampires with sufficient flexibility in experimenting with different spell combinations.
Top 10 Best Spells in V Rising, Ranked
Before going through with the following V Rising Spell Tier List for Update 1.1, it’s important to mention that the abilities mentioned below aim to identify some of the impactful spells in the game. Remember, this list intends to empower players and help them choose the ideal abilities for their builds. However, it doesn’t intend to be a conclusive catalog to provide vampires with sufficient flexibility in experimenting with different spell combinations.
10. Power Surge
- How to Unlock: Gain a Chaos Tier 1 Spell Point by defeating Errol the Stonebreaker, Lidia the Chaos Archer, or Morian the Stormwing Matriarch
- Magic School: Chaos
- Base Effect: Boost a target ally or self-applying a fading haste that increases movement speed by 15%, attack speed by 20%, and physical attacks inflict Ignite for 3s.
- Cooldown: 10 seconds
- Charges: 1
- Cast Time: 0.1 seconds
9. Sanguine Coil
- How to Unlock: Gain a Blood Tier 2 Spell point by defeating Raziel the Shepherd, Baron du Bouchon the Sommelier, or Lucile the Venom Alchemist
- Magic School: Blood
- Base Effect: Launch a projectile that deals 80% magic damage, drains 30% health, and inflicts Leech. Heals ally hit for 120% and self for 30% of your spell power.
- Cooldown: 6 seconds
- Charges: 3
- Cast Time: 0.5 seconds
8. Death Knight
- How to Unlock: Gain an Unholy Tier 2 Spell Point by defeating Kriig the Undead General, General Cassius the Betrayer, or Foultrot the Soultaker
- Magic School: Unholy
- Base Effect: Summon a Death Knight at the target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6s.
- Cooldown: 11 seconds
- Charges: 1
- Cast Time: 0.2 seconds
7. Spectral Wolf
- How to Unlock: Gain an Illusion Tier 1 Spell Point by defeating Grayson the Armourer, Polora the Feywalker, or Maja the Dark Savant
- Magic School: Illusion
- Base Effect: Send out a Spectral wolf that bounces to a nearby enemy after each hit, up to 2 additional hits. Deals 140% magic damage on the first hit, subsequent hits deal 85% damage of the previous hit. Each hit inflicts Weaken and grants a stack of Phantasm.
- Cooldown: 8 seconds
- Charges: 1
- Cast Time: 0.7 seconds
6. Frost Barrier
- How to Unlock: Gain a Frost Tier 2 Spell Point by defeating General Elena the Hollow, Ben the Old Wanderer, or Dantos the Forgebinder
- Magic School: Frost
- Base Effect: Block melee and projectile attacks in front of you for 2s. Conjures up to 8 frost spikes, dealing 50% magic damage and inflicting Chill when the barrier is struck. Recast during the effect to conjure a cone of cold, dealing 25% magical damage and inflicting Chill.
- Cooldown: 11 seconds
- Charges: 1
- Cast Time: 0.1 seconds
5. Ward of the Damned
- How to Unlock: Gain an Unholy Tier 1 Spell Point by defeating Goreswine the Ravager, Leandra the Shadow Priestess, or Gaius the Cursed Champion
- Magic School: Unholy
- Base Effect: Block melee and projectile attacks in front of you for 2s. Absorbing an attack summons a skeleton, each consecutive attack absorbed has a 50% chance to summon an additional skeleton up to a maximum of 5. Enemy melee attackers are knocked back. Recast during the effect to launch a wave of energy dealing 25% magical damage and inflicting Condemn.
- Cooldown: 11 seconds
- Charges: 1
- Cast Time: 0.1 seconds
4. Chaos Barrage
- How to Unlock: Gain a Chaos Tier 3 Spell Point by defeating Quincey the Bandit King or Azariel the Sunbringer
- Magic School: Chaos
- Base Effect: Launch 4 Chaos projectiles that deal 200% magic damage on direct hit, 100% magic damage to enemies in an area, and inflicts Ignite.
- Cooldown: 120 seconds
- Charges: 1
- Cast Time: 1 second
3. Raging Tempest
- How to Unlock: Gain a Storm Tier 3 Spell Point by defeating Octavian the Militia Captain or Henry the Blackbrew Doctor
- Magic School: Storm
- Base Effect: Dash forward and bounce between nearby enemies striking them for a total of 525% magic damage split across targets within the area over 3s. Additionally strikes all enemies in the area up to 4 times dealing 40% magic damage and inflicting Static. Afterward, dash towards your aim direction. Attack to end this effect early.
- Cooldown: 120 seconds
- Charges: 1
- Cast Time: 0.7 seconds
2. Crimson Beam
- How to Unlock: Gain a Blood Tier 3 Spell Point by defeating Tristan the Vampire Hunter or Wilfred the Werewolf Chief
- Magic School: Blood
- Base Effect: Channel a beam of energy that deals 275% magic damage and inflict Leech to enemies hit while healing allies for 200% of your spell power per second for up to 3s. Each target hit heals self for 75% of your spell power.
- Cooldown: 120 seconds
- Charges: 1
- Cast Time: 0.4 seconds
1. Void
- How to Unlock: Gain a Chaos Tier 2 Spell Point by defeating Clive the Firestarter, Angram the Purifier, or Stavros the Carver
- Magic School: Chaos
- Base Effect: Summon an orb that explodes at the target location, dealing 90% magic damage, inflicting Ignite and pulls enemies towards the center.
- Cooldown: 9 seconds
- Charges: 2
- Cast Time: 0.3 seconds
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