
RuneScape: Dragonwilds Update 0.12.0: Patch Notes, New Region, Enemies, Weapons, & More
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It's time once again for more new content in the world of RuneScape: Dragonwilds with update 0.12.0. This time around, there's an entire new region to explore - The Umbral Sands, an arid and dangerous desert that adds even more biodiversity to the game's environments. With some new bosses, enemies, weapons, armor, and plenty of bug fixes, let's dive right in!
RuneScape: Dragonwilds Update 0.12.0 goes live on June 23 at 5am EDT, bringing plenty of new content to discover and keep players busy.
For starters, the star of update 0.12.0 is the new region: the Umbral Sands. This locale is stuffed with some new resources to collect, enemies to conquer, and a smattering of new quests to complete.
Within the Umbral Sands, you'll encounter a new dragon boss: Fuzan. This promises to be another monumental challenge for players to overcome as we inch ever closer to the Dragon Queen, Kuldra. However, Fuzan isn't the only boss added in update 0.12.0. There are a handful of others, along with some mini-bosses and new, smaller enemies wandering the Umbral Sands.
With so many new baddies to fight, it's a good thing that the update will also be bringing eight new weapon types. With these, new fighting styles will be available to give you more personalization over the way that you choose to carve up your foes.
As you explore, you'll also notice that many new Steam achievements have finally been added. The developers have stated that even more achievements will arrive in the future. For now, there are 43 achievements to acquire for bragging rights among your friends.
What's New in RuneScape: Dragonwilds Update 0.12.o?
RuneScape: Dragonwilds Update 0.12.o Patch Notes
Features
- Umbral Sands Region
- 3 New Vaults added in the Umbral Sands Region
- Environmental Hazards
- Sunscorch: Prolonged exposure to the sun will wither you away. The Scorch debuff, once applied, causes hydration to deplete rapidly. Build shelter, stick to shade, or adventure in the dawn and dusk to avoid the worst of the Sun's fiery wrath.
- Quicksand: Areas of treacherous sand will subsume any poor adventurer who missteps when exploring. You'll need to find a way over these spots.
- Fight Cave Location and Questline with boss fight Fuzan
- Character Re-Customization
- Adjusted Jump
- Players will have more forward momentum at the start of the jump. You currently have less rotation in the air, but you have more control during the jump.
- You should be able to jump over walls and ledges you are against!
- New Steam Achievements
- New Mount
- Magic Carpet
- The Nightmare Crucible challenge
- New Skill Progression for Mining & Woodcutting
- Mining
- New Spell 51- Divine Rock: Turn 5 ore on the ground into a personal mining vein for your continued use.
- Recipe 59 - Ore & Stone Storage: Unlocks Ore & Stone Storage building piece for you to stash your goodies.
- Perk 69 - Ultimate Burst: Increased Rocksplosion area of effect. Nice.
- Perk 71- Accelerated Veins: Chance for Divine Rock (Level 51) to drop gemstones.
- Perk 74 - Ingot Weight Reduction: Reduces the weight of ingots by 50%
- Woodcutting
- New Spell 52 - Trunk Totem: Transmute scattered trees into a single totem.
- Recipe 59 - Lumber Storage: New buildable piece with high storage capacity for logs & planks.
- Perk 67 - Wood Weight Reduction: Reduce the carry weight of wood by 50%.
- Recipe 78 - Lumber Backpack: Increases woodcutting XP, increases rare drop chances, and reduces wood weight when worn. You guys wanted a backpack, right?
- Perk 88 - Axtral Projection Upgrade: Upgrades to 3 spectral axes for a bigger Area of Effect. Chop chop!
- Mining
Items
- Adamant Ore
- 4 New Tools
- Spade
- Watering Can
- Pickaxe
- Logging Axe
- 8 New Weapon Types
- Crossbow
- Dagger
- Greataxe
- Greatsword
- Hammer
- Mace
- Scimitar
- Sword
- Red Dragonhide Armor
- 1 New Shield
- Adamant Ammunition for Ranged Weapons
- Yew Wood
- Yew Shortbow
- Yew Longbow
- Yew Stock for Crossbow
- Infinity Cloth
- Infinity Robes
- Red Dragonhide
- 4 Vestige Armor Sets
- Lunar Garou
- Desert Robes
- Kalphite Carapace
- Obsidian
Buildings
- Blacksmith's Bench - Tools and Melee Weapons
- Fletching Bench - All Ranged Weaponry
- Mystic Forge - Magic weapons and Vestiges
- Armor Bench - All armor sets
- Ore & Stone Storage - Unlocked at Mining Level 59
- Lumber Storage - Unlocked at Woodcutting Level 59
Enemies
- Bosses & mini-bosses
- Fuzan
- Tok-Xil
- Red Dragon
- The Kalphite Queen
- Normal enemies
- Kalphite Warrior
- Kalphite Soldier
- Kalhpite Guardian
- KotHaar-Xil
- KotHaar-Kal
- KotHaar-Ket
- Desert Kebbit
- Goat
- Vulture
Bug Fixes
- Fixed an issue where Terrorbirds would randomly dismount the player while moving!
- Fixed a bug that caused the Emberwood Village barrier in Fellhollow to come back after being destroyed, and vault progress was being lost despite having been completed.
- Resolved an issue where casting Humidify on Diseased Plants would automatically consume a Plant Cure if one was available in the player's inventory.
- Fixed an issue where the Last Played tab in the Server Selection only showed servers joined by that character, rather than all previous server joins.
- Fixed an issue where a post between Emberwood and Dragon's Run in Fellhollow had unexpected sunlight passing through the fog. Begone, light!
- Resolved a bug where Rune Vents would not properly show the fact that they were depleted for clients in multiplayer worlds.
- Fixed an issue where changes to in-game font sizes would not persist after closing the game.
- Cape Hooks now correctly swaps capes.
- Resolved an issue where attempting to delete a character would end up deleting the first character from the list in some instances.
- Stones outside of the Saradomin Temple can be picked up again as intended. Woo! Free stones!
- Titans Wrath can no longer be enchanted by swapping to it during casting.
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