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Last Oasis Season 6 Chapter 2 Update: Release Date, Patch Notes, & More
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Prepare yourself, Wanderer, for the latest and greatest that Last Oasis has to offer. Season 6, Chapter 2 is nearly here, and it's bringing a huge update. A handful of new features, loads of bug fixes, and a helping of quality-of-life additions to make everything run even better. Want to know all the details? We've got you covered.

What's New in Last Oasis Season 6 Chapter 2?

Last Oasis Scenic screenshot Don't worry, Nomads — you won't have to wait much longer. Last Oasis Chapter 6 Season 2 launches on May 8! Specifically, the update will go live at 10 AM EST. As is usually the case with bigger Last Oasis updates, the arrival of Season 2 will bring a full server wipe and restart. That means you'll have to jump in and start from scratch once more, but this time there will be plenty of new features and quality-of-life changes to enjoy. This time around, nearly every system in the game has been adjusted. Enemy AI has been spruced up to make combat feel more responsive and appropriately weighty. Item stacking is now possible across all containers, making storage and organization much easier. A few performance and optimization changes have been made as well to hopefully reduce network bandwidth usage, prevent server lag, and improve the overall gameplay experience. One quality-of-life change players might be most excited about is the arrival of Container Tracking. This will let you locate items in nearby chests without having to open every chest you see. This can make hunting for specific resources much faster. Once again, the developers at Donkey Crew have done their best to implement changes according to player feedback. Hopefully, Chapter 6 Season 2 brings changes that players have been wanting to see!

Last Oasis Season 6 Chapter 2 Update Patch Notes (Full)

Last Oasis Player Exploring screenshot Here, we've listed the full list of patch notes for Last Oasis Season 6 Chapter 2. This outlines new additions, gameplay tweaks, bug fixes, quality-of-life changes, and more.

Gameplay & Balance

  • Set Poaching Hut radius to 200m and limited proximity placement between huts
  • Reduced Rupu turret MF to 10 and increased activation timer to 10 minutes
  • Reduced Gunpod Ballista firing rate to match standard Ballista
  • Rebalanced T3 walker rigs
  • Balance pass on Tobo rig:
    • Slightly widened deck collision for easier edge placement
    • Increased no-build areas in the rear
  • Nerfed Ancient Tower loot (reduced iron gear and T4 rigs)
  • Reduced flots from leveling (31,250 → 3,000)
  • Reduced animal fat and hide drops from Nurr by 50%
  • Reduced low-tier bolt damage vs high-tier armor and applied 25% global damage nerf
  • Increased worm damage vs medium and hard armor
  • Set Fireproof module max protection to 65% (from 90%, previously over-nerfed to 35%)
  • Increased capital walker leg HP
  • Adjusted Buffalo (slightly less carry weight) and Hornet (slightly more carry weight)
  • Set catapult armor type to Medium
  • Set automaton weight to 500
  • Set Maintenance Box armor type to Soft
  • Increased Camelop storage volume

Walkers & Vehicles

  • Fixed Falco acceleration/deceleration issues and improved low-FPS twitching
  • Reworked Hornet walker movement
  • Fixed Proxy and Cobra walkers physics issues when switching states
  • Reduced Max Walker Combat Timer cooldown (15 → 10 minutes)
  • Set Proxy claim duration to 48h (was 24h)
  • Enabled modules on Balang and Silur walkers
  • Balang/Silur core minimum unpack time to 30s.
  • Made Gunpod and Toolpod packable
  • Added Large module slot to Stiletto T3 rig
  • Added APT slot to Proxy T1 rig
  • Increased Rokker rotation rate and adjusted camera
  • Adjusted walker crew sizes:
    • Dinghy: 4
    • Mollusk: 3
    • Tobo: 5

Building & Placement

  • Allowed building inside bases even when enemies are nearby
  • Added no-build zones around:
    • AC Windmills
    • Module Fabricator POI
  • Improved Tobo rig placement usability
  • Fixed chair collisions to prevent clipping into walkers
  • Fixed walker part construction requiring schematics (no longer required to place site)
  • Added proper collisions to Module Fabricator
  • Regenerated heavy legs collision meshes

World & POIs

  • Converted Ancient City POIs to dynamic spawning
  • Added more spawn locations for AC Windmills
  • Fixed AC windmills showing the incorrect HP when repairing and adjusted placement height
  • Removed fake loot bag mesh from Nurr Lair camps
  • Added eruption check for obsidian volcanoes to prevent duplicate splinters
  • Set obsidian splinter lifetime to 1 hour
  • Set asteroid spawn interval (event maps) to ~30 minutes
  • Reduced asteroid walker impulse by 10x
  • Set asteroid shockwave to damage players only

AI & Combat

  • Added visibility line trace for mob aggro checks
  • Fixed Koa aggro targeting and reduced collision forces
  • Set Rupu rocks to damage soft and medium structures
  • Fixed Rupu turrets shooting wings incorrectly when player is behind
  • Reduced GoGo and Lazaward impact force by 50%

Crafting, Resources, & Economy

  • Fixed Quarry and rebalanced foliage interaction:
    • Duration: 5–15 minutes
    • Yield significantly increased (~2× T25 pickaxe)
  • Reduced iron/nibirian respawn time (30m–2h), increased HP (500 → 2000), and made them immune to ramming
  • Allowed pulling from containers when crafting in inventory
  • Enabled item stacking across all containers
  • Increased obsidian container stack size by 3×
  • Allowed redwood and lightwood as lamp fuel
  • Added cotton to lava weapon recipes
  • Adjusted Nomad/tutorial progression and costs
  • Removed unlock requirements for cooked corn and apple kambaro

Quality of Life

  • Implemented container tracking in wiki (locates items in nearby chests)
  • Closing game menu when opening wiki to avoid double back/exit
  • Removed level 15 restriction for “Give Up” HUD info
  • Fixed target info widget update issues
  • Increased clarity and usability of several UI interactions

Quality Rework

  • Converted quality values from int → float
  • Allowed merging without flooring
  • Reduced upgrade cost based on fractional difference
  • Added quality progress bars to item icons

Performance & Optimization

  • Optimized NetCullDistance and LODs for placeables
  • Optimized Lava Lakes
  • Added missing LODs for skeletal meshes'
  • Reduced network bandwidth usage
  • Prevented server lag from duplicate volcano splinters

Bug Fixes

  • Fixed furnaces crashing clients while cooking
  • Fixed buffalo and hornet upgrade materials
  • Fixed missing Flotillan walker schematics
  • Fixed Falco collision for better edge climbing
  • Fixed AC Windmills interaction (harpoon tension requirement)
  • Fixed scattershot MTX skins being inverted
  • Fixed fall damage perk
  • Fixed damage armor resetting after packing/unpacking walkers
  • Fixed Firefly respawn interaction
  • Fixed packing station tech tree visibility
  • Fixed grappling interactions via projectile tagging

MTX & Customization

  • Set all MTX cusotmizations to require flots instead of materials
  • Fully implemented door flag MTX system

Systems & Mechanics

  • Added custom walker part rebuild system:
    • 3-minute cooldown per part
    • HP restored based on hull (50% - 100%)
    • Disabled if hull ≤ 50%
  • Added ForbidGrappling tag to projectile actors
  • Disabled crafting Mountable Nurr of all types
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