
HumanitZ 1.0 Update: Patch Notes, New Features, Changes, & more
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At long last, HumanitZ 1.0 has arrived! With it, players can expect a heaping helping of new content, features, quality-of-life changes, bug fixes, and more. After several years in early access, the popular zombie-slaying sandbox-first survival game is ready to deliver a completed experience. Want to get an idea of what you can expect? Let's dive into the details below!
With the game now fully released, the development team at Yodubbz Studios has aimed to deliver more of what fans already love. Quests and world objectives have been designed as optional content for players to engage with at their leisure. As always, the game's primary focus is its core gameplay loop, delivering engaging and meaningful survival action.
In the studio's own words, the massive overhaul to the game's Skills & Professions might be the most significant update yet. The system has been completely revised. As a result, there are now three major skill tree archetypes:
HumanitZ 1.0 Update Guide
- Weapons Tree (Melee, Firearms, Bows, & Traps and Explosives)
- Survival Tree (Movement, Health, Crafting and Building, & Hunting)
- Profession-Specific Trees (all new added professions)
HumanitZ 1.0 Patch Notes: All New Content, Mechanics, & Features
New Features & Major Changes (Overview)
- Overhauled Map
- Major Performance Improvements
- Zeek Updates: Performance, Movement, and Mechanics
- Human AI Updates: Bandit Snipers & Bandit Boss
- Improved Building System (including fixes for sky-base issues)
- Guns & Ammo Overhaul (Ammo stays in weapons when dropped or sold)
- Weapon Sway & Recoil
- Improved Ranged Weapons & Special Ammo
- The Island
- Afflictions
- Infection System Overhaul
- More Achievements
- Loads of New Quests
- As Many Bug Fixes as Possible
- Expanded Lore (outbreak origins & world history)
- Full Main Map Overhaul (including a complete Huddson City rework)
- Updated In-Game Map
- Full Controller Support
- Steam Deck Support Updates
- XP Rebalancing
- QoL Improvements, Polish, & Standardization
- PvP Balancing
- Changes to the Hunting System
- Ability to Heal Other Players
- More Cooking Options & Recipes
- Basic Swimming
- UI Updates & Improvements
- New Character Models
- New Custom Characters
- New Magazines
- New POIs
- New Skills & Professions
- New Skill Trees
- New Weapons & Items
- New In-Game Challenges
- New Zeeks
- New World Quests
Quality-of-Life / Changes
Performance & Functionality- Revamped Save System for improved stability.
- Adjusted tree respawn rates.
- Day and Night values can now be set longer than 1 hour, but must have a minimum of 60 minutes.
- Day/night cycles now get darker later and lighter sooner (self adjusts based on player settings).
- Changes and improvements to the pickup and interaction system.
- Entering God Mode or Superadmin now clears sicknesses.
- Entering God Mode removes the waiting timer and level requirement for quest acceptance.
- Added deadzone to inventory slots so you don’t drop items on a misclick when transferring.
- Lockpicking no longer requires a skill.
- Removed designated spawn locations from Official Servers.
- Increased timing of heat sources when lit.
- Reduced vitals drain values so it’s less an “eating and drinking simulator” (we hated the original values too).
- Rebalanced stacking values of certain items.
- CB radios are now on a player cooldown (still 12 in-game hours/30min IRL) rather than bench cooldown. No more trader/AI farming.
- Characters now have a starting weapon based on their selected Profession.
- Starting rag has been moved to the quickslot instead of inventory space when beginning a new Survivor.
- Removed military crates from storage units near starting areas.
- Updates happen at the end of the animations (repairs and consuming etc).
- Compass and Pocketwatch added to the hotbar, synced with player keybinds.
- Vehicles will move slower when traversing through water to a certain height.
- Vehicles now become destroyed when submerged into water.
- Rebalancing of XP, largely due to the Skills & Professions system, and added quests.
- Added blood buildup and dirt VFX to clothing and weapons, and can be cleaned using water or when raining.
- Can now toggle shirts tucked in or out.
- New Zeek models.
- Improved Zeek hit SFX.
- Adjusted zeek screaming volume.
- Tree-felling SFX when chopping down trees.
- Winter now freezes ponds/lakes.
- Improved item icons.
- Improved flavor text in tooltips.
- Updated tooltips with appropriate crafting/function icons.
- Improvements to all vehicle audio.
- Vehicle reverse light tweaks.
- Attack cancel added for melee weapons when hitting solid objects (reduces clipping and prevents hitting enemies behind cover).
- Vehicles now create water VFX.
- Generator runtime now displayed in minutes.
- Ponds/Lakes updated with new SFXs and foliage added around the water.
- Improved Zeek animations, smoother blending when attacking.
- Updated pitchfork collecting hay animation.
- Can no longer climb on top of the Chemistry Station.
- Increased radius of airdrop landing SFX.
- Inventory keybinds synced with UI tweaks.
- Full HAZMAT gear pieces are added and will be needed for all toxic zones for full protection, not just the gas mask. You will take damage over time without a full set of gear and gas mask.
- Can now dismantle most trash and props around buildings for a cleaner base atmosphere.
- Can clean up trash decals inside homes using the clean emote and having a broom, much like playing the guitar emote requires holding the guitar!
- Dismantled building props (i.e. table, desk, bed, etc) will respawn on servers once a week to help facilitate new players coming into servers which have been active for a bit. If a respawn point is active, items will not respawn within those areas to prevent affecting your base.
- Dismantling a structure now outlines to show what you’re trying to dismantle.
- Dismantled resources will no longer give full return value to prevent cheesing.
- Padlocks removed from loot table when dismantling doors.
- Some tents can now be dismantled for tarps.
- Hammer construction and dismantling degradation values have been changed.
- Structures now highlight to indicate what you’re looking at when placing blueprints.
- Placing a blueprint will no longer return you to the build menu to select the same thing to build.
- Placing blueprints consumes hammer and shovel durability instead of each time you add resources.
- You no longer have to rotate a fresh blueprint to match blueprints just placed.
- Resourceful perk now shows blue colored blueprints when placing.
- Certain building pieces now hide the foliage when built.
- Generators can now be upgraded to expand radius of effect.
- Can craft gas masks and antiseptic bandages at chemistry station.
- Duct tape will no longer repair bladed weapons. Must use a Sharpening Stone.
- Winter Coats and Wolf Bear Jackets can no longer go in pockets.
- Seed packets added for more seeds.
- Removed rag crafting using clothes from the player crafting menu, now use the TEAR option instead.
- Rags health amount has been slightly reduced (now 10 instead of 15).
- No longer receive XP when tearing clothing to make rags.
- Level 3 car upgrade now requires a skill book.
- Quest markers for where to turn in quests will appear on the map when using the “Show On Map” function. They will also automatically move to the turn-in location when the objective has been fulfilled. NOTE: This is only for mainline quests. You will still need to mark on your maps when encountering random survivor locations.
- Quest markers will now disappear from map when completed.
- Quest rewards will now only show upon completing the quest.
- Added “between quests” random dialogue to NPCs.
- Updated various quest text.
- All melee weapons now reflect icons denoting Blunt/Bladed, or Light/Medium/Heavy to help with identifying which skills are better suited for which weapons.
- Starting weapons and bandage now moved to a quick slot by default.
- Weapon reticles have been tweaked to compliment recoil, bloom, and sway.
- Rebalanced damage output of melee weapons, firearms, and bows.
- Rebalanced durability of weapons.
- When ‘Weapon Break’ is off, weapons no longer drop below 1% durability.
- Added Apoc Pitchfork to allow collecting of hay.
- Baseball bats now do a 4-hit combo attack.
- Increased LMG firing distance detection.
- AK47 now accepts the red dot sight.
- AR-15 is now a semi auto rifle.
- Performance improvements and balancing made to AI (Zombies, Animals, NPCs and Bandits).
- Updates to animals, including blood effects and new hit reactions.
- Large zeeks have a change to knock the player down with two-handed heavy attacks.
- Zombies now try to reach up when the player is above them.
- Zeeks now do a pre-grapple bite animation/lunge when trying to bite the player.
- Zombie hearing is limited in certain weather conditions.
- Zombie vision is reduced in certain weather conditions.
- Zombies will no longer be distracted by other Zeeks’ noises if they’re already chasing player.
- Crawling zeeks can no longer grapple you.
- Crawling zeeks can no longer go through windows.
- Toxic Fatty explosion now adds infection buildup.
- Door change to avoid zeeks piling up at the doors.
- Can no longer damage zeeks/enemy AI through closed doors.
- Collision improvements to not allow AI to see through walls.
- Wolves and Zeek Dogs now travel in packs.
- Roman the Black Market Trader system overhauled (best items in the game for a high price, stranger…).
- Rebalanced prices of items for trade/sale.
- Horses can eat bread.
Bug Fixes
Performance & Functionality- Vehicle audio only playing in mono (from one direction).
- Fixed multiple hard-coded key issues.
- Fixed settings not saving.
- Fixed Accessed None warning related to cursor issue.
- Fixed various gamepad-related issues.
- Cursor no longer vanishes while in the Settings menu inside a vehicle.
- Fixed server auto-save issue.
- Fix for map losing data when game crashes.
- Fixed heat timer length issues for all assets that give off heat.
- Fixed various duping methods.
- CTRL button no longer needs to be reengaged when hotswapping items out of inventory.
- While in God Mode, you will no longer see the bleeding UI icon or vignette if bitten by a dog.
- Standardized Building Menu text.
- UI prompt for the trailer/caravan in the Wave Survival scenario fixed.
- Carjack button prompts no longer hardcoded and will change with keybinds.
- Wheel armor now shows properly on the Rally Car.
- Trading window now shows all backpack slots.
- Gunrack UI indicator fixed.
- Crowbarring prison doors no longer give wooden door sounds.
- Fixed water bottle consumption animation.
- Fixed water cooler replication for client when collecting water.
- Fixed consumed items not matching their inventory images.
- Fixed an issue where zooming in on the map and then moving it caused the screen to freeze.
- Animal blood effects not spawning.
- Animal harvesting prompts are now in the correct locations when harvesting on an incline.
- Fixed copper ore from spawning in the air.
- Fixed hoodie toggle not saving.
- Fixed backpack charms/attachments from disappearing when placing the backpack in the world.
- Dismantled items on second floor of buildings no longer flash through the building when outside.
- Client can appropriately see resources added to building/crafting assets.
- Can no longer see other player’s backpack attachments from first floor when they are upstairs.
- Larger inventory backpacks no longer cut off the menu options at the bottom of the screen.
- Backpack attachments on players upstairs can no longer be seen by a player on lower floor.
- Repairing clothes while in storage container inventory will not skip the animation.
- Fixed heat sources showing on and not providing heat.
- Fixed water footstep sounds when not in or around water.
- Fixed water effect persisting if entering a vehicle while in water.
- Fixed reported assets having snow on them indoors and not having snow when outdoors.
- Fixed CB radio causing player to get stuck when accessing multiple CB radios.
- Fixed Rally Car wheel armor upgrades not showing.
- Lights at Survivor Camp now turn on at night (must have completed generator quest).
- Fixed electrocution audio and visual synchronization.
- Fixed issue with gunrack interactions.
- Thermometer icon updates appropriately when loading in during hot/freezing/cold conditions.
- Dying while sick will not cause character to be sick when respawning.
- Spamming attack button no longer spazzes out the character animations.
- Fixed lighting issue at the airport terminal when rotating your camera.
- Can no longer throw grenades into the pool to collect perch fish.
- Laser sight now attaches to the M4A1 properly.
- Fixed AWM ACOG socket.
- Fixed silenced weapons when equipped from container not utilizing suppressor.
- Fixed attachments not updating when moving weapons from containers to hand slot.
- Flamethrower consumes gas bottles as intended.
- Fixed refilling flamethrower capacity by dropping it or putting it away.
- Weapons no longer take durability damage when hitting unbreakable objects.
- Fixed bug where pickaxes didn’t lose durability when mining.
- Fishing rods are no longer indestructible when giving them to other players.
- Using the bow indoors no longer aims at the ceiling.
- Consuming items no longer turn red when indoors.
- Fixed wall torches and standing torches not taking rags.
- Animal and Fish traps will consume bait as intended.
- Adjusted weight of cabbage seeds.
- Beehives can finally be dismantled.
- Beehives will now properly collect honey if 2 empty jars are added.
- Clean water correctly changes to dirty water when becoming OLD.
- Fixed splitting stacks from containers not stacking in inventory.
- Fixed stacking of reported items not stacking correctly (MREs, sealed canned goods, etc.).
- Fixed partially consuming salted meat and using autosort to reset capacity.
- Log storage blueprint now at the correct height when placing.
- Stools no longer flip 180% when building from blueprint.
- Dismantling wall torches are now detectable.
- Sewing kits can no longer be used to fix NVGs.
- Balanced mined resource weights to reflect appropriately.
- Fire barrels will no longer consume ignition sources when putting out the fire.
- Fixed force-glitching inventory menus by rapidly pressing interact key and escape keys.
- Gun rack now shows weapon attachments on weapons.
- Fixed fertilizer growth issues.
- Redeploying a damaged tent no longer restores the tent to 100% durability.
- Stones and Glass Jars will not go into main hand when moving from inventory to a container (controller).
- Portable heaters working correctly.
- Fixed duplication exploit with the “Use” option inside containers.
- Fixed Amero spiked wheel armor mod issue.
- Fixed vehicle modification bench timer resetting when crafting additional armor upgrades.
- Fixed vehicle modification bench crafting UI to use appropriate slots.
- Fixed tutorial truck not refueling correctly.
- Can no longer create infinite stone knives from a single rock in-hand.
- Crafted explosive barrels no longer disappear when logging out.
- Fixed various quests giving 0% durability item rewards.
- Fixed NPC pathing for escort missions (Yes, Doc is 100% fixed…we promise this time!!!).
- Fixed items required for quest completion not populating in trade window.
- Fixed acceptance of quests which were supposed to have a delay between previous quest completion.
- Adjusted quests on hosted multiplayer and servers only allowing completion by one person.
- Fixed exiting God Mode causing UI to display inaccurate health (resulting in death over time).
- Fixed hypothermia icon and heat values not updating as intended.
- Fixed fish not counting towards caught total.
- Fixed symptoms from remaining on screen after player death.
- Using meds in cars or on horseback will no longer show zero health on player UI.
- Weapons attachments show properly on weapon icon in inventory.
- Vehicle kills accounting properly in Stats menu.
- Fixed inaccessible generators on reported houses.
- Fixed curbs causing zeeks to not path over them.
- Bunker doors will no longer open themselves when saving and logging out in them.
- Exiting a bunker at night time no longer makes the night time longer.
- Dismantled furniture will not respawn when saving and loading back in/returning to render areas.
- Can now climb down the ladder in Alpine across from Strongbuild Storage.
- Storage containers (CONEX) can no longer be opened from the top or side.
- Fixed prison freezers turning transparent.
- Fixed mining node scaling issue.
- Fixed swimming pool/ground texture clipping.
- Fixed terrain issues/floating rock textures near Hilltop Spawn.
- Fixed floating mined ore resources on reported areas.
- Can no longer vault through the walls of the 2nd floor of barns.
- Fixed gas station pumps classed as indoors and warming up the player.
- Fixed camera view of reported building switching to outside camera when in the kitchen.
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