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Satisfactory 1.2 Update: Patch Notes, Game Modes, SPWN, Fluid Station, Vehicle Pathing Rework, & More
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Satisfactory 1.2 has finally arrived, and with it comes some massive new additions as well as major feature reworks along the way! With that, let's get right to everything you need to know.

What's New in Satisfactory 1.2?

Satisfactory SPWN toilet The latest Satisfactory Update, which went live on June 2nd, is a big one. Before we dive into the full Satisfactory 1.2 patch notes, here are some of the highlights!

Game Modes

Satisfactory is introducing Game Modes, in Update 1.2, a way for players to adjust multipliers for costs and power consumption, world randomization for resource nodes and purity levels, world seeds, and more! Take full control of your Satisfactory experience like never before, and carry these adjustments right over into multiplayer!

Vehicle Pathing Rework

Vehicles can at times be a hastle to manage in Satisfactory, and that's why the 1.2 patch brings a complete rework with an entirely new system! This includes being able to place vehicle paths using the build gun from the Transport tab, then placing the vehicles right on them. This also brings more ways to customize your paths and a new UI to help your efforts. Manual driving has also been improved, which means much easier and more enjoyable world exploration.

Controller Improvements

Satisfactory controller support was first introduced in 1.0, and while there have been improvements along the way, 1.2 includes some sought-after features for controller players, such as the ability to rebind your buttons!

New Buildable: SPWN

Now for the real meat and potatoes of the update...or whatever else you've eaten on your journeys. Satisfactory 1.2 introduces a new buildable called SPWN as part of the Alien Technology MAM Research tree. To put it simply, it's a portable alien space toilet. You read that right.

Fluid Station and Truck

For players looking to store and transport fluids over longer distances, this update also includes a new Fluid Station and a Fluid Truck, each with a 3200 m³ internal storage capacity.

Satisfactory Update 1.2 Patch Notes (Full)

Satisfactory 1.2 update weather

Game Modes

  • Introduction of Game Modes, available when creating a new game. These do not disable achievements
  • Includes settings for Cost Multipliers (Space Elevator Deliverables Cost, Recipe Parts Cost, Power Consumption Multiplier)
  • Includes settings for World Randomization (Resource Node Randomization, Resource Node Purity)
  • Introduces shareable World Seeds

Controller Support Improvements

  • Introduces button remapping menu for controllers.
  • Introduces Dynamic Gamepad Swap for switching from controller to mouse and keyboard.

Vehicle Pathing Rework

  • Completely remade vehicle pathing with an entirely new system (though old routes will continue to work as-is)
  • Introduces new UI to support the new system.
  • Introduces customizable vehicle path colors.

Weather

  • Introduces a new World Settings menu.
    • Comes with the following presets: Default, Dry, The Great MASSAGE-2 (AB)b, Clear, Raining Kittens and Puppies, Extreme
    • Comes with a Fog Density slider

Photo & Selfie Mode

  • Improvements to Photo Mode, including one new color filter, one new effect filter, and new variant poses
  • Introduction of brand new Selfie Mode.

Fluid Station & Fluid Truck

  • New Fluid Station and Fluid Truck to store and transport fluids over long distances. Each has an internal storage capacity of 3200 m³

SPWN

  • New portable toilet as part of the Alien Technology MAM Research Tree

Daisy Chaining

  • This new MAM Unlock allows 2 power connections to be made to the same building and lets you connect buildings to each other, allowing power to flow from building to building as a part of the power grid, instead of the usual pole-to-building setup

New Buildables

Pipeline T-Junction

  • Unlocked as a part of the Tier 3 – Coal Power Milestone

Cross Beam

  • Unlocked as a part of the Beam Expansion Pack in the AWESOME Shop

Weather

Weather Presets

  • Default
  • Dry
  • The Great MASSAGE-2 (AB)b
  • Clear
  • Raining Kittens and Puppies
  • Extreme

World Settings

  • Visor Effect - Raindrops on/off
  • Thunder on/off
Fog Density Slider
  • Added fog density slider
    • Found in Options > Video > Advanced
    • Controls the density of the fog in the map

Quality-of-Life Changes (QOL)

Real Pause Menu
  • New ability to fully pause the game from menu
Console Parity
  • All the changes that have come from the Console version, including bugfixes are now part of the PC version as of this 1.2 Update
Options Menu
  • We’ve done a full pass of the Options menu and all settings and creating consistency with the terminology and values

Hologram rotation mode

  • Found in Options > Controls, with this option you can change what the default rotation is when holograms are created by the buildgun, you can choose between:
    • Static
    • Spawn Facing Player
    • Always Face Player
Relative Rotation to Player
  • Parallel
  • Perpendicular
  • Left handed train signals
    • Sampling a left handed signal will now correctly give a left handed signal instead of a default right handed signal
Manta Art Update
  • The Flying Manta has gotten a new visual overhaul

Signs

  • After several years of seeing you all use signs as lights and building thousands of them we finally caved in, Signs can now be zooped
  • Additionally, zooped signs on the ground will have a pole attached to them

Remembering Snapping Toggle

  • Enable or disable the saving of your snap toggle decision across the game

Launch Trailer

Check out the new Satisfactory 1.2 content in action with the launch trailer from Coffee Stain Studios!
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