
HumanitZ 1.1 Spooky Update Patch Notes: NPC Recruitment, Headshot Only Mode, New Weapons, Halloween Cosmetics, & more
tarihinde yazan:
HumanitZ is set to welcome late October the right way with the launch of the HumanitZ 1.1 Spooky Update! This update adds major new features, including NPC recruiting and transforming into a Zeek after death, plus plenty of other additions like new weapons, clothing, QoL improvements, and more. With that, let's dive into everything we know about HumanitZ 1.1!
According to the developers at Yodubzz Studios, the HumanitZ Spooky Update will be here for a few weeks; during which they'll capture any residual issues from the full release and begin work on the Winter Update. If you haven’t seen the HumanitZ 2026 Road Map, it will include the following:
HumanitZ 1.1 Spooky Update Release Date & Time
The HumanitZ 1.1 update is officially live, released on Monday, October 19th at 1pm EDT. That means you can enjoy it now on a HumanitZ dedicated server!HumanitZ 1.1 Spooky Update Patch Notes (FULL)
New Additions
NPC Recruitment (Single Player and Hosted Multiplayer Only)
As we mentioned back on 4 February 2025, NPC recruitment coming to HumanitZ would only be for single and hosted local multiplayer. This decision was crafted with other players on servers taking the place of NPCs in mind. That being said, for those of you who feel a bit lonely, out in the world you will come across random NPCs who you may want to recruit to your base. They will be able to perform various actions such as following to assist you when on runs, conduct actions at the base, provide security, and you can send them out on tasks. Be warned! When recruiting, pay attention to the traits they bring along with them. Some will not reveal themselves until after a bit of time in the community or via a triggerpoint. Not everyone may be as friendly as they appear! Remember, recruiting NPCs is not mandatory to enjoy the game, just something extra. Completion of the Radio Tower quest is needed to begin recruitment of NPCs. You will be able to create up to 2 additional outposts, which you can upgrade to allow more Survivors, and even exchange them between locations. They will communicate their needs, wants, and grievances, so it will be your responsibility to ensure morale of the community is high, less you incur catastrophic consequences! New Mode: For those of you wanting a little more of a challenge, we have introduced Headshot Only Mode! In this mode, “zeeks can be stopped by removing the head or destroying the brain. I will repeat that: by removing the head or destroying the brain”. You can either select the default mode of play which is how we envision it to be, or you can select it as a setting either when setting up your session or turning it on in currently running saves for your own customizable experience Player Turns Into a Zeek: Congrats, you died to a horde of zeeks or to the infection. Now you’ll have to find your former self to retrieve your belongings. This is dependent on your “on drop” settings. For example: if you have drop settings set to “Nothing”, your character zeek will still appear, but have nothing on it as your items will be retained on your person. Walkie-Talkie: You can now converse with your teammates across the world of HumanitZ without having to utilize VoIP. Just set up your frequencies to match and you’ll be in instant contact; however, be careful what you say, someone may be monitoring your channel…Weapons and Clothing
- New Lever-Action rifle added
- New nail gun weapon added
- New clothing added (pants, jackets, shirts, scarfs, ponchos, and the balaclava)
- New lootable large toolbox added
Halloween Update
- Halloween-themed cosmetics, quests, weapons, and world props.
Changes/Quality of Life Updates
- Adjusted Async Save System which caused loss of game progress and saves
- Increased camera FOV
- Zombies, Bandits, animals, vehicle mesh and world asset geometry have been reduced to increase overall performance
- Added more dismantle tags to hoses attached to homes
- Party members, clan members and escorting NPCs can now ride a horse with you
- Must have Dog Companion SIT to access inventory to prevent getting in the way
- ZM7 ammunition can now be crafted at the gun bench
- Sharpening Stone repair value increased
- Added no build zone to Lab Bunker and Power Substation
- Added more lootable cars which you can find parts in the engine compartment
- Drastically reduced XP gain from killing NPCs
- Added lawnmowers to dismantle list for scrap metal and oil
- Changes to AI human movement, combat and crouching added
- Adjusted Zeek/Animal detection and attacking issues (like attacking the rabbit)
- Added vaulting checks from lower to higher terrain so you don’t get stuck any longer
- Adjusted door interaction points
- Dropped backpacks now clean up via server timer check
- Adjusted climbing from crouched positions through windows and over fences to remain crouched
- Added more keybinds for controller to aid in pie menu and emote/commands usage (please review keybinds)
- Small increase to tire durability/less degradation over time
- Removed MnK and gamepad UI keybinds to only show what is currently used
- Increased Trivar Asteroid fuel tank access interface
- Added Weapon Durability slider option to settings
- Added AoE ring to generator when in build mode
- Generator range now shows when placing assets requiring power
- CB called Traders no longer hang around your base indefinitely
- Adjusted sound attenuation on pitfall traps
- NPCs can now enter vehicles with you (ex: Doc, Dan, Tommy, etc.)
- Edited Caesar’s end dialogue so it’s easier to understand his questline is finished and where to go next
Fixes
- Fixed multiple issues in SP/HMP causing “Must Be Owner” or “You Don’t Own This” when building or adding locks
- Fixed scrap vehicles from respawning within respawn point covered areas
- Keybind Issue with Num4 tool button not working
- Hardcoded Keybind Issue Num6
- Scarfs no longer delete beards
- Large Gate when upgraded with sheet metal causing damage to players as if it had barbed wire affixed when PvP is not enabled
- Controller not allowing multiple items to be selected for quest turn-in
- Creating a new game with the same name as old importing old character data instead of new character
- Fixed not being able to repair fishing rod with duct tape
- Horse inventory can no longer be accessed by random players in PvE
- Fixed weapons spawning double mesh images
- Fixed not being able to split items in containers
- Fixed exploiting trader inventory to acquire all items
- Pie menu on controller no longer stroking out when trying to issue NPC commands or Emotes
- Split Stack UI should no longer remain on screen when splitting things to traders and walking away
- Fixed various quest issues not visually replicating for both host and client (ex. Big Mac’s farm plot quest)
- Fixed crafting bench residual UI icons from appearing on other crafting benches (Ex: bear pelt showing up in firepit UI)
- Highlighting of multiple items for quest turn-in fixed
- Fixed exploit allowing people to steal other owned vehicles by clipping into them
- Fixed fuel can not changing to empty fuel can in certain circumstances
- Fixed decayed base resources remaining
- Fixed placed/dropped backpacks cleanup
- Fixed icepick tooltip
- Fixed flashlight placement on ZM7 and G-Loc
- Fixed Mr. Money UI overlay issue
- Fixed picking up dismantled items upon exiting build UI
- Fixed Companion UI overlay when in build mode
- Characters should no longer get stuck in terrain when vaulting from lower to higher terrain
- Fixed torch particle effects not showing
- Fixed HAZMAT explosion location desync issue
- Improved Trader pathing when near barbed wire
- Fixed controller sliding blueprint or placed item functionality
- Trader window UI no longer shows both controller and MnK icons
- Can now click the ESC button in trader inventories to exit menu
- Fixed Radio Receiver spawn placement in Music Store
- Fixed some items from having/not having snow decal on them when appropriate
- Fixed Hosted Multiplayer replication of fuel UI and interactions
- Reported map and terrain related issues fixed
- Fixed various duplication of items exploits
- Fixed automatic unclaim of vehicles after 14 days of inactivity
- Decayed base assets no longer drop materials
- Compost Bin no longer allows unlimited water usage from one use
- Fixed various corpses and hats from being seen on the second floor while Survivor is on first floor
- Replaced female tattoo graphics appearing on male model choices (missing textures due to bra straps)
- Fixed flamethrower challenge from only completing when letting the zeek burn out
- Fixed chainsaw challenge from not completing
- Removed dismantle prompt from PC towers
- Fixed vaulting into lootable Survivor SUVs
- Fixed various Guard Towers from being damaged, leaving left over items and causing server instability
- Player crafted door no longer flips 180 degrees when built
- Nukebuilding command now removes awning, shed, stable, explodable barrels and traps
- Profession tree level and skill point requirements fixed
- Zombies now respond to fireworks appropriately and within an appropriate radius
- Adjusted weapons crate final build placement to match blueprint
- Fixed car dismantling noise carrying over to hitting other things
- Fixed shotgun trap activation sound radius so you don’t hear it across the map any longer
- Items will now stack in the Improvised Fridge
- Fixed Bear Coat not counting towards the Wild Armor Challenge
- Fixed the equipped HAZMAT hood rendering characters bald
- Characters no longer get stuck when dismantling a crafting station while another player is using it
- Fixed eggs not respawning in chicken coops (still need a chicken in the vicinity to spawn them)
- Cleaning old or spoiled fish no longer gives fresh meat
- Fixed various reported map, terrain, and spawner issues
- Fixed Fatal Error issue caused by non-splittable items
- Fixed half-roof pieces turning translucent instead of invisible as intended
- Fixed electric fence panels and barbed wire traps not doing damage to zeek dogs
- Fixed Unit 91 Skill showing placeholder description text
- Can now close Trader Selection window when tabbing out and back in again
- Raider dogs now correctly take damage from explosives
- Fixed Dan and Tommy escort missions (they now follow you)
- Fixed light emissive remaining after exiting a bunker while wearing NVGs
HumanitZ Roadmap: What's Next for 2026?
According to the developers at Yodubzz Studios, the HumanitZ Spooky Update will be here for a few weeks; during which they'll capture any residual issues from the full release and begin work on the Winter Update. If you haven’t seen the HumanitZ 2026 Road Map, it will include the following:
- Experimental Branch 1.2
- Holdable Shields
- Pick Up and Carry for base assets
- Animation Cancelling
- Winter Holiday-themed quests, gear, and scenery
- Never-ending cycle of Bug Fixes and quality-of-life additions
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