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Rust September 2026 Wipe (Breach and Clear Update): Release Date, Patch Notes, Confirmed Features, & More
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The Rust community is once again packed with the usual question, “When wipe?” With that, the upcoming Rust September 2026 Wipe is almost here, and it brings a fresh reset, along with a wide range of gameplay changes. So keep reading to learn what you need to know before the servers go down.

Rust September 2026 Wipe Date

Rust September 2026 Wipe The September 2026 Rust Wipe and its included update launches on Thursday, September 3, 2026. Following developer Facepunch Studios’s tradition, players should expect the update to happen at about 19:00 UTC (which translates to 2:00 PM EST / 11:00 AM PT). During this period, Rust players won’t be able to access their characters, world seeds, and servers. Community Rust servers may follow Rust’s official wipe schedule, while others may decide to hold off until a later date.

What’s New in the Rust September 2026 Wipe?

Rust September 2026 Patch Notes Unlike previous patches, the Rust September 2026 Update is shaping up to be more of a gameplay refresh than a content-heavy expansion. In particular, this update highlights changes affecting various elements, including model updates, base upkeep, and monument progression. Arguably, one of the biggest changes is the group-scaled Tool Cupboard (TC) upkeep. Smaller groups may avoid the added tax. However, larger clans need to spend extra resources as additional players are connected to a base. Doing so can make large-group compounds significantly more expensive to maintain. Another notable addition is the Medical Honey Bandage, a Tier 1 healing option that can restore health immediately. It also provides extra healing over time and reduces bleeding. New players can take advantage of this valuable healing item, as it bridges the gap between the basic bandage and a stronger medical consumable. This update also introduces another way of getting High Quality Metal (HQM). After the September 2026 forced server wipe, the update generates rare HQM nodes and ground pickups throughout the map. Moreover, players now experience slowed Red Keycard progression due to temporary monument blockades placed next to red-card rooms. Destroying these hindrances is possible with explosives. Alternatively, it’s possible to simply wait for the structure to decay, which the timer starts after 24 hours from the time the blockade spawned. Finally, helicopters and hot air balloons will see their durability decline in stages. This damage-over-time starts after the cabin receives sustained fire, which can expose players over time. Rust’s latest patch also includes numerous smaller changes. For instance, players can expect updated loot crate visuals, grenade stack reductions, and improved event crate persistence.

Rust September 2026 Patch Notes (Breach and Clear Update)

Check out the full patch notes for the Rust September 2026 Wipe, and the Breach and Clear Update, below:

Features

  • Added Monument blockers
  • Group size TC upkeep increase
  • Drone Marketplace now requires power plant power
  • Added Paint Brush Visualizer Tool
  • Added new clan achievements
  • Added HQM node & collectable
  • Improved modular car handling and added handbrake
  • Salvaged Hammer art refresh

Improvements

  • Added white boomer to Large Fireworks Pack
  • Updated all Fireworks icons to new artwork
  • Updated the Flashlight model and animations
  • Improved rock and cliff spawning on procedural maps
  • Rug and bear rug give 100% comfort from further away
  • Reduced memory usage on a lot of renderers, saved around 10mb of memory
  • Reduced memory usage of many low detail models throughout the game
  • Reduced VRAM usage by appropriately resizing many AO textures
  • Rentable shop now refrigerates food if the powerplant is active
  • Added deepsea.terrain_everywhere convar to enable deep sea terrain on main land
  • Fuel pumps at Dome can now store 1,000 crude (was 10,000)
  • Wearing a heavy plate helmet now muffles game audio
  • Improved the collision around the launch site silos
  • Improved the muzzle brake positions on all weapons in 3rd person
  • Improved the LOD transitions on weapon attachments
  • Cacti now have appropriate impact effects
  • Improved the appearance of satellite trail after impact.
  • Added random skin option when crafting.
  • Added a red siren light to the satellite control room. Activates and spins during descent.
  • Reworked Water Treatment Plant Maintainable features
  • Reduced the network range of hundreds of entities to keep network load down
  • Increased amount of water pipes on the map
  • Dartboard leaderboard and scorecards respect streamer mode
  • Decreased network range for various entities that aren't visible from far, optimizing network overhead
  • Moving around while wearing heavy armor now makes a distinct sound that can be heard by other players
  • Increased damage falloff on the Semi-Automatic Pistol, slightly increased crafting cost
  • Improved the composter UI to work similar to furnaces
  • Attack helicopter now loses armor plates with damage
  • Hot Air Balloon armor now falls off with damage
  • Equipping HAB armor now plays an effect and takes 3 seconds
  • Improved saveloading of server events (oil rigs, cargo, patrol heli, bradley, satellite)
  • Longsword now has slightly more accurate swings and less time between swings
  • Medkits now give some radiation reduction
  • Medkits now play a sound when used
  • Reduced Boat Planner research cost from 120 scrap
  • Increased Heavy Plate Helmet craft cost
  • Reduced homing launcher lock-in time
  • Reduced / standardized stack size for all grenades
  • Slightly increased loot spawn chances for SMG bodies, decreased rifle bodies
  • Increased wood yield when farming swamp trees
  • Added a red light / siren effect to the satellite launch room
  • Added pooling support to vehicles (memory optimization)
  • Added over 70+ new world models for various items
  • Picking up unlocked garage doors no longer requires building privilege, consistent with other doors
  • Chinese lanterns can now be picked up with fuel inside
  • Optimized boat sails, now switch to a static mesh at range
  • SAM Sites are now better at shooting down hostile drones
  • Increased buff duration and stats for some pies
  • Added admin status indicator for when infinite ammo is enabled
  • Changed the spray pie menu to sort items by DLC pack
  • Radwater now scales damage differently in sprinklers resulting in more damage
  • Boat fuel interaction now only shows up if you're the driver

Fixed

  • The Krieg Chainsword now displays correctly on single weapon racks
  • Erroneous behaviour of comfort deployables giving more comfort from further away, you now correctly get comfort the closer you are
  • Fixed a case where sprinklers would stop hitting planters after a server restart
  • Fixed a case where sprinklers would stop hitting planters on moving boats
  • Fixed trees spawning around the fuel pumps at Dome
  • Fixed being able to delete crude from Dome pumps with a water jug
  • Fixed distant monuments flickering
  • Fixed being able to open a rentable shop while still having stored items at the shop
  • Fixed flipped normals on modular vehicle tyres
  • Fixed sugnlasses having the wrong materials applied to lenses
  • Fixed emission leak on the mini-fridge - especially evident on the gibs
  • Fixed flashlight and laser light placement on M4 shotgun
  • Fixed blueberry bush early LOD transition on medium settings
  • Fixed autoturrets parts LODs transitioning at different distances
  • Fixed sharp Toolgun LOD transition
  • Fixed Outpost chainlink fence disappearing on lowest object quality
  • Fixed Mini-crossbow cycle animation in ADS not firing
  • Fixed SPAS 3rd person not using the proper deploy SFX
  • Fixed being able to see through Supermarket ceiling on low object quality settings
  • Fixed torches not playing SFX in 3rd person
  • Fixed rugs culling at various distances - now unified
  • Fixed supply drop LODs at awkward angles
  • Fixed supply drop LOD changing colour at distance
  • Fixed flamethrower flame offset in 3rd person
  • Fixed long names leaking out of market terminal screens
  • Fixed foundations underneath a spiral staircase not having a softside for melee damage
  • Fixed typo in Smart Alarm description
  • Rugs no longer block placement of Workbench Upgrades
  • Player boat decay timer now correctly saves across restarts
  • Fixed incorrect "cannot be deployed on boats" error message when placement is just not suitable
  • Fixed gas station improved loot in cave not respawning after server restart
  • Fixed off-center and upside-down power grid indicators in airfield
  • Fixed paint colours transferring between painting different objects
  • Fixed dartboard leaderboard issues
  • Fixed CUI draggables using wrong anchor max value
  • Fixed an issue causing random skins to appear on deployables
  • Fixed various issues with boat building if the server uses a non-vanilla env.oceanlevel convar value
  • Fixed some small clipping when looking at bucket helmet skins in the skin viewer
  • Fixed various old twitch drops not being marked as drops in the inventory
  • Fixed admin creative mode indicator appearing in demos
  • Fixed not being able to enter hex codes in the painting color picker
  • Fixed oil rig scientist corpses colliding with player movement
  • Possibly fixed players in boats getting killed when bumping into land
  • Fixed being able to loot clipping bodies and bags from within a submarine
  • Fixed advanced vehicle parts not respawning in gas station cave, after a server restart
  • Fixed new shield button letting you ADS and shoot instantly while blocking with the shield
  • Fixed being able to boost on a siege tower to skip the launch site red card puzzle
  • Fixed no longer being able to deploy fireplace under a ceiling
  • Fixed being able to get inside high external stone walls by placing them on ice sheets
  • Fixed heavy scientists on small oil rig often getting stuck on the heli pad
  • Fixed sculpture radial menu texts referencing signs
  • Fixed a typo in the smart alarm description
  • Fixed "show use bind" and "show belt bar binds" settings not doing anything in the settings menu
  • Fixed boat fuel "open" interaction showing up when you are not in the driver seat
  • Fixed projectiles not dealing any damage when servers disable projectile protection
  • Fixed some convar values getting rounded in the F1 console, after opening the settings menu
  • Fixed netting impact sound being metal
  • Fixed jungle crate gibs not being green
  • Fixed not being able to mount the two chairs on gas station roof
  • Fixed long server descriptions pushing the disconnect button out of reach in the session menu
  • Fixed a clipping piece of paper on a ghostship
  • Fixed some clipping crate / barrel spawns in harbor and a junkpile
  • Fixed repair bench UI not updating when moving items from your backpack
  • Fixed targeting attachment not being compatible with the M15 pistol skin
  • Fixed a floating wire inside power plant
  • Fixed industrial torch swing being audible from too far away
  • Fixed some weapons not playing a pull-out sound to other players
  • Fixed a typo on cargo cobalt containers
  • Fixed large planter gibs spawning upside down
  • Fixed vending machine item searching including hidden items
  • Fixed players on Pooltables being able to rotate into walls (mostly happened on boats)
  • Fixed Pooltable balls moving without players hitting them
  • Stopped Wind Turbine SFX playing if the turbine isnt spinning
  • Fixed Pooltable being abel to clip into cliffs

Removed

  • Removed duplicate lights in the military tunnels
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