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No One Survived 0.06.6 Update: Christmas Items, New Weapons, & More
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(Estimated Read Time: 4 minutes)
It’s time for No One Survived’s first Christmas update since its Early Access release on January 14, 2023. With the No One Survived 0.06.6 update, players can craft new Christmas-themed items, catch fish, and enjoy new content. This version also brings various in-game optimizations and bug fixes. So, continue reading to dive deeper into this No One Survived update.

What’s in No One Survived Update 0.06.6?

No One Survived 0.06.6 Update As mentioned, the No One Survived 0.06.6 update adds two new craftable Christmas-themed items: the Christmas Tree and Reindeer Trailer. Players can access these items by equipping the Building Hammer and clicking the middle mouse button (by default) to open the building menu. Other new buildable items include a Clothing Display Rack, Weapon Display Rack, and a Freezer variant. Additionally, No One Survived now rewards players who can kill as many zombies as possible. Obtain items by killing the undead. Then, exchange those items at merchants for other items. Speaking of killing zombies, the game adds more weapons to its library, including the sword-like Kukri and the AK firearm. Plus, aiming with a long-range weapon will blur the area surrounding the reticle to help increase accuracy. Veterans and new players can now also catch fish for food, thanks to this update. Plus, various optimizations and bug fixes are also included in the No One Survived 0.06.6 Update. For instance, boarding a vehicle will no longer change the player’s point of view. Also, this patch fixed a bug wherein repairing the stone foundation may cause vehicles to clip the surface.

No One Survived 0.06.6 Update Full Patch Notes – December 20, 2023

You’ll find the full patch notes for the No One Survived 0.06.6 Update below:
New
  • Added the appearance of snowmen in winter merchant cabins
  • New Christmas special items added (Christmas Tree and Reindeer Trailer)
  • New Guardian Merchant Task
  • Added a zombie killing reward system, where after obtaining enough killing rewards, items can be exchanged at merchants (proof of killing items can now be obtained after killing zombies)
  • Add many new furniture items
  • Clothing Display Rack
  • Weapon Display Rack
  • Two new Wall Lamp variants
  • One new Freezer variant
  • Increased fuel consumption of pickup trucks
  • New weapons (Kukri, AK, and more)
  • New fishing system
  • Added the bunker to the map
  • Precise aiming blurs the area around the reticle
Optimizations
  • Limited the maximum number of animals generated over time
  • Boarding in first person, getting off in first person
  • Reduce some sinking damage
Bug fixes
  • Fix brick wall, triangular structure material error
  • Repairing the stone foundation will cause vehicles to sink in
  • Fix the issue of increased skill proficiency in displaying Chinese on dedicated servers when switching languages
  • Fix food and hand threading during first-person eating
  • Fix the new map mine hole, and when it goes online, explosive ores will appear
  • Repairing NPC houses with damp interiors on rainy days
  • Fix the loot regeneration error in the new system
  • Fixed a chance of getting stuck in a movable state when using the workbench while lying down
  • Fixed a large number of errors on the map
  • After removing materials, the repair workbench can also gain experience in manufacturing items
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