
Windrose Update (April 30th): Patch Notes, Server Connection Improvements, Changes, & More
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The Windrose April 30th Update (also known as Version 0.10.0.4.268-9d2ca277) is now live and brings tons of improvements to the game and its performance across the board. This patch also adds new building trims and improves connection reliability for multiplayer and dedicated servers. We’ve laid out the complete patch notes below so you can explore this update’s tweaks, fixes, and overall enhancements.
Also dubbed Version 0.10.0.4.268-9d2ca277, the Windrose April 30 Update fixes various server connection issues.
For starters, developer Kraken Express mentions in this update’s patch notes that they’ve eliminated a notorious bug that stranded sailors, particularly those with non-English usernames. The solution to this problem is the deployment of a new Force Relay Connection option that steers players away from stubborn P2P blockades. The tradeoff is a slightly higher ping, but that’s a small price to pay to guarantee a stable Windrose server.
On land, the pirate builder’s life is now more satisfying than before, thanks to this update. Now, players can patch those maddening gaps in the roofs of their carefully-crafted bases with over forty wall-triangle pieces and three new floor triangles. Additionally, this patch increases Hardwood drop rates by 20%, improving resource-gathering efficiency and the use of this resource for building.
Under the hood, this update optimizes the game’s client in more ways than one. Two notable app optimizations are the removal of unnecessary CPU usage on idle servers and clients, and the elimination of stutters in FrameGen when viewing the inventory screen.
What’s New in the Latest Windrose Update? (April 30th)
Also dubbed Version 0.10.0.4.268-9d2ca277, the Windrose April 30 Update fixes various server connection issues.
For starters, developer Kraken Express mentions in this update’s patch notes that they’ve eliminated a notorious bug that stranded sailors, particularly those with non-English usernames. The solution to this problem is the deployment of a new Force Relay Connection option that steers players away from stubborn P2P blockades. The tradeoff is a slightly higher ping, but that’s a small price to pay to guarantee a stable Windrose server.
On land, the pirate builder’s life is now more satisfying than before, thanks to this update. Now, players can patch those maddening gaps in the roofs of their carefully-crafted bases with over forty wall-triangle pieces and three new floor triangles. Additionally, this patch increases Hardwood drop rates by 20%, improving resource-gathering efficiency and the use of this resource for building.
Under the hood, this update optimizes the game’s client in more ways than one. Two notable app optimizations are the removal of unnecessary CPU usage on idle servers and clients, and the elimination of stutters in FrameGen when viewing the inventory screen.
Windrose Update Patch Notes (Version 0.10.0.4.268-9d2ca277)
Below are the full patch notes for the Windrose April 30 Update (Version 0.10.0.4.268-9d2ca277)Important Bits
- Added a new setting: Force Relay Connection. Doesn't work with Direct IP connections. Sometimes players are unable to connect directly to their friends’ games because P2P traffic is blocked along the route. This can happen for many reasons, such as router settings, ISP restrictions, firewall restrictions, and more. This option forces the use of our relay servers instead of a direct P2P connection, which can improve stability at the cost of higher latency (ping)
- Fixed a bug that caused connection issues for players with non-English Windows usernames
- Fixed unnecessary CPU usage on idle servers and clients
- Disk usage during gameplay has been reduced
- Several improvements to ship performance when hosting a server
- Fixed a rare crash caused by invalid inventory slot IDs
- Fixed a crash that occurred when killing Drowned with ship cannon fire
- Reduced the crafting cost of a wide range of building pieces across all building sets (this applies to construction costs, not vendor prices)
New Stuff
- Added around 40 missing wall triangle pieces for various roof angles
- Added 3 missing floor triangle pieces to different building sets
- Added 4 new Seedbed variations
- Added new sound effects for when crops transition between growth stages
- Added new sounds for harvesting grown plants at your farm
- Added audio cues for Drowned ranged attacks; they now yell before hurling a projectile
- Added new visual effects for when crops transition between growth stages
- Added new visual effects for harvesting grown plants at your farm
- Bonfire ambient music track has been extended by 3 minutes
- Ship travel ambient track has been extended by 40 seconds
Interface
- Fixed FrameGen stuttering that occurred when closing the inventory or map
- Fixed a video memory (VRAM) spike when opening certain UI windows
- The Disassembly station no longer displays equipped items in the list
- Fast travel markers will now appear on the top layer of the map when fast travel is available
- Fixed remapping issues for the O and L keys
- Arrow key inputs no longer rotate the character camera
- Mouse inversion now correctly affects ship and ship battery controls
- Sensitivity settings now correctly affect aiming with ranged weapons
- The "[Shared Quest Progress]" tag will no longer appear in the journal if the shared progress setting is disabled
- Added remapping support for more actions: secondary interactions, inventory management, HUD toggle, etc
- Two-handed firearm controls can now be remapped as well
- The "Hide UI" toggle now only hides the HUD and no longer affects the inventory, journal, or other menus
- Added a dedicated setting to adjust safe zones for widescreen monitors
- Fixed a bug where settings could change value even if not directly hovered over by the gamepad cursor
- Fixed a mapping issue for accented letters
- Improved support for accented letters in player and ship names. We are working on expanding our custom font to natively support more languages soon
Building & Terraforming Fixes and Improvements
- Decorative Canopies now count as roofs for crafting station requirements
- Fixed cases where digging under a tree could cause it to "hang in the air"
- Fixed a bug that allowed players to dig under Divi stumps or certain trees in swamps
- Fixed the shovel flatten tool, it now correctly uses the ground under the character's feet as a baseline
- Building integrity now correctly recalculates if a destructible object used as a support is destroyed
- Fixed a bug that caused Crocodile sculptures (Jolly Crocodile Sculpture, Wise Crocodile Sculpture) to levitate slightly
- Fixed clipping issues with 26-degree Mahogany stairs
- Fixed snapping issues for 26-degree roof corners in the Jungle Survivor set
- Fixed collision issues for 26-degree and 45-degree railings, they can now be correctly placed on foundations and floors
- Fixed square pillar collisions (existing player-built structures should not be affected)
- Fixed the visual offset for pier pillars (existing player-built structures should not be affected)
- Signal Fire now has the correct collision preset (you can now walk over it)
- Saplings can now be planted with higher density (reduced spacing requirements)
- Signal Fire now shares the Comfort buff with other fire-related entities. Pier decorations now correctly provide their own Comfort bonus
- Fixed a bug that occasionally made certain building blocks indestructible
Other Bug Fixes and Improvements
- Improved the drop rate for Tainted Bile
- Hardwood drop rate increased by approximately 20%
- Ship disassembly now requires the player to have enough inventory space (or a nearby chest) to store all returned resources, preventing item loss
- Fixed the Boar's second strike combo animation: it now has a clearer telegraph but a longer reach. Be careful!
- Fixed the Alpha Wolf's bleed effect, it now correctly applies only at the end of the grapple
- Bleed damage will no longer affect players while they are being grappled
- Fixed a visual bug with the Outnumbered effect while it is active
- Fixed a bug where the "Special Attack" damage bonus on jewelry did not work, it now correctly applies to all [F] attacks
- Fixed Rosalinda Mercer's perk: the 30% chance to proc on a purple elixir now correctly grants a purple elixir instead of a blue one
- Fixed a bug that could cause a teleport when jumping over a growing tree
- Fixed several ore respawn bugs, ores should now always respawn correctly
- Cycling through shanties will now always result in a different song
- Fixed several audio issues that occurred while using the F-camera on a ship
- Ship crew barks (voice lines) can now be heard even when using the F-camera
- Weapons are now correctly unequipped if the player removes a backpack containing them
- Fixed several ship interaction animations that caused sailors to clip into objects
- Fixed clothing clipping bugs when interacting with shrouds on a ship
- The quest to board the "Unsinkable" can now be completed even if the player stays on their own ship's deck during boarding
- Fixed an issue that caused Jim Godart to spawn extra copies of himself
- Fixed a rare error in sea quest battles that occurred if a player left the game mid-fight
- Fixed a bug in the "Forgotten Relics" quest caused by receiving all three mural messages from a single ruin (excess markers will now disappear)
- Fixed an incorrect tooltip for the Iron Caverns in Foothills; it will no longer display XP
Visual Improvements
- Fixed distorted visuals for several weapons on low graphics settings
- Grass will no longer be removed when planting trees or shrubs
- Grass will no longer be removed under piers and wharves
- Updated the Wolf Head Trophy model and textures
- Fixed fireplace visuals
- Fixed clay wall textures
- Slightly updated smelter visuals
- Fixed bean sapling visuals, vines should now correctly attach to the wooden supports
- Improved the visibility of decorative beams for the Old World and Lost Tribe sets
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