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RuneScape: Dragonwilds 1.0 Update Patch Notes - Scorned Wilderness, Kuldra, The God Eater, Combat Rework, New Items, & More
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After over a year in early access, RuneScape: Dragonwilds is officially here with the release of the 1.0 update! Here we'll dive into everything you can look forward to in RuneScape: Dragonwilds 1.0, including full crossplay support for the newly released console versions on PS5, Xbox Series X|S, and Nintendo Switch 2, alongside PC, a major new region, Scorned Wilderness, new end-game boss Kuldra, the God Eater (who you can finally fight!), new gear like Rune equipment and Black D-Hide, new resources, an overhaul to combat, massive building improvements, and even changes for dedicated servers! With that, here's everything you need to know about RuneScape: Dragonwilds 1.0!

What's New in RuneScape: Dragonwilds 1.0?

RuneScape: Dragonwilds 1.0 is here, and with it comes a massive expansion of the game to new console platforms, full crossplay support to connect those platforms, and tons of new content to explore and major system changes. Here are just some of the most exciting additions and changes!

RuneScape: Dragonwilds is Now Available on PS5, Xbox Series X|S, and Nintendo Switch 2 (Full Crossplay)

1.0 expands the player pool horizons massively for RuneScape: Dragonwilds, and you can enjoy the new content with friends on any platform directly or through dedicated servers!

New Region and Boss

RuneScape: Dragonwilds 1.0 introduces a major new region, the Scorned Wilderness, which is home to Kuldra, the God Eater, the long-awaited end-game boss for players to tackle. This Dragon Queen has five heads and is a fearsome foe to encounter, and while you've already battled her lieutenants and dealt with her presence on the way here, she's finally available to encounter directly and fight!

Full Combat Rework

Combat in RuneScape: Dragonwilds 1.0 will move noticeably differently than in the past, with the addition of a camera dead zone, Visceral Strikes, which allow for follow-up attacks after parrying (can also use spec attacks or dodge in this same timing window), Sprint Attacks, which allow for more movement expression, and the ability to cancel out of animations like attacks, gathering, and spellcasting by dodging or blocking. Combine this with new spells, new weapons, and more new additions, and players will quickly notice there's plenty of new exciting depth for fighting.

New Gear & Items

RuneScape fans will be happy to see tons of new and exciting weapons, armors, and other items returning in Dragonwilds with 1.0. This includes Rune gear, Black Dragonhide (D-Hide), Ancestral gear, and Dragon gear! This also includes the addition of Wands, a new magic weapon type that offers a more mobile playstyle in combat while still knocking enemies down, applying burns, and building up slows.

RuneScape: Dragonwilds 1.0 Patch Notes (Full)

New Platforms & Crossplay

  • Added support for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC through Epic Games Store, Jagex Launcher, and Steam.
  • Added Crossplay.
  • Worlds can now be enabled for crossplay when loaded.
  • Crossplay worlds are shown in the world browser.
  • Players can choose whether their worlds are crossplay each time they host a multiplayer world.
  • Dedicated servers now have a crossplay option.
  • Worlds can now be joined through invite codes. Invite codes can be entered in the world browser and are shown in the in-game pause menu.

New Content

  • Added the Scorned Wilderness quest: Regicide.
  • Added the Scorned Wilderness region.
  • Includes The Hub, a new area where players can build.
  • Includes the Raid area, where building is not permitted.
  • Added new end-game boss: Kuldra, the God-Eater.

New Enemies

  • Goblin Thug
  • Goblin Poisonshot Archer
  • Garou Exile
  • Garou Lightning Berserker
  • Rotsworn Reanimator
  • Skeletal Blightshot
  • Black Knight Crusader
  • Blazing Black Knight
  • Stormpact Demon
  • Black Dragons

New Gear & Items

  • Rune Helmet
  • Rune Platebody
  • Rune Platelegs
  • Rune Shield
  • Rune Dagger
  • Rune Mace
  • Rune Greataxe
  • Rune Greatsword
  • Rune Sword
  • Rune Scimitar
  • Rune Warhammer
  • Rune Crossbow
  • Black Dragonhide Coif
  • Black Dragonhide Body
  • Black Dragonhide Chaps
  • Magic Longbow
  • Magic Shortbow
  • Ancestral Hat
  • Ancestral Robes
  • Ancestral Robe Legs
  • Ancestral Wand
  • Ancestral Staff
  • Kuldra's Wrath
  • Dragon Full Helm
  • Dragon Platebody
  • Dragon Platelegs
  • Dragon Med Helm
  • Dragon Shield
  • Dragon Scimitar
  • Killing Kuldra guarantees the Dragon Kiteshield and a cape.
  • Additional Dragon equipment, including the Dragon Scimitar and Dragon Crossbow, can be earned through repeat adventures into the Scorned Wilderness.

New Processing & Resources

  • Added the Advanced Spinning Wheel.
  • A separate processing bench from the regular Spinning Wheel.
  • Items processed in the regular Spinning Wheel cannot be used in the Advanced Spinning Wheel.

New Resources

  • Runite Ore — Requires an Adamant Pickaxe or greater.
  • Luminite Ore — Requires an Adamant Pickaxe or greater.
  • Magic Wood — Requires a Rune Logging Axe or greater.
  • Black Dragon Hide — Crafted at the Advanced Tannery.
  • Runic Powder — Crafted at the Grindstone.
  • Disordent Residue — Dropped by enemies during the Raid.
  • Harmonised Compound — Crafted in the Kiln.
  • Ground Dragon Tooth — Crafted at the Grindstone.
  • Vis Fibers — Crafted at the Advanced Spinning Wheel.
  • Draconic Vis Wax — Crafted at the Brewing Cauldron.
  • Vis Cloth — Crafted at the Loom using Vis Fibers and Draconic Vis Wax.
  • Magic Tree Seeds are planned for update 1.0.1.

New Weapon Type: Wands

  • Added Wands as a new magic weapon type.
  • Wands provide a more mobile, fast-paced magic combat option with lower comparative damage output.Wands can apply knockdown, burn, and slow buildup from Air, Fire, and Water magic.

Attack

  • Added Sprint Attacks — Allows a unique attack after sprinting for a short distance.
  • Added Enchant Weapon: Water Skill Spell — Enchants the current melee weapon with Water damage and can create healing orbs.
    • Cost: 15 Water Runes + 5 Astral Runes.
    • Cooldown: 300 seconds.
  • Added the Tempest Shield Upgrade, increasing the spell's duration.
  • Enchant Weapon spell durations increased to 5 minutes.
  • Tempest Shield base cooldown reduced to 45 seconds.

Ranged

  • At level 60, increased the chance for Enchanted Crossbow Bolts to trigger their on-hit effects.
  • Spectral Arrows duration increased to 5 minutes.
  • Snare cooldown reduced to 45 seconds.

Magic

  • Added Runic Refund — Grants a 30% chance to preserve runes when attacking with magic.
  • Added Enfeeble — Weakens the targeted opponent's attacks.
    • Cost: 20 Astral Runes + 20 Water Runes
    • Cooldown: 75 seconds.
  • Added Vengeance — Reflects enemy damage back at them.
    • Cost: 20 Astral Runes + 10 Earth Runes.
    • Cooldown: 60 seconds.

Mining

  • Ore & Stone Storage — Unlocks high-capacity storage for ores and stones.
  • Added Divine Rock — Converts 5 ore dropped on the ground into a personal mining vein.
    • Cost: 100 Earth Runes + 100 Nature Runes.
    • Cooldown: 1,500 seconds.
  • Added Accelerated Veins — Increases the chance for Divine Rocks to drop gems.

Woodcutting

  • Lumber Storage — Unlocks high-capacity storage for logs and planks.
  • Wood Weight Reduction moved to level 88.
  • Reduces the weight of wood by 50%.
  • Added the Axtral Projection Upgrade.
    • Now conjures three spectral axes that cut through trees in a cone in front of the player. Construction
  • Added the Eye of Oculus Upgrade.
    • When destroying pieces using Eye of Oculus, recycled materials are pulled into the player's inventory.
  • Added new pet-related building pieces, beginning with Perches for Birds.

Artisan

  • Added the Storage Ledger.
  • Items in the player's inventory that already have an existing stack in a linked chest can be automatically sorted into the appropriate chest.
  • Added Overdrive.
    • Can be cast on mechanical processing stations to temporarily increase their processing speed.
  • Magical Mending moved to level 56.
    • Reduced the base version's durability restoration effectiveness.
  • Added the Superheat Upgrade, increasing Superheat's duration.
  • Added the Overdrive Upgrade, increasing Overdrive's duration.
  • Added the Magical Mending Upgrade, increasing its radius and durability restoration.

Runecrafting

  • Added the Home Teleport spell.
    • Teleports the player back to their claimed bed.
    • Cost: 15 Law Runes.
    • Cooldown: 900 seconds.

Gameplay Changes

  • Significantly changed the building system to improve loading performance for large builds.
  • Improved LODs throughout the game world.
  • Additional LOD improvements are planned for update 1.0.1.

Combat & Controls

  • Primary Attack on controller is now mapped to R1/RB/R.
  • Special Attacks are now mapped to R2/RT/ZR.
  • Added a camera dead zone.
  • Players can move within the middle third of the screen before the camera begins following them.
  • Parrying now restores 50% of maximum stamina.
  • Added Visceral Attacks, a follow-up attack can be performed after successfully parrying an enemy. Players can instead dodge, move away, or use a Weapon Special Attack.
  • Special Attacks now consume the Special Attack Bar.
  • Special Attacks have reduced stamina costs and can be more powerful.
  • The Special Attack Bar gradually recharges over time.
  • Special Attacks can be used less frequently but deal greater impact.
  • Added Sprint Attacks.
  • Attacks, gathering actions, and spell-casting can now be canceled by dodging or blocking.
  • Players can now move while casting a range of spells, including Enchant Weapon, Windstep, and Surge.
  • The Skill Spell wheel now has four hotkeys that automatically cast the first four choices in the radial menu.
  • Ammunition can be swapped using the D-Pad or Scroll Wheel, allowing players to switch between rune or arrow types based on their equipped weapon.
  • Removed Feather Fall from the Leggings of Lightness.
  • Windstep now costs zero runes while the Leggings of Lightness are equipped. The additional carry-weight capacity remains.
  • The Abyssal Whip now requires a recipe found in the Umbral Sands to unlock its Masterwork Weapon potential.
  • The Abysmal Whip (PL4) can be crafted as an intermediary weapon. The PL4 version does not have the Special Attack and has slightly reduced damage.
  • Upgrading to the Masterwork Abyssal Whip raises it to PL7.
  • Ava's Accumulator no longer makes a sound when equipped.

Interface & Navigation

  • Added fixes and improvements for menu and crafting-station navigation with controllers and keyboard/mouse.
  • Tooltips can now be scrolled.
  • The Quest Menu sidebar can now be collapsed to provide a full view of the map.
  • Active Lodestones are now visible directly on the map.
  • Map icons increase in size when hovered over.
  • Map icons now display a small tooltip when hovered over.

Moderation

  • Added world and player reporting.
  • Players can report problematic worlds, abusive players, griefers, and hackers.
  • Reports are reviewed by human moderators and can result in temporary world and player bans.

Balance Changes

  • Slightly reduced the damage of Dire Wolves and Garou of Ghornfell.

Bug Fixes

  • Fixed Fuzan occasionally becoming stuck at 0 HP in the Fight Caves and failing to respawn.
  • Ranged ammunition drops once again magnetize to the player.
  • Fixed the Nightmare Crucible not ending correctly when completed while the player had summoned a Buddy.
  • The Red Desert Cape Vestige is now correctly included in the drop table.
  • Fixed a blocker affecting interactions with chests, particularly in Dowdun Reach, when interacting with them in another player's world.
  • Fixed tree canopies not disappearing after a tree was felled.
  • Reduced the likelihood of trees failing to topple when felled.
  • Fixed building over cliff edges causing rapidly changing weather
  • A single axe swing can no longer both split a tree and remove its stump.
  • Decorative Gems can now be placed on foundations and flooring.
  • Players on mounts can now eat or drink from the hotbar or inventory.
  • Fixed certain deaths to the Kalphite Queen causing Gravestones to become stuck inside the arena rather than spawning outside the entrance.
  • Reverted the Water Barrel, Rain Catcher, and Compost Bin's "Hold to Delete" function to one-tap deletion.
  • Fixed Kothaar and Kalphite damage values so they correctly scale with the Hard Mode difficulty option.
  • Fixed an issue preventing some Trunk Totems from being destroyed.
  • The roof on Yew Farming Plots no longer blocks the Humidify Skill Spell from reaching other plots.
  • Increased Watermelon Jerky's maximum stack size from 50 to 99.
  • The Bow of Elidinis can no longer use Bleed, Poison, or Fire Arrows.
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