
Squad Admin Commands
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Like other FPS titles, such as The Front, Squad has a set of admin commands that administrators can use to help bring order to a server and its games. You can find these admin commands in Squad and learn how to use them below!
Note that admin commands in Squad are only usable if the player has the appropriate access level. Only server administrators can add and remove players from accessing administrative commands.
A player with access to admin commands can open the console by double-tapping the tilde (~) key on an English keyboard. Sometimes, this command may not work. If so, press “J” on your keyboard, then delete the “ChatToAll” command that appears.
How to Use Admin Commands in Squad
Note that admin commands in Squad are only usable if the player has the appropriate access level. Only server administrators can add and remove players from accessing administrative commands.
A player with access to admin commands can open the console by double-tapping the tilde (~) key on an English keyboard. Sometimes, this command may not work. If so, press “J” on your keyboard, then delete the “ChatToAll” command that appears.
All Admin Commands in Squad
|
ADMIN COMMAND |
SYNTAX |
DESCRIPTION |
| AdminKick | AdminKick <NameOrSteamId> <KickReason> | Kicks a player from the server. |
| AdminKickById | AdminKickById <PlayerId> <KickReason> | Kicks a player with ID from the server. |
| AdminBan | AdminBan <NameOrSteamId> <BanLength> <BanReason> | Bans a player from the server for a length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc. |
| AdminBanById | AdminBanById <PlayerId> <BanLength> <BanReason> | Bans player with ID from the server for length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc. |
| AdminBroadcast | AdminBroadcast <Message> | Send system message to all players on the server. |
| ChatToAdmin | ChatToAdmin <Message> | Send system message to all admins on the server. |
| AdminEndMatch | AdminEndMatch | Tell the server to immediately end the match. |
| AdminPauseMatch | AdminPauseMatch | Tell the server to put the match on hold. |
| AdminUnpauseMatch | AdminUnpauseMatch | Tell the server to take off the hold. |
| AdminChangeLayer | AdminChangeLayer <LayerName> | Change the layer and travel to it immediately. |
| AdminSetNextLayer | AdminSetNextLayer <LayerName> | Set the next layer to travel to after the current match ends. |
| AdminSetMaxNumPlayers | AdminSetMaxNumPlayers <NumPlayers> | Set the maximum number of players for this server. |
| AdminSetServerPassword | AdminSetServerPassword <Password> | Set the password for a server or use "" to remove it. |
| AdminSlomo | AdminSlomo <TimeDilation> | Set the clock speed on the server. 0.1 is 10% of the normal speed 2.0 is twice the normal speed. |
| AdminForceTeamChange | AdminForceTeamChange <NameOrSteamId> | Changes a player’s team. |
| AdminForceTeamChangeById | AdminForceTeamChangeById <PlayerId> | Changes a player with a certain ID’s team. |
| AdminForceAllDeployableAvailability | AdminForceAllDeployableAvailability <0>|<1> | Sets the server to ignore placement rules for deployables. |
| AdminNoRespawnTimer | AdminNoRespawnTimer <0>|<1> | Layer based setting, disables respawn timer. |
| AdminNoTeamChangeTimer | AdminNoTeamChangeTimer <0>|<1> | Layer based setting, disables team change timer. |
| AdminDisableVehicleClaiming | AdminDisableVehicleClaiming <0>|<1> | Sets the server to disable vehicle claiming |
| AdminForceAllRoleAvailability | AdminForceAllRoleAvailability <0>|<1> | Sets the server to ignore kit restrictions |
| AdminNetTestStart | AdminNetTestStart | Starts the network test and prints it to the clients logs |
| AdminNetTestStop | AdminNetTestStop | Stops the network test and prints it to the clients logs |
| AdminListDisconnectedPlayers | AdminListDisconnectedPlayers | List recently disconnected player ids with associated player name and SteamId |
| TraceViewToggle | TraceViewToggle | Runs a trace from center of screen out to any objects and displays information about that object |
| AdminCreateVehicle | AdminCreateVehicle <Vehiclelink> | Allows you to spawn a vehicle on an unlicensed servers or on a local server |
| AdminDemoteCommander | AdminDemoteCommander <PlayerName> | Demote a commander specified by player name or Steam ID |
| AdminDemoteCommanderById | AdminDemoteCommander <PlayerId> | Demote a commander with Id from the server |
| AdminDisbandSquad | AdminDisbandSquad <TeamNumber = [1|2]> <SquadIndex> | Disbands the specified Squad (Which team 1 or 2 you will see on the team screen) |
| AdminRemovePlayerFromSquad | AdminRemovePlayerFromSquad <PlayerName> | Remove a player from their squad without kicking them |
| AdminRemovePlayerFromSquadById | AdminRemovePlayerFromSquad <PlayerId> | Remove a player from their squad without kicking them via Id |
| AdminWarn | AdminWarn <NameOrSteamId> <WarnReason> | Warns a player from the server for being abusive. |
| AdminWarnById | AdminWarnById <PlayerId> <WarnReason> | Warns a player with Id from the server for being abusive. |
| AdminForceNetUpdateOnClientSaturation | AdminForceNetUpdateOnClientSaturation <0>|<1> | If true, when a connection becomes saturated, all remaining actors that couldn’t complete replication will have ForceNetUpdate called on them |
| AdminProfileServer | AdminProfileServer <SecondsToProfileFor> <0>|<1> | Starts profiling on the server for a fixed length of time, after which the profiling data is saved to disk. |
| AdminRestartMatch | AdminRestartMatch | Tell the server to restart the match |
| AdminSetPublicQueueLimit | AdminSetPublicQueueLimit <value> | If value is 25, cap of public queue will be at 25. Disable public queue with 0. Set value to -1 for unlimited queue. |
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